Commit graph

2808 commits

Author SHA1 Message Date
Kp 3594e7093f Switch last_hitobj to use array<objnum_t> instead of bitset
This reduces the number of objects that can be tracked concurrently, but
allows MAX_OBJECTS to rise without causing `laser_info` to grow.
2017-01-15 00:03:13 +00:00
Kp 6d3fb34268 Abstract out last_hitobj management 2017-01-15 00:03:13 +00:00
Kp d908b22fdc Move weapon_id_type to namespace dsx 2017-01-15 00:03:13 +00:00
Kp 764d20d4e1 Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
Kp 96cc5a40b8 Remove dead preprocessor guards
Some bitblt code had guards of the form:

	#if A
	xxx
	#if !A
	yyy
	#endif
	zzz
	#endif

If A is true, !A is false, so the inner block can never be included.
Delete it.
2017-01-15 00:03:12 +00:00
Kp f4fffeea49 Make more render state const when possible
Make Render_zoom const in builds where there are no statements that can
change it.

Use vcseg, not vseg, for some segment accesses.
2017-01-15 00:03:12 +00:00
Chris Taylor bde055a6a1 Fix 'declaration shadows a field of 'dcx::ogl_sync'' warning
Replace fence with fence_func in implementation of ogl_sync::sync_deleter::operator().
2017-01-13 12:30:09 +08:00
Chris Taylor 0c5a000328 Remove call to window_close(Game_wind) when a network event tells us to end the game
In multi_do_frame(), replace call to window_close(Game_wind) with returning window_event_result::close whenever multi_quit_game is true. Only using this return value where multi_do_frame() is directly called by GameProcessFrame(). multi_quit_game will only be set back to 0 when a new multi game is started.

Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-10 14:10:39 +08:00
Chris Taylor a418f8caec Remove call to window_close(Game_wind) when multiplayer level syncing fails
Replace call to window_close(Game_wind) with returning window_event_result::close to game_handler. Applies to when there is a failure in net_udp_level_sync(). Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-10 13:02:59 +08:00
Chris Taylor 2ecc4c4a07 Remove call to window_close(Game_wind) when stopping demo playback
Replace call to window_close(Game_wind) with returning window_event_result::close to game_handler. Applies to whenever newdemo_stop_playback() is called. Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-09 19:09:34 +08:00
kreatordxx f590ec45c6 Merge pull request #298 from dxx-rebirth/no_game_wind_close
Remove calls to window_close(Game_wind)
2017-01-09 09:32:24 +08:00
Kp 7fafc22cca Poison multiplayer object_rw without making it unreadable
`struct object_rw` is poisoned prior to initializing and sending it.
However, some fields are legitimately unininitialized (other than their
memset or poison value) at send time.  Add and use a poison variant that
can clear those fields, without marking them unreadable.
2017-01-08 22:32:00 +00:00
Kp 5da784dbed Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
Kp 1ef6b9d5bc Pass font to gr_get_string_size 2017-01-08 22:31:59 +00:00
Kp 0480ba8030 Pass canvas to gr_string(int,int,const char*,int,int) 2017-01-08 22:31:59 +00:00
Chris Taylor 4cc801f42f Remove calls to window_close(Game_wind) when game finished or over
Replace calls to window_close(Game_wind) with returning window_event_result::close to game handler. Applies to when DoEndGame() is called, DoGameOver() is called, aborting in the kmatrix screen (multiplayer game) during AdvanceLevel() and playing one demo frame causes playback to stop in GameProcessFrame(). Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-08 21:08:50 +08:00
Kp 2c4af523dd Use ugly preprocessor hook hack to fix Clang build failure
Clang rejects a declared (but never defined and never used) `static`
function.  Change the declaration to be the value of a macro that will
be expanded only when the function is both defined and used.

Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/295>
Fixes: 55822d0b4d ("Add wrappers for more precise Valgrind physfs diagnostics")
2017-01-07 19:09:04 +00:00
Kp 55822d0b4d Add wrappers for more precise Valgrind physfs diagnostics 2017-01-01 23:19:21 +00:00
Kp fe04c3fef6 Initialize obsolete fields
Valgrind warns when writing uninitialized data to a file.  The Descent
savegame format requires writing certain fields that are no longer used.
Set those fields to 0 to prevent leaking stack data into the file.
2017-01-01 23:19:21 +00:00
Kp c914131009 Pass canvas to gr_rle_expand_scanline_generic 2017-01-01 00:45:45 +00:00
Kp 22e364e030 Pass canvas to gr_clear_canvas 2017-01-01 00:45:45 +00:00
Kp 0905aefa0a Pass canvas to gr_rect 2017-01-01 00:45:45 +00:00
Kp 794dcce327 Pass canvas to gr_urect 2017-01-01 00:45:44 +00:00
Kp 774dedd21d Pass canvas to gr_bm_pixel 2017-01-01 00:45:44 +00:00
Kp 2be580df0c Pass canvas to gr_bm_upixel 2017-01-01 00:45:44 +00:00
Kp 77c22d3a7f Pass canvas to gr_settransblend 2017-01-01 00:45:44 +00:00
Kp c3c4ab8e3e Pass canvas to gr_box 2017-01-01 00:45:44 +00:00
Kp dac1a69f7c Pass canvas to gr_ubox 2017-01-01 00:45:44 +00:00
Kp 1b57e9a5ff Pass canvas to show_fullscr 2017-01-01 00:45:43 +00:00
Kp 250bf58e51 Pass canvas to gr_bitmapm 2017-01-01 00:45:43 +00:00
Kp 3a4eafac03 Add workaround for passive thief bot
zicodxx reports that f7d0c85 made the thief bot passive and timid.
His analysis suggests that the problem is because f7d0c85 changed
find_connected_distance to return vm_distance::maximum_value() in places
where it previously returned magic values that were not maximum (caching
a distance of F1_0*1000 and returning a distance of -1).  Rather than
try to fix the underlying code that relied on these magic values, revert
those return paths to return these unusual values.  Move the unusual
values to named constants in file scope so that they are easier to find
and correlate.

Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/286>
Analyzed-by: zicodxx

Fixes: f7d0c853ba ("Use special types for distance/magnitude")
2016-12-29 03:27:14 +00:00
Kp 362d526546 Pass canvas to gr_disk 2016-12-29 03:27:13 +00:00
Kp acd309099b Pass canvas to gr_ucircle 2016-12-29 03:27:13 +00:00
Kp 08d0aa9b59 Pass canvas to gr_bitmap 2016-12-29 03:27:13 +00:00
Kp d7cd6d17c3 Pass canvas to gr_ubitmapm 2016-12-29 03:27:13 +00:00
Kp 6ab3b18657 Pass canvas to gr_ubitmap 2016-12-29 03:27:12 +00:00
Kp 99f5cfbb10 Pass canvas to ogl_ubitmapm_cs 2016-12-29 03:27:12 +00:00
Kp 1b617b9d5c Pass canvas to gr_ubitmapGENERICm 2016-12-29 03:27:12 +00:00
Kp ea0b0137f9 Pass canvas to gr_ubitmap012m 2016-12-29 03:27:12 +00:00
Kp aba8f163e6 Pass canvas to gr_ubitmap012 2016-12-29 03:27:12 +00:00
Kp ba70ec2142 Pass canvas to gr_for_each_bitmap_byte 2016-12-29 03:27:12 +00:00
Kp d1f1633f45 Pass canvas to gr_ubitmapGENERIC 2016-12-29 03:27:11 +00:00
Kp 7e62a5670e Pass canvas to gr_box12 2016-12-29 03:27:11 +00:00
Kp 14961b52fe Pass canvas to gr_ubox12 2016-12-29 03:27:11 +00:00
Kp 9f6c54e29a Pass unsigned x/y to gr_gpixel 2016-12-29 03:27:11 +00:00
Kp f4752eabb3 Pass canvas to gr_for_each_bitmap_byte callback 2016-12-29 03:27:11 +00:00
Kp ba78153f13 Pass canvas to gr_ubitmap00m 2016-12-29 03:27:11 +00:00
Kp eb5419b934 Unify gr_ubitmap00{,m} 2016-12-29 03:27:10 +00:00
Kp feb0baf040 Pass canvas to gr_ubitmap00 2016-12-29 03:27:10 +00:00
Kp 1fa5aef9ac Pass canvas to gr_line 2016-12-29 03:27:10 +00:00
Kp 7439949595 Pass canvas to gr_uline 2016-12-29 03:27:10 +00:00
Kp 27a033d634 Pass canvas to gr_box0 2016-12-29 03:27:10 +00:00
Kp dc4a75ca41 Pass canvas to gr_ubox0 2016-12-29 03:27:10 +00:00
Kp fab08ec636 Pass canvas to gr_universal_uline 2016-12-29 03:27:10 +00:00
Kp fc7bfac31b Pass canvas to 2d/line.cpp plot 2016-12-29 03:27:09 +00:00
Kp 962912e08a Pass canvas to gr_hline 2016-12-29 03:27:09 +00:00
Kp d43426a0f7 Pass canvas to gr_vline 2016-12-29 03:27:09 +00:00
Kp ef06aa089a Pass canvas to gr_pixel 2016-12-29 03:27:09 +00:00
Kp 7e4d07490d Pass canvas to gr_upixel 2016-12-29 03:27:09 +00:00
Kp 1ed06c91b7 Pass canvas to ogl_ulinec 2016-12-29 03:27:09 +00:00
Kp fee4346dc1 Pass canvas to ogl_urect 2016-12-29 03:27:08 +00:00
Kp bc66f5ce9b Pass canvas to gr_scanline 2016-12-29 03:27:08 +00:00
Kp e63593edc4 Pass canvas to gr_uscanline 2016-12-29 03:27:08 +00:00
Kp 879070f814 Fix uninitialized value usage during init_player_stats_new_ship
init_player_stats_new_ship used select_primary_weapon and
select_secondary_weapon to assign the player's weapons.  However, those
functions read the current weapon and jumped according to its value.  A
new ship has no defined value for current weapons, so the jump triggered
an uninitialized value warning from Valgrind.

