Kp
|
cea46651fc
|
Check type of window handler function
|
2013-12-15 18:51:26 +00:00 |
|
Kp
|
9de54cfa74
|
Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
if line == cxxguard:
guard = 1
continue
if guard:
if line == 'extern "C" {\n':
guard = 2
continue
if line == '}\n':
guard = 0
continue
if guard == 2:
assert(line == '#endif\n')
guard = 0
print cxxguard,
continue
print line,
|
2013-12-06 03:35:32 +00:00 |
|
Kp
|
19fef0a51d
|
Simplify full_palette_save calls
|
2013-10-28 04:16:44 +00:00 |
|
Kp
|
b4107e6526
|
Remove duplicate declarations
|
2013-10-03 03:11:52 +00:00 |
|
Kp
|
c58c4e4d06
|
Move declarations to headers
|
2013-10-03 03:11:52 +00:00 |
|
Kp
|
91f6d5e72d
|
Move game_init_render_buffers inline
|
2013-09-28 23:51:52 +00:00 |
|
Kp
|
8d13642c9f
|
Hide GM_CAPTURE tests behind static inline
|
2013-08-11 20:46:52 +00:00 |
|
Kp
|
0c3adc48df
|
Hide GM_HOARD tests behind static inline
|
2013-08-11 20:46:52 +00:00 |
|
Kp
|
4e6142d779
|
Move similar/arch/ogl/gr.c -> similar/arch/ogl/gr.cpp
|
2013-08-10 03:56:14 +00:00 |
|
zico
|
40c5f10e20
|
Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
|
2013-08-08 22:07:29 +02:00 |
|
Kp
|
a1ba420031
|
Mark various parameters and variables as const
|
2013-07-20 23:12:24 +00:00 |
|
Kp
|
b87e7c2325
|
Merge branch 'd2x-rebirth/master' into unification/master
|
2013-06-02 20:14:42 +00:00 |
|
Kp
|
b4e7d2e899
|
Move */main/game.h -> common/main/game.h
|
2013-03-03 01:03:33 +00:00 |
|