Kp
f46a2802aa
Simplify object_nearby_aux return
2015-10-18 21:01:18 +00:00
Kp
533f1cb3bb
Qualify references to primary weapons
2015-10-18 21:01:18 +00:00
Kp
edccaa91f6
Check return of pick_connected_segment before use
2015-09-29 02:41:22 +00:00
Kp
66da9c136e
Cache do_explosion_sequence Robot_info lookups
2015-08-17 02:44:56 +00:00
zico
57b4bd0281
Community wish: If friendly fire is disabled, also protect players from explosion damage caused by friendly players. This also protects against splash damage caused by oneself.
2015-08-16 13:25:07 +02:00
Kp
bda7fef3a0
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
Kp
f38e80c053
Use get_local_plrobj to compute reference to object of local player
2015-07-25 23:10:45 +00:00
Kp
13bcdcf0ca
Use valptr for fireball.cpp
2015-07-12 01:04:19 +00:00
Kp
9125ae32cd
Make objnum unsigned
2015-06-13 22:42:15 +00:00
Kp
f6d6f221ad
Fix array underread for D1 bosses in D2
2015-06-07 16:21:37 +00:00
Kp
ea2c2df250
Update open-coded tests for segment_none
2015-05-28 03:08:39 +00:00
Kp
bfeddc3501
Test for exploding wall damaging control center
...
apply_damage_to_controlcen requires a valid `who`, but exploding walls
have none.
Fixes: 3eb8f4813e
("Pass vcobjptr_t to apply_damage_to_controlcen")
2015-05-09 19:55:58 +00:00
Kp
1cdc43d71a
Split object_create_egg
2015-05-09 17:39:01 +00:00
Kp
d9c3005134
Factor out egg skip logic
2015-05-09 17:39:00 +00:00
Kp
b5eae4c809
Split create_smart_children
2015-05-09 17:38:58 +00:00
Kp
b32298df5a
Rewrite powerup cap code to centralize logic
2015-04-19 04:18:53 +00:00
Kp
b88c232f9f
Use powerup_type_t for *_weapon_to_powerup
2015-04-19 04:18:53 +00:00
Kp
516b8b2397
Reduce collide.h includes
2015-04-19 04:18:51 +00:00
Kp
9d213b5282
Wrap player_has_weapon return type
2015-04-19 04:18:50 +00:00
Kp
5ae5033fed
Use enum for AIB constants
2015-04-02 02:36:57 +00:00
Kp
6b6eaef226
Include polyobj.h from robot.h
...
Swap the inclusion order since all robots are polyobjects, but not all
polyobjects are robots.
2015-04-02 02:36:57 +00:00
Kp
9157e5f970
Use enum class for player_awareness_type_t
2015-04-02 02:36:53 +00:00
Kp
2c09f9fa90
Propagate special types for distance/magnitude
2015-03-12 02:21:19 +00:00
Kp
a9a330bf3f
Use array<> for expl_wall_list
...
Fixes: 125d9257be
("Use special type names for segment/object numbers")
2015-02-28 19:36:01 +00:00
zico
600d9b8685
Removed conditions for Endlevel_sequence in Multiplayer as it is not set - except for multi data where it was rather governed by NETSTAT_ENDLEVEL
2015-02-22 17:31:06 +01:00
Kp
99a4a0ed62
Capture range_for by-value temporaries as const
...
Modifying a by-value temporary does not affect the underlying container,
so modifying it is almost always a bug. Require use of a by-reference
capture when modification is desired.
sed -i -e 's/range_for\s*(\s*\(const\s\+\)\?auto\s\+\([[:alpha:]_]\)/range_for (const auto \2/g'
2015-02-05 03:03:49 +00:00
Kp
e9761bed40
Optimize object_nearby_aux
2015-01-20 02:46:42 +00:00
Kp
ff493fcfce
Inline vm_vec_make
2015-01-12 00:26:02 +00:00
Kp
fbac119095
Propagate use of objptridx_t
2014-12-23 04:20:27 +00:00
Kp
51b6fb1c95
Return get_side_verts by value
2014-12-14 05:23:00 +00:00
Kp
d63be88eb0
Propagate use of vsegptridx_t
2014-11-23 04:58:45 +00:00
Kp
2c349136cc
Avoid slicing into segnum_t local
2014-11-20 03:00:36 +00:00
Kp
40eb2e6b01
Add vm_vec_scale_add that returns result
2014-11-02 03:43:57 +00:00
Kp
ec51d24ff8
Switch do_exploding_wall_frame vms_vector* to &
2014-11-02 03:42:34 +00:00
Kp
6d61198130
Pass compute_segment_center vector by &
2014-10-30 03:32:51 +00:00
Kp
c0004cf4bd
Pass pick_random_point_in_seg vector by &
2014-10-30 03:32:38 +00:00
Kp
8a89eff0bb
Pass compute_center_point_on_side vector by &
2014-10-30 03:32:27 +00:00
Kp
5bb9c88979
Add vm_vec_sub that returns result
2014-10-29 03:24:31 +00:00
Kp
53aa70cecb
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
Kp
8a0582766a
Pass drop_powerup vector by const &
2014-10-28 01:46:07 +00:00
Kp
c87e84217b
Pass phys_apply_* vms_vector by const &
2014-10-26 21:37:34 +00:00
Kp
fdfd849bd2
Pass explode_badass_weapon position by const &
2014-10-26 21:36:31 +00:00
Kp
7e955c2c7b
Pass object_create_explosion_sub position by &
2014-10-26 21:36:25 +00:00
Kp
2a5265493e
Pass obj_create position vms_vector by &
2014-10-26 21:35:16 +00:00
Kp
9dea4b4d88
Pass sound vms_vector arg by &
2014-10-26 21:33:50 +00:00
Kp
a32547af16
Pass position-related vms_vector arg by &
2014-10-22 02:46:03 +00:00
Kp
fb641b3250
Wrap object iteration idiom
2014-10-12 23:05:46 +00:00
Kp
6b93309ae5
Pass vm_vec_make arg by &
2014-10-02 03:02:35 +00:00
Kp
73545f1dab
Pass vm_vec_normalized_dir_quick arg by &
2014-10-01 02:28:41 +00:00
Kp
1fff2db9a8
Pass vm_vec_dist_quick arg by &
2014-10-01 02:28:41 +00:00