Commit graph

168 commits

Author SHA1 Message Date
zicodxx dcc964817e Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:51 +02:00
zicodxx 85f7be583f Client-side implementation for Tracker support by Matt 1360 Vandermeulen including improvements in udp_dns_filladdr and IPv4/IPv6 compability; Very little adjustments by me, too including IPv6 support for Windows (untested); Actual tracker code will follow later as seperate branch when it's done 2011-04-05 02:24:30 +02:00
zicodxx c1e4e9c3d7 Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu 2011-02-14 22:27:02 +01:00
zicodxx 6bc439a343 Simplified ogl version of gr.c in terms of SDL video flags and fullscreen toggle; Added command-line/INI option to remove borders from windowed program 2011-02-10 15:30:05 +01:00
zicodxx 5aa0939b73 Added event types for all input actions; Rewrote kconfig code to work with events; static defined inputs will not trigger kconfig-mapped inputs anymore; Simplified keyboard, mouse and joystick code a lot due to event-based handling; Added function to toggle SDL key repeats on and off; Put timer_update() to event_process; Removed return when event_poll() is idle to get cursor hiding to work again; Added a small delay between cursoe hiding and re-enabling to cursor will not accidentially enable by SDL event centering cursor while hiding 2011-02-02 01:36:43 +01:00
zicodxx c124b0883f Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
zicodxx f5f7435439 Toggle console by KEY_SHIFTED+KEY_ESC again - as it should be 2011-01-16 11:55:26 +01:00
zicodxx eb1ad2655f Converted console into a window and allow it to show in every part of the game; Fit several poll functions and kmatrix so they won't get interrupted by the console 2011-01-14 22:55:55 +01:00
Chris Taylor 2bd3385abd For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle) 2011-01-13 12:36:19 +08:00
zicodxx 6d665fbb10 Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature 2011-01-04 11:43:30 +01:00
zicodxx 8c75bd0957 Added feature to disable D2-style Prox. Bomb Gauge; Moved NoRedundancy and MultiMessages toggles from GameArg to PlayerCfg to be set via Misc Options 2011-01-03 02:01:09 +01:00
zicodxx 05236e9c45 Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default 2010-12-28 19:11:06 +01:00
zicodxx ffc73ed4f2 Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next) 2010-12-11 00:18:03 +01:00
zicodxx 822ffc543f When Quitting is called in standard_handler disable Autodemo if active 2010-11-30 23:44:47 +01:00
Chris Taylor c34763b070 Turn fullscreen off when showing a messagebox for Mac; move songs_play_song(SONG_TITLE) from inferno.c to titles.c 2010-11-30 23:40:27 +08:00
zicodxx 427fb6d6b5 Add support for Windows native error/warning boxes; Only print to stdout on Linux/other *nix; Fixed redundant printing of Error and Warning via stdout 2010-11-30 13:46:10 +01:00
zicodxx 0c10299a5f Fix for r936 - re-added playing titles song when titles are about to show 2010-11-28 15:50:50 +01:00
Chris Taylor be82a68e77 Add support for OS native error/warning boxes, only implemented for Mac for now 2010-11-28 20:02:38 +08:00
zicodxx e2730faa5b If -verbose or -debug is set, write gamelog.txt unbuffered for a higher chance to get messages there in case of a crash; Totally supress messages in stdout/err.txt on _WIN32 2010-11-26 13:15:44 +01:00
zicodxx 365def54ed Implemented PHYSFSX_checkSupportedArchiveTypes to check if essential archive types are supported. Print warnings if not and stop program if necessary. Also added PHYSFSX_listSearchPAthContent to print out search path contents (figures) each time the function is called. Doing this before main HOG inits as well after sucessfully adding archives. Made PHYSFSX_addArchiveContent a bit more verbose as well. 2010-11-26 12:50:01 +01:00
Chris Taylor a9996b9fe8 If it can't find descent.hog, still print some useful info 2010-11-22 21:18:43 +08:00
kreatordxx 35a69d5a0f Link to PhysicsFS static library and use header from source for Mac OS X 2010-09-17 10:44:21 +00:00
