zicodxx
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b5adaa9169
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changes in readmes, configs, etc and version number changes for 'ZAPHOD' release
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2006-04-16 04:53:58 +00:00 |
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zicodxx
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8d0c71e747
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using OGL offscreen render to reduce flickering in spinning briefing robots
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2006-04-15 05:37:58 +00:00 |
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zicodxx
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d5fdf68832
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removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build
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2006-04-14 20:28:12 +00:00 |
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zicodxx
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d1b641f895
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more adjustments; NUM_LINES and first_line_offset
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2006-04-14 19:04:50 +00:00 |
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zicodxx
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f401d3cf43
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increased first_line_offset to keep lines in canvas at very high resolutions
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2006-04-14 18:09:33 +00:00 |
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zicodxx
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9b7b536187
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for OGL build, keep the lines in canvas; created borders and new fadings to hide font appearence and disappearence
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2006-04-14 10:25:47 +00:00 |
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zicodxx
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47e2ce9c98
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added 16to10 support
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2006-04-08 18:54:15 +00:00 |
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zicodxx
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e26e945c2c
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possible menu text sring length increased to 255 to support longer path entries for missiondir
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2006-04-05 18:30:46 +00:00 |
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zicodxx
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2656081efa
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added widescreen aspect with command-line option for SDL and OGL build
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2006-04-03 21:16:17 +00:00 |
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michaelstather
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03c6ba5770
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The new build system for d1x
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2006-04-03 17:32:39 +00:00 |
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zicodxx
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7e7995b8c7
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new interpolate function for demos; changed call for d_delay to nice demo playback; code cleanup and reformatting
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2006-03-27 17:38:11 +00:00 |
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zicodxx
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8468c7eeef
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fix to show white instead of black background for semi-transparent briefing bitmaps; code cleanup and reformatting
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2006-03-27 15:23:53 +00:00 |
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zicodxx
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79b00c7f99
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rewritten credits scroll function; code formatting
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2006-03-26 13:49:32 +00:00 |
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zicodxx
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dc63a0f373
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:00:25 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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