zicodxx
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add8710081
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palette-related fixes for Doublebuffered menus; fixes for SDL-build
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2007-03-29 00:13:08 +00:00 |
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zicodxx
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1851b7d1fe
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draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)
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2007-03-26 10:47:34 +00:00 |
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zicodxx
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233fdcd2db
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unbind Minus/Equal from Shrink/Grow-window - only use ALT-F9/F10 to get richt with all keyboard layouts; Always allow screen resolution switching, even if selected is not supported to ensure Multi-Monitor support
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2007-03-26 08:20:46 +00:00 |
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zicodxx
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6b84e27046
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removed d_delay, now using timer_delay as wrapper for SDL_Delay
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2007-03-25 21:00:14 +00:00 |
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zicodxx
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91d32b1a9d
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deleted leftovers of obsolete Make build-system
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2007-03-25 17:23:30 +00:00 |
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zicodxx
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4505b3b376
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fixed possible corrpution with nfiles cin cfile_init_hogfile; improved briefing delay usage
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2007-03-25 09:14:40 +00:00 |
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zicodxx
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9e1281d81e
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add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
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2007-03-22 14:15:46 +00:00 |
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zicodxx
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d33ccb0f01
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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md2211
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752b772d26
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USE_SDLMIXER fix for regular SDL audio build
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2007-03-18 18:17:49 +00:00 |
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md2211
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2a5142e82b
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First release of the new in-game jukebox system
Specify a music directory with -jukebox
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2007-03-12 21:56:41 +00:00 |
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zicodxx
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83698e5508
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implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control
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2007-03-06 10:36:37 +00:00 |
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zicodxx
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907608f3db
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removed WANT_AWE32 flag - too buggy; scaled space between Hud-messages; block Hudlog output messages beginning with you (your ... maxed out, you already have ...)
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2007-03-04 15:01:17 +00:00 |
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zicodxx
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e0a95ebd6a
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cleaned up hud_show_weapons_mode()
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2007-03-04 14:22:53 +00:00 |
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zicodxx
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603540d64f
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improved Error-handling for starting a mission, making the game not crash if Level file is not found
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2007-03-04 11:54:32 +00:00 |
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zicodxx
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f268021ddb
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some menu fixes
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2007-03-03 18:27:55 +00:00 |
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zicodxx
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9c758b2cc9
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newdemo-related fixes
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2007-02-28 20:43:10 +00:00 |
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zicodxx
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84f7b9ee2a
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reverting rev429 - fixing GameTime as D2X does
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2007-02-26 13:50:59 +00:00 |
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zicodxx
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09ea33ca94
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improved DepthTest, fixing Clipping bugs
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2007-02-26 13:32:00 +00:00 |
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zicodxx
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9e46ec19c8
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reset GameTime properly if needed
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2007-02-20 02:16:42 +00:00 |
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zicodxx
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93b4b0fea9
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don't show Radar box-fading in SDL; fixed OGL gr_ucircle()
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2007-02-20 00:00:28 +00:00 |
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zicodxx
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6113b7c296
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removed unreliable gr_fade_table check in c_tmap_scanline_per()
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2007-02-19 23:44:21 +00:00 |
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zicodxx
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7f51bf5ef5
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Added ENTER as Game key
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2007-02-19 23:28:43 +00:00 |
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zicodxx
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ad64582cb8
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make 'Press any key ...'- and 'Demo recording' messages not overlap
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2007-02-19 21:18:04 +00:00 |
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zicodxx
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e67272af3b
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fixed memory corruption in Demo-Playback
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2007-02-19 19:57:23 +00:00 |
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zicodxx
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508b95178b
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seperated Controls-reading functions in HandleEndlevelKey, HandleEndlevelKey, FinalCheatsKey, HandleGamekey; improved Game-key handling is Player_is_dead
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2007-02-19 17:57:15 +00:00 |
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zicodxx
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e3faa7bcf6
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removed BADTEXTURE cheat
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2007-02-19 15:30:13 +00:00 |
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zicodxx
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545680b27e
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block 'You already have'-messages in HudLog output
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2007-02-19 15:21:53 +00:00 |
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zicodxx
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40e11ebe8c
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fixed player restriction at robot-/coop-games - code cleanup
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2007-02-19 13:29:19 +00:00 |
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zicodxx
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464b92d54b
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fixed player restriction at robot-/coop-games - code cleanup
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2007-02-19 12:57:30 +00:00 |
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zicodxx
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49ed155f93
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added patch by The_Lion to improve file handling with AltHogDir
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2007-02-18 11:24:18 +00:00 |
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zicodxx
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dc0a72029a
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added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
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2007-02-17 22:52:23 +00:00 |
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md2211
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2546a5e24a
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Adding missing stuff from previous revision
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2007-02-14 22:28:49 +00:00 |
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md2211
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a8b288748c
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* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
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2007-02-14 21:02:46 +00:00 |
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zicodxx
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6fd80133ce
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improved debris random stuff, added -persistentdebris feature
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2007-02-10 23:19:21 +00:00 |
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zicodxx
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d33ef5ab00
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removing debug message
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2007-02-09 19:17:22 +00:00 |
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zicodxx
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a6d6ec118c
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added default lflag path for *NIX build
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2007-02-09 15:50:50 +00:00 |
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zicodxx
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59f9083a52
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added -gl_voodoo to OpenGL command-line switches and INI
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2007-02-09 15:34:10 +00:00 |
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zicodxx
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6657906849
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created offset for LOCK message string if demo record or playback
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2007-02-08 17:34:34 +00:00 |
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zicodxx
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871fd0374d
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introducing HandleDeathKey - allows sending multi messages and options menu while dead
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2007-02-07 16:25:40 +00:00 |
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zicodxx
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4783d9263d
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on-screen network error messages
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2007-02-07 12:50:08 +00:00 |
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zicodxx
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0adb299c15
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code cleanup
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2007-02-07 12:22:22 +00:00 |
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zicodxx
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ac5cf1fe60
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amd64 fixes
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2007-02-07 12:14:10 +00:00 |
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zicodxx
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eebedcca6f
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expanded help menu and fixed d1x help
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2007-02-07 11:47:48 +00:00 |
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zicodxx
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9e995fdafc
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force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
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2007-02-06 19:23:33 +00:00 |
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zicodxx
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5df99b88c8
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use remove instead of unlink to delete plx-file safely
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2007-02-06 15:08:05 +00:00 |
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zicodxx
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c7db8ea672
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fixed -demo and -autodemo switches to work with DEMO_DIR
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2007-02-06 15:03:10 +00:00 |
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zicodxx
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b15b093caa
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removed -gl_transparency debug message
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2007-02-02 13:30:31 +00:00 |
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zicodxx
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c3cd727ff2
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don't draw bombs with transparency even if -gl_transparency is enabled
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2007-02-02 12:58:59 +00:00 |
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zicodxx
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d136627b86
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let ogl_ubitblt not return alpha channel to ogl_ubitblt_i
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2007-02-02 10:26:13 +00:00 |
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zicodxx
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15c8b32568
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preparations for v0.51 release
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2007-01-30 18:25:39 +00:00 |
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