Commit graph

9 commits

Author SHA1 Message Date
Kp f3562a1a38 Rename include/error.h to include/dxxerror.h
Avoid conflict with generic system header.
2012-07-07 18:35:06 +00:00
Kp a4068234b4 Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
zicodxx fb775b35c3 Fixed set but unused variables 2011-09-27 01:31:17 +02:00
zicodxx dcc964817e Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:51 +02:00
zicodxx a172315d4a Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
zicodxx f014231a78 Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
kreatordxx 588d1b000a rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00