zicodxx f7e009d1c8 Moved up PHYSFSX_addArchiveContent() a little inside main() so -debug and -verbose will show us this content which will be helpful for debugging possible problems with AddOn Zips 2010-08-16 19:59:41 +00:00
zicodxx 0a86348aab Added support to automatically load/mount ZIP files at startup, giving option to dynamically override or replace game content; Updated docs 2010-08-15 06:57:51 +00:00
kreatordxx 98cf9b90ca For polling newmenus, set rval using a pointer and don't delay closing the window, hopefully fixing bad memory access when clicking in level scores screen; change newmenu_close to newmenu_free_background to avoid confusion 2010-07-31 12:09:38 +00:00
kreatordxx d1dda5386e Rewrite quit system, fixing *many* bugs with it :P 2010-07-25 01:22:44 +00:00
zicodxx 9933bb81ce Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
zicodxx f09a336184 Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions 2010-06-14 08:13:16 +00:00
kreatordxx 90e3796f97 Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler 2010-04-04 09:41:53 +00:00
kreatordxx 76b0fb35ef Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box 2010-04-04 01:31:48 +00:00
kreatordxx d749889c89 Add a default event handler for screenshots, entering debugger, Redbook repeating etc 2010-04-02 05:01:08 +00:00
kreatordxx d7048c7664 Make titles.c more similar between D1X and D2X 2010-03-01 07:27:51 +00:00
zicodxx 29f475c345 Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14) 2010-02-14 18:48:02 +00:00
kreatordxx 1f33e08116 Create the main event loop and use it for the game and main menu 2010-02-07 04:34:21 +00:00
kreatordxx 999a1b2949 Put LeaveGame longjmp back, but in response to new EVENT_WINDOW_CLOSED, fixing demo issues; fix compiler error in last commit 2010-02-02 07:52:03 +00:00
kreatordxx 5de468326f Hide all other windows before showing error dialog, hopefully so errors don't happen while the error dialog is there 2010-02-02 05:51:32 +00:00
zicodxx 2bcf54b77a Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too 2010-01-29 21:53:17 +00:00
kreatordxx 00641e9aa4 Allow escape from player listbox if appropriate; call RegisterPlayer only from main menu for more flexibility; actually use file_list block so deleting players/demos doesn't crash it 2010-01-27 09:11:47 +00:00
kreatordxx b6b9cc1546 Move the editor call out of the Function_mode loop, for later overhaul 2010-01-23 14:19:21 +00:00
zicodxx dbf4d55839 Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
kreatordxx d7e33667bf Make the game screen into a \'window\', handling events through event_process 2009-08-10 10:47:17 +00:00
kreatordxx 78d9b8f15f Make inferno.c more similar between D1X and D2X 2009-05-31 07:20:26 +00:00
kreatordxx 45ba0ca307 Add new window system, not used yet 2009-05-21 12:16:39 +00:00
zicodxx 0fc0fff7f1 Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking 2009-03-04 21:04:43 +00:00
zicodxx 3699f316cc Took out old missile tracking code to be selectable over command-line to preserve consistency 2009-01-17 11:11:07 +00:00
kreatordxx f257e48ddc Get Mac command keys working, MACINTOSH code cleanup, update Xcode project 2008-12-07 12:26:43 +00:00
zicodxx be02298290 Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered 2008-11-15 20:49:54 +00:00
zicodxx aee0198f2e Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
zicodxx 9424a5be86 Small Cleanup: Using timer_delay for credits timer as timer_delay2 would respect VSync and change speed of the Credits scrolling; Cleaned that Start/Join Netgame cases up a bit; Removed the excessive use of atexit in newmenu... more to come 2008-11-09 23:51:19 +00:00
zicodxx 15d25cc54a Always keep aspect scaling (lowest scalar of width and height) for fonts, lines, dots, spheres, reticle and non-Cockpit-/Statusbar-related HUD-elements; Moved the Cockpit alpha decoding to gauges.c and created a seperate bitmap for the alpha fields and create subbitmaps from this one - more memory but this way we do not modify the cockpit bitmap itself 2008-11-09 14:31:30 +00:00