zicodxx
|
e4a0c20f76
|
Introducing gr_bitblt_find_transparent_area to dynamically detect boundaries of sub cancas used for CM_REAR_VIEW; On the way also allowing to create weapon box sub bitmaps from uncompressed cockpit bitmaps
|
2010-06-18 07:31:06 +00:00 |
|
zicodxx
|
8a3aeb01e8
|
Fixing regression from rev1038 which broke showing laser level or quadness in cockpit and statusbar
|
2010-06-17 09:46:45 +00:00 |
|
kreatordxx
|
c4f86ebfc8
|
Call game_flush_inputs for all windows' EVENT_WINDOW_ACTIVATED, so clicking on a pilot doesn't bring up the multiplayer screen for example
|
2010-02-25 08:00:15 +00:00 |
|
zicodxx
|
19c82e97e3
|
The little light bulb showing homing warning in Cockpit was broken and I replaced it; Rewritten code to show weapon text in Cockpit and Statusbar slightly; Instead of using hardcoded weapon strings, use from descent.txb and fixed too long spreadfire string properly
|
2010-02-19 00:24:32 +00:00 |
|
zicodxx
|
51c28cc8a6
|
Made PlayerCfg.CockpitMode an array to hold two values: 0 to store the actual cockpit, 1 to also store Letterbox, Rear, etc. Greatly helps to switch and restore views - especially in Demo playback which now properly selects modes
|
2010-01-28 00:04:29 +00:00 |
|
zicodxx
|
8c2a404085
|
Rewrote code for showing Cloak-effect on Cockpit and Statusbar, because it became bugged with changed order of function calls do_cloaked_stuff() and render_gauges(); Fixed cockpit switches for Guided missile when Player is in Rear-View - the original code never considered that
|
2010-01-24 17:38:13 +00:00 |
|
zicodxx
|
37b4803493
|
Squishing string-related bugs in Bomb display and Weapon reordering
|
2009-12-01 14:50:09 +00:00 |
|
zicodxx
|
127af323e0
|
Reintroduced Newdemo_game_mode to prevent demo playback from entering code parts it should not and fixing a bug with Multiplayer demos along the way, introduced in rev. 953
|
2009-11-30 14:59:37 +00:00 |
|
zicodxx
|
dbf4d55839
|
Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
|
2009-11-24 09:48:53 +00:00 |
|
zicodxx
|
0fc0fff7f1
|
Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
|
2009-03-04 21:04:43 +00:00 |
|
zicodxx
|
abf43c66f8
|
Small positional correction for homing-warning bitmap
|
2009-02-23 10:21:25 +00:00 |
|
zicodxx
|
80debdb4d5
|
Made our Cockpit-Transparency decoding function a bit safer for current and possibly new code flow
|
2009-02-23 10:15:23 +00:00 |
|
zicodxx
|
aee0198f2e
|
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
|
zicodxx
|
15d25cc54a
|
Always keep aspect scaling (lowest scalar of width and height) for fonts, lines, dots, spheres, reticle and non-Cockpit-/Statusbar-related HUD-elements; Moved the Cockpit alpha decoding to gauges.c and created a seperate bitmap for the alpha fields and create subbitmaps from this one - more memory but this way we do not modify the cockpit bitmap itself
|
2008-11-09 14:31:30 +00:00 |
|
zicodxx
|
92cec5ced3
|
Removed hack for Cockpit-window transparencies and added function to decode and add alpha to the bitmap directly (now works in non-OGL as well); Using sub-bitmaps for Cockpit-windows and menu backgrounds; Cleaned old bkg stuff from menu GUI
|
2008-10-28 13:28:10 +00:00 |
|
zicodxx
|
26502298d9
|
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
|
2008-06-04 19:30:43 +00:00 |
|
zicodxx
|
24d1cf52f6
|
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
|
2008-04-13 00:28:36 +00:00 |
|
zicodxx
|
a172315d4a
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