Add new functions set_primary_weapon, set_secondary_weapon that work
like the previous select_* functions, but always take the path used
for weapons not equal, without checking.  This prevents the warnings
from Valgrind, as well as a theoretical risk of initializing the ship
improperly.
2016-12-25 00:33:25 +00:00
Kp fa1f8488f0 Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
Kp 47eae7176d Split valptridx declarations
The declaration of valptridx_specialized_types needed to be found by
Argument Dependent Lookup, but this was inconvenient for some types.
Split the declaration of valptridx_specialized_types out from the
definition of valptridx global subtype.
2016-12-24 18:12:17 +00:00
Kp 012238ba14 Fold segnum.h into fwd-segment.h 2016-12-24 18:12:17 +00:00
Kp d085175cbd Scrub invalid primary textures at level load
Past releases, when rendering an invalid primary texture, would
Int3() and then reset the texture to zero.  Commit d767f7c changed the
logic to return without resetting the texture, since the reset seemed to
be unnecessary.  Unfortunately, it is necessary.  Some levels, including
those shipped with the retail game data, specify bogus primary textures
on some surfaces.  After d767f7c, rendering a surface with an invalid
primary texture causes the surface to be invisible, even if it has a
valid secondary texture.

Remove the return statement added in d767f7c.  Extend
validate_segment_side to validate the primary texture on the tested
side.  When an invalid texture is found, reset it and log a diagnostic.
For built-in levels, log at level CON_VERBOSE since players cannot
readily fix the level.  For external levels, log at level CON_URGENT so
that level authors know to fix their level before releasing it.

