Commit graph

142 commits

Author SHA1 Message Date
kreatordxx e2efd34d30 Enable exit sequence song for D2X (not available via Redbook) 2010-09-26 14:22:55 +00:00
kreatordxx ba7d0513c3 Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating 2010-09-26 13:15:20 +00:00
kreatordxx b0444fb77a Put in a note that a restart is required when changing the texture filter level (remove later when it isn't) 2010-09-17 11:06:48 +00:00
zicodxx 6e39b9f25b Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension 2010-09-02 13:58:06 +00:00
zicodxx 099c8cf86f Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options 2010-09-02 13:55:28 +00:00
zicodxx 7e51471eb2 Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication 2010-08-31 13:25:45 +00:00
kreatordxx 66d16a928b In select_file_recursive handle paths relative to the current write directory correctly 2010-08-28 02:46:54 +00:00
zicodxx 31ddede5ab In list_dir_el make sure PHYSFS_getRealDir won't give NULL to strcmp which will happen for files located in a Windows root directory 2010-08-27 21:16:43 +00:00
zicodxx 9d9bc567f7 In select_file_handler properly initialize newpath preventing memory errors and crashes 2010-08-27 20:32:05 +00:00
zicodxx aff0187d79 Moving upwards definition of MEM_K so it's not restricted to \!NDEBUG; Initialized **i in list_dir_el properly to silence gcc when compiling 2010-08-27 15:43:24 +00:00
kreatordxx 55871bba3e Add path browsing feature to make song file/directory selection easier 2010-08-27 14:09:19 +00:00
kreatordxx fd5ff122ba When 'force descent ][ cd track order' is chosen, play and loop the credits track after the title track for Jukebox too 2010-08-25 00:40:55 +00:00
zicodxx 455136bb19 Renamed MUSIC TYPE options BUILT-IN MUSIC to BUILT-IN/ADDON MUSIC and CUSTOM MUSIC to JUKEBOX; Removed LEVEL-DEPENDENT play order for Jukebox as this is now mainly covered by AddOn packs and future M3U-support 2010-08-17 14:59:57 +00:00
zicodxx fd32ea98c4 Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music 2010-08-01 17:42:38 +00:00
kreatordxx 7f93792249 For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion 2010-07-31 12:09:38 +00:00
kreatordxx db15309f5f Tidy up use of set_screen_mode 2010-07-29 08:30:46 +00:00
zicodxx a54a0a6975 Added UDP Netlist to join LAN games discovered/announced via broadcast 2010-06-29 16:41:08 +00:00
zicodxx 5a8ff256ae Added function to list valid resolutions and build resolutions menu dynamically with the resulting list 2010-06-24 09:29:11 +00:00
zicodxx d79cc8bcbf If no player exists and GameCfg.LasterPlayer is unset, give user a nice default for convenience and - more important - let menu stop to nag about missing callsign and thereby showing the player creation dialogue over and over again 2010-06-23 12:57:28 +00:00
zicodxx 171386bc24 Making menus recreated on the fly in case resolution or font-size changes; Removing arguments to pass width and height to menu which was not used except on one IPX menu; Fixing measurement of menu strings of type NM_TYPE_INPUT_MENU; Fixing slight bug in freeing IPX netlist 2010-06-23 11:44:12 +00:00
zicodxx cc12616895 Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions 2010-06-14 08:13:16 +00:00
kreatordxx 58ef7993a5 Properly specify number of items for do_options_menu, so the options menu actually shows 2010-05-03 08:22:50 +00:00
kreatordxx 046ef88c77 Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler 2010-04-04 09:41:53 +00:00
kreatordxx 493b07e3da Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box 2010-04-04 01:31:48 +00:00
kreatordxx 5c0cdfe2d6 Move copyright drawing to main menu's event handler for tidiness 2010-04-03 10:16:53 +00:00
kreatordxx c430dd214e Make main menu persist to streamline redrawing (later) 2010-04-03 08:35:56 +00:00