kreatordxx
|
032018ccc4
|
add support for Mac pigfile (which doesn't include sounds yet)
|
2008-03-16 08:11:08 +00:00 |
|
zicodxx
|
2196bdae0d
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
|
zicodxx
|
02cb47e7c1
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
|
zicodxx
|
8eb5c965d2
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
|
zicodxx
|
9d1a374447
|
Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
|
2007-10-28 20:14:25 +00:00 |
|
zicodxx
|
60e30cb40a
|
Small fixes; Code cleanup; Implemented PR-Screenshot feature
|
2007-10-18 14:44:02 +00:00 |
|
zicodxx
|
debc7d71b5
|
Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
|
2007-10-05 23:47:16 +00:00 |
|
zicodxx
|
636b244f53
|
Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions
|
2007-09-26 18:30:48 +00:00 |
|
md2211
|
d393f32eed
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
5f78602f1b
|
Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
|
2007-09-08 11:11:41 +00:00 |
|
zicodxx
|
44551b2a60
|
HUD alignment improvements
|
2007-08-31 00:10:43 +00:00 |
|
zicodxx
|
1e74aac248
|
Added command-line option to disable reticle
|
2007-08-29 23:21:13 +00:00 |
|
zicodxx
|
c19d49d65d
|
Cleaned up more FindArg's - (most important) OpenGL Options
|
2007-07-15 21:22:07 +00:00 |
|
zicodxx
|
90e50806ba
|
Cleaned up more FindArg's - Graphics Options
|
2007-07-15 15:23:45 +00:00 |
|
zicodxx
|
38cde9ec87
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
2c05c07493
|
fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; saving Cockpit mode in PLX file; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
|
2007-06-14 20:51:52 +00:00 |
|
zicodxx
|
6049574cd2
|
introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
|
2007-06-10 16:21:53 +00:00 |
|
zicodxx
|
31aa39fefa
|
resolved some overlapping HUD elements
|
2007-05-01 22:57:31 +00:00 |
|
kreatordxx
|
6b9c94a9c6
|
remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
|
2007-04-05 13:23:44 +00:00 |
|
kreatordxx
|
29110d4726
|
remove 'extern int last_drawn_cockpit[2]' since it's now a single int (not an array), fixing memory corruption (whoops!!)
|
2007-04-01 02:14:38 +00:00 |
|
zicodxx
|
1851b7d1fe
|
draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later)
|
2007-03-26 10:47:34 +00:00 |
|
zicodxx
|
9e1281d81e
|
add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
|
2007-03-22 14:15:46 +00:00 |
|
zicodxx
|
e0a95ebd6a
|
cleaned up hud_show_weapons_mode()
|
2007-03-04 14:22:53 +00:00 |
|
zicodxx
|
6657906849
|
created offset for LOCK message string if demo record or playback
|
2007-02-08 17:34:34 +00:00 |
|
zicodxx
|
60ba7257f9
|
don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
|
2007-01-25 13:49:17 +00:00 |
|
zicodxx
|
c5984ec045
|
fixing small cockpit glitch in SDL mode
|
2006-11-22 04:55:41 +00:00 |
|
zicodxx
|
8a173d3454
|
command-line to set glScissor off if needed
|
2006-11-02 01:23:47 +00:00 |
|
zicodxx
|
5548fc7fc4
|
introducing draw_wbu_border to draw rounded weapon boxes with glScissor
|
2006-10-20 16:37:47 +00:00 |
|
zicodxx
|
e264b4029c
|
corrected position of shield/energy numbers if 200
|
2006-10-10 23:34:38 +00:00 |
|
zicodxx
|
ef95ad95b0
|
corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:56:03 +00:00 |
|
zicodxx
|
d64c3d1023
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
|
zicodxx
|
7df6125ebe
|
removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
|
2006-10-06 00:12:16 +00:00 |
|