Fixes: d767f7cd5e ("Pass vcsegptridx to render_face")
2016-12-22 05:21:16 +00:00
Kp 29b9c255fa Remove unnecessary FuelCenter operator- 2016-12-22 05:21:16 +00:00
Kp 10aa2e5106 Move some kconfig symbols into namespace dsx 2016-12-22 05:21:16 +00:00
Kp bb6b548540 Remove unused listbox_get_window 2016-12-22 05:21:16 +00:00
Kp 656d0879cc Fix clean test of Valgrind poison support
Headers included by SConstruct tests cannot rely on the existence of
"dxxsconf.h"; instead, SConstruct must define the symbols that would
have been in it.
2016-12-11 23:47:40 +00:00
Kp 17a50272f0 Pass player_info to more gauges functions 2016-12-11 01:56:43 +00:00
Kp 6fbcef75b1 Pass player object to draw_hud 2016-12-10 17:51:10 +00:00
Kp 442af298cb Pass player_info to allowed_to_fire_missile 2016-12-10 17:51:10 +00:00
Kp 7e6c9fb172 Pass player_info to allowed_to_fire_flare 2016-12-10 17:51:10 +00:00
Kp fe0c97ebb9 Move Player_eggs_dropped to player_info 2016-12-10 17:51:09 +00:00
Kp c7634a1923 Move Auto_fire_fusion_cannon_time to player_info 2016-12-10 17:51:09 +00:00
Kp 51b06f6cdc Move Fusion_charge to player_info
This eliminates some ugly hacks regarding remotely generated fusion
shots.
2016-12-10 17:51:09 +00:00
Kp 117e205ff0 Fold spreadfire calls to Laser_player_fire_spread 2016-12-10 17:51:09 +00:00
Kp 4cec1910e2 Propagate scores_maybe_add_player argument 2016-12-10 17:51:08 +00:00
Kp 1f434f98ad Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
Kp 65b05638cc Switch MAX_REACTORS from #define to constexpr 2016-12-10 17:51:08 +00:00
Kp 62a4f001ea Define valptridx factories of non-const types as mutable
Previously:

	constexpr vTYPEptr{};
	constexpr vcTYPEptr{};

Now:

	__attribute_unused static vTYPEptr{};
	constexpr vcTYPEptr{};	// unchanged from above

This is necessary for future work.  It should have no user observable
effects for now.
2016-12-10 17:51:08 +00:00
Kp 53bf638c2c Cache valptridx success check
Use a compound statement to cache the success condition as a local
boolean, then reference the local in the macro expansions.  This should
hint to the optimizer that this is always the same expression, which
should encourage it not to repeat the test in the generated code.

