md2211
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8f004f86a6
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Fix for inherent limitation of pow2ize() and wrong description thereof
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2006-10-17 18:19:20 +00:00 |
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zicodxx
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18974b921a
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re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
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2006-10-10 23:42:33 +00:00 |
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zicodxx
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9967ade7fb
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windows-related ogl code cleanups
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2006-10-10 14:57:10 +00:00 |
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zicodxx
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fd609ae169
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introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
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2006-10-09 21:44:24 +00:00 |
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zicodxx
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09ae63542c
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corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:57:11 +00:00 |
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zicodxx
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f841d7a5a3
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compiler related changes (thanks to Chris Taylor)
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2006-10-02 14:36:19 +00:00 |
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zicodxx
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76707efea7
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new code for ogl_offscreen_render, used it to reduce flickering in credits
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2006-08-22 00:01:06 +00:00 |
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zicodxx
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a522685568
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
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zicodxx
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7e3d272f62
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show borders in SDL and OGL, optimized and cleaned
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2006-08-07 00:27:18 +00:00 |
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zicodxx
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8dac6902ef
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disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death
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2006-07-16 15:55:10 +00:00 |
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zicodxx
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05b378230d
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:14:17 +00:00 |
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zicodxx
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249088e477
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added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting
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2006-05-05 13:24:29 +00:00 |
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zicodxx
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c695946bab
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changed ogl_loadtexture to deal with transparent walls
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2006-04-23 13:50:29 +00:00 |
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zicodxx
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0d0887ff75
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small hack to prevent undefinied reference in windows build. need to be resolved
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2006-04-16 05:12:31 +00:00 |
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zicodxx
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394cd7fe63
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added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option, added new options to d2x.ini
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2006-04-08 15:12:26 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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