kreatordxx beb39df2d4 Keep demo selector just after playing one, for convenience 2010-04-02 05:24:47 +00:00
kreatordxx d94176ffd8 Don't reshow the mission menu after playing a level intro movie 2010-03-30 03:47:51 +00:00
kreatordxx 3eda191002 Check menus[0], not menus[i] in hide_menus - fixing possible crash 2010-03-27 08:00:53 +00:00
kreatordxx 8ca12ad562 Hide mission dialog before the level intro screens are shown, make sure it doesn't try to show it again after it was closed - fixing bad memory access 2010-03-27 03:24:14 +00:00
kreatordxx 7b478e9853 Make all listboxes fall back to main event loop for flexibility 2010-03-18 07:02:38 +00:00
kreatordxx 310b265e3f Show intro movie properly when idle in main menu, including subtitles if on 2010-03-18 02:49:02 +00:00
kreatordxx dce43a654d Actually change to MIDI if Jukebox was selected 2010-02-27 12:50:30 +00:00
kreatordxx 746832e8ab Handle all user input in callback for sounds menu, being more judicious about when to restart the music. Also make the jukebox path input a NM_TYPE_INPUT_MENU, allowing the user to abort changes 2010-02-26 08:42:44 +00:00
zicodxx 62455c2a9b Overhaul for CONTROLS menu; Cleaned kconfig-code a little and slacked out keymap arrays 2010-02-21 01:25:27 +00:00
kreatordxx bae063e41c Move all globals in scores.c into struct members/local variables 2010-02-08 04:10:21 +00:00
kreatordxx 8a4602a3f6 Split select_filename into [existing] RegisterPlayer and select_demo for better clarity 2010-02-07 12:10:52 +00:00
kreatordxx afa0d75fb6 Create the main event loop and use it for the game and main menu 2010-02-07 04:34:21 +00:00
kreatordxx f8dd214654 Handle player selection and demo playing in filename_menu_handler, fixing bug where it won't leave the player listbox if there's no LastPlayer; close do_options dialog when changing resolution 2010-02-06 05:21:45 +00:00
kreatordxx 35584d725b Leave kconfig_idle early if exiting kconfig to avoid erroneous memory access; initialise menu's citem properly; add EVENT_NEWMENU_CHANGED; activate USE_IPX in Xcode while I'm still changing net_ipx.c 2010-02-01 06:55:38 +00:00
zicodxx 6cbf0ca110 Fixed two memory errors inside menu GUI 2010-01-30 22:49:43 +00:00
kreatordxx 5ac8cf2b2d Send EVENT_KEY_COMMAND from key.c; add EVENT_NEWMENU_DRAW for state restore; place newmenu and listbox calls to callback so they can override ALL newmenu behaviour 2010-01-30 03:24:19 +00:00
kreatordxx 3f90a9cb41 Make response to EVENT_WINDOW_CLOSE conform to 'handling' system - returning 1 means abort closing 2010-01-28 03:27:49 +00:00
kreatordxx 71c656200b Allow escape from player listbox if appropriate; call RegisterPlayer only from main menu for more flexibility; actually use file_list block so deleting players/demos doesn't crash it 2010-01-27 09:11:47 +00:00
kreatordxx b552ba900d Move the editor call out of the Function_mode loop, for later overhaul 2010-01-23 14:19:21 +00:00
kreatordxx c50b954c00 Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE 2010-01-20 05:10:32 +00:00
kreatordxx fc32bff5bc Respond to EVENT_NEWMENU_SELECTED for options_menuset and input_menuset, so the input menu will have THE event loop for kconfig 2010-01-17 14:42:59 +00:00
kreatordxx 3d41df6447 For get_filename, put mode and find variables in a structure - fixing 64-bit problem and allowing freeing of PHYSFS file list in callback in future, respectively 2010-01-15 13:02:28 +00:00
kreatordxx b6452e75b7 Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility 2010-01-07 14:49:07 +00:00
kreatordxx 19806aa7ec Move newmenu_get_filename to menu.c, call it get_filename and have it use newmenu_listbox1; support long demo filenames 2009-12-08 11:01:36 +00:00