Actual results vary.  x86_64-pc-linux-gnu-g++-5.4.0 generates code that
is bigger, but uses fewer instructions.
2016-12-10 17:51:07 +00:00
Kp 9a45534ccc Require support for reference qualified methods 2016-12-10 17:51:07 +00:00
Kp 73c70566a0 Derive vptr factory from ptr factory 2016-12-10 17:51:07 +00:00
Kp 6c85086a43 Pass vcsegptridx to multi_send_light_specific 2016-12-10 17:51:07 +00:00
Kp 515476f02b Propagate constant third parameter of call_object_create_egg 2016-12-05 00:26:11 +00:00
Kp 19528a85d0 Fix various check_header_includes=1 failures 2016-12-05 00:26:11 +00:00
Kp 0fb59c225c Move add_points_to_score into namespace dsx 2016-12-05 00:26:10 +00:00
Kp e0f6077afa Pass vcsegidx to render_mine 2016-12-05 00:26:10 +00:00
Kp d7ea84aa36 Pass vcsegidx to multi_send_boss_teleport 2016-12-05 00:26:10 +00:00
Kp 31f330c0ff Pass vcsegidx to multi_send_door_open_specific 2016-12-05 00:26:10 +00:00
Kp fe44705d2d Pass vcsegidx to multi_send_effect_blowup 2016-12-05 00:26:10 +00:00
Kp 6bffe9949e Pass vcsegidx to multi_send_create_powerup 2016-12-05 00:26:09 +00:00
Kp 82b068bf9c Pass vsegidx to multi_send_door_open 2016-12-05 00:26:09 +00:00
Kp b5be5f2099 Pass vcwallptridx to multi_send_hostage_door_status
Avoid recomputing the wall pointer that the caller already had.
2016-12-05 00:26:09 +00:00
Kp 3fc128607c Pass vsegidx_t to disable_flicker 2016-12-05 00:26:09 +00:00
Kp c035f5e93f Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
Kp c60d93326c Propagate constant third parameter of create_n_segment_path_to_door 2016-12-05 00:26:08 +00:00
Kp b696d8cf22 Pass segidx_t to create_n_segment_path 2016-12-05 00:26:08 +00:00
Kp d8a1428f13 Pass segidx_t to init_ai_object 2016-12-05 00:26:08 +00:00
zico ffb68756e3 Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame. 2016-12-02 13:37:08 +01:00
Kp f8cc32a4af Merge pull #272 into master 2016-11-26 22:51:49 +00:00
Kp 6153fc6f8d Recharge omega cannon on entering new level 2016-11-26 22:51:49 +00:00
Kp 6226e5fbbf Remove obsolete operator-(wall *, array<wall, N> &) 2016-11-26 22:51:49 +00:00
Kp 329ff67718 Raise D1 MAX_DOORS to match D2 2016-11-26 22:51:49 +00:00
Kp ac5ccf0c08 Pass active_door &to wall_close_door_num 2016-11-26 22:51:48 +00:00
Kp 1acee2d4f4 Remove unused wall_close_door 2016-11-26 22:51:48 +00:00
Kp 64ac7028e6 Pass active_door &to do_door_{open,close} 2016-11-26 22:51:47 +00:00
Kp a129a0d570 Add ID for robot earthshaker secondary missile
Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/273>
2016-11-26 22:51:47 +00:00
Chris Taylor bf6eb99d7a When switching to the editor in a game, use a proper saved game
This preserves virtually all game information, including active fire. The saved game 'gamesave.sge' can also be loaded with File->Restore Game State. The level can still be saved as usual (but it warns the user if there's an unsaved game state). This functionality may be useful for testing (or cheating! ;) )
2016-11-21 15:22:11 +08:00
Chris Taylor 2995cb628c Never set Current_level_num to 0
This will be required when proper game state editing is implemented. Also remove hacks that check Current_level_num == 0.
2016-11-21 15:22:11 +08:00
Kp 0c219e596e Use enum for object movement type 2016-11-20 23:12:00 +00:00
Kp 4497812674 Use enum for object type 2016-11-20 23:12:00 +00:00
Kp a70d1ac646 Pass player_info &to omega_charge_frame 2016-11-19 18:09:26 +00:00
Kp 85338cba5e Fix memory corruption starting multiplayer game
Various points in the game code call `hide_menus()`, then later use
`show_menus()` to reverse the effect.  If the forcibly hidden window is
deleted before `show_menus()` is called, the attempt to show it would
write to freed memory.  Add a hook to forget those windows when they are
deleted, so that `show_menus()` does not try to make them visible later.
2016-11-19 18:09:26 +00:00
Kp dc881ec12d Merge pull #266 into master 2016-11-19 18:09:26 +00:00
Kp cb1410dd95 Use valptridx for CloakingWalls 2016-11-19 17:24:54 +00:00
Kp 223a9dfd56 Pass grs_bitmap &to piggy_register_bitmap 2016-11-19 17:24:53 +00:00
Kp 47de4e2906 Pass grs_bitmap &to swap_0_255 2016-11-19 17:24:52 +00:00
Kp 2dd4b574c7 Use virtual function to dispatch window events 2016-11-19 17:24:52 +00:00
Kp 61c11ec4d4 Use d_enumerate for SDL joystick loops 2016-11-19 17:24:52 +00:00
Kp 716b320c34 Use utility d_enumerate for do_cloak_stuff 2016-11-19 17:24:52 +00:00
Kp 53edbee901 Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
Kp 6db96d1a6d Fix file.cpp -Wunused-but-set-variable
Commit 1c8ad24 removed all reads of `wind`, but did not remove its
assignment or declaration.  This breaks the build with gcc due to
-Wunused-but-set-variable.

Fixes: 1c8ad24da3 ("Check for window_event_result::deleted for ui_get_filename polling loop")
2016-11-19 17:24:51 +00:00
Kp 98afafb80f Fix gadget.cpp -Wunused-but-set-variable
Commit 917f079 removed all reads of `wind`, but did not remove its
assignment or declaration.  This breaks the build with gcc due to
-Wunused-but-set-variable.

Fixes: 917f079f02 ("Check for window_event_result::deleted in ui_dialog_do_gadgets")
2016-11-19 17:24:51 +00:00
Kp b43dcc1a52 Revert "Disable piggy_bitmap_page_out_all"
This reverts commit 3c20c24ac0.

