kreatordxx
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f149ace782
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Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
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2009-03-03 12:55:27 +00:00 |
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kiplingw
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70fd9452f1
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Added: Better support for non-free compiler... (patch from Damjan Cvetko <zobo@lana.krneki.org>)
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2009-01-14 19:54:45 +00:00 |
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zicodxx
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26502298d9
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Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
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2008-06-04 19:30:43 +00:00 |
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zicodxx
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885074607c
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Using Windows code to play HMP files on Windows build; Fixed Jukebox keys in help screen; Allow -noredundancy in Singleplayer; Fixed processing of Console keys if Console is not active; Added Multiplayer hints to README; Made INI wrapping safer and more accurate
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2008-06-01 12:53:03 +00:00 |
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zicodxx
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039b8b551e
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Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
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2008-05-01 21:40:34 +00:00 |
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zicodxx
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a172315d4a
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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kreatordxx
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6aa3819282
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detect the number of songs actually available if no descent.sng file (max 22)
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2008-03-23 08:42:24 +00:00 |
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kreatordxx
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dd742d90d1
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allow custom MIDI in add-on hogs to be used without caching everything
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2008-01-26 01:16:31 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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md2211
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2d3fe6b2e8
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Fixed looping jukebox music when it shouldn't (at end of level)
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2008-01-10 20:35:59 +00:00 |
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kreatordxx
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2ac1559a8b
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get D1X to build for Mac OS X, conditionals for Mac OS 9
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2008-01-03 10:31:02 +00:00 |
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zicodxx
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bf2e42d2b0
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Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Implemented new way to read command-line args; Stored MAXIMUM_FPS in game.h - where it belongs to
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2007-10-13 23:49:07 +00:00 |
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md2211
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cd6e155579
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* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
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2007-09-18 13:37:39 +00:00 |
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