Commit graph

7 commits

Author SHA1 Message Date
zicodxx 8778e9c012 some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
zicodxx e78c94a13f made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later. 2006-08-13 15:52:49 +00:00
zicodxx 78dad5631f building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files 2006-07-27 09:46:44 +00:00
zicodxx cf586c78a4 rejected -nod1xmenu feature 2006-07-16 19:39:13 +00:00
zicodxx 126d0c8688 in do_options_menu decreased i by 1 to not show d1x options menu if arg -nod1xmenu is found; added help text; added INI line 2006-04-21 13:55:30 +00:00
zicodxx d5fdf68832 removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build 2006-04-14 20:28:12 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00