Rebirth no longer contains the Descent memory manager, but Rebirth still
has many traces of the paging support used in the DOS version.  One of
the unfortunate and subtle traces of this support is that it allocates a
contiguous buffer for game data and loads many of the games bitmaps into
that buffer.  The buffer is large enough for most workloads, but not
all.  When the buffer is too small, it is discarded by
piggy_bitmap_page_out_all and rebuilt piecemeal to contain only what it
needs.  Fixing this would be nice, but the memory ownership rules are
messy.  The performance consequences of the legacy approach are not
sufficient to justify the effort to fix this properly.  Instead, revert
to the legacy design.
2016-11-19 17:24:51 +00:00
Kp 117d2f73e0 Merge branch github/master into master 2016-11-13 19:56:52 +00:00
Kp 8c4668179e Merge refs/pull/264/head into master 2016-11-13 17:02:26 +00:00
Chris Taylor cc3f35649f Change all occurrences of "Couldn't" to "Could not" for consistency ("Could not" is more common and wins).
Not touching TXT_COULDNT because it's stored separately in hog file.
2016-11-13 13:27:18 +08:00
Chris Taylor 1761d696fe Check if dir is empty string the more efficient way in file_getdirlist 2016-11-13 12:49:08 +08:00
Chris Taylor 5f19a3cba9 Remove redundant checks and initialisations recently added for editor 2016-11-13 12:44:53 +08:00
Chris Taylor c075d9641c Merge branch 'master' into editor_fixes 2016-11-13 12:31:27 +08:00
Chris Taylor e597f159e9 In event_process, handle the case of a window deleted in drawing loop with no previous window correctly, preventing possible crash 2016-11-13 11:47:59 +08:00
Kp 73d014c048 Tighten getaddrinfo test
To recognize getaddrinfo as supported, require that the AI_* flags
passed to it be usable:
- AI_NUMERICSERV must be defined as a number or be undefined
- If ipv6=1, then AI_V4MAPPED and AI_ALL must be defined as numbers

When getaddrinfo is used, raise _WIN32_WINNT from 0x501 to 0x600.
Otherwise, lower it to 0x500.
2016-11-12 20:58:16 +00:00
Kp 0cc020c217 Prefer DXX_CONSTANT_TRUE over DXX_HAVE_BUILTIN_CONSTANT_P 2016-11-12 18:10:09 +00:00
Kp 36f23e8d60 Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
Kp 7a0a20d455 Remove secret-level flag in D2 MP message
It is always zero.
2016-11-12 18:10:08 +00:00
Kp 6838ffaa95 Move Omega_recharge_delay to player_info 2016-11-12 18:10:08 +00:00
Kp 44867c637d Flatten creation of invalid valptridx
Constructing valptridx::basic_ptr with a known-invalid magic index does
not require an array.  Simplify the static_assert to reject uses of
factory functions with known-invalid magic index values.  Fix the two
sites that fail with the stricter static_assert.
2016-11-12 18:10:08 +00:00
Kp 61567eeed0 Move player::KillGoalCount to player_info 2016-11-12 18:10:07 +00:00
Kp 1060c8fabb Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
Kp 411b623aa7 Move player::net_killed_total to player_info 2016-11-12 18:10:07 +00:00
zico ad638539d6 Setting version number to 0.59.100 for upcoming public BETA. 2016-11-12 16:07:21 +01:00
Chris Taylor ac52a30214 Fix spurious exploding wall and crash when playing a level loaded with the editor
When File->'Play in 320x200' is chosen, use StartNewGame(Current_level_num). For now use create_new_mission and Current_level_num = 1 every time. Also remove the now redundant hacks GM_EDITOR and editor_reset_stuff_on_level.
2016-11-12 15:38:38 +08:00
Chris Taylor 2d5d24cedc Fix freeze when clicking on 'Help' menu in editor
The functions med-mark-start and med-mark-end don't exist - that's fine, still read the rest of the menus, so it can actually properly 'hide' the help menu after it's clicked on.
2016-11-11 18:11:14 +08:00
Chris Taylor ac438f4cc2 Allow the user to carry on as usual if any of the editor files are missing (i.e. before editor was loaded).
If a game was playing, continue playing. If it was in the main menu, return to the main menu. (If all files are put in place the editor can load again.)
2016-11-11 16:09:57 +08:00
Chris Taylor e29a4513b6 Allow empty string to be passed to file_getdirlist
This allows the open/save dialogs to work in the editor when a filename without a path separator is passed (which is the default)
2016-11-11 16:09:57 +08:00