Kp
e765fd74fc
Move Highest_segment_index into Segments
2014-07-13 03:43:32 +00:00
Kp
0257b9ca1c
Disallow using signed offsets with partial_range
2014-06-08 00:05:32 +00:00
zico
ad7cb106bc
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
Kp
073f00974a
Eliminate uses of the typedef struct X { ... } X; pattern
...
C++ does not require this pattern.
import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
m = to.match(line)
if m:
osn = m.group(1)
print 'struct %s\n{' % osn
continue
if osn:
m = tc.match(line)
if m:
csn = m.group(2)
if osn == csn:
print '}%s;' % m.group(1)
osn = None
continue
else:
osn = None
print line,
2013-12-28 22:48:07 +00:00
Kp
c31c67c587
Store selected segments in countarray object
2013-12-22 01:54:15 +00:00
Kp
1e8036bd24
Split compiler.h for PCH compatibility
2013-12-21 05:12:38 +00:00
Kp
ad90c245b6
Improve interaction of Del+F with normal map usage
...
Refactor edge computation into helper.
Let Automap_visited always be exactly what the player mapped normally.
This allows reversing Del+F.
2013-12-20 03:06:59 +00:00
Kp
7088720507
Use C++ array for Automap_visited
2013-12-15 18:46:42 +00:00
Kp
9de54cfa74
Switch to C++ linkage
...
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
if line == cxxguard:
guard = 1
continue
if guard:
if line == 'extern "C" {\n':
guard = 2
continue
if line == '}\n':
guard = 0
continue
if guard == 2:
assert(line == '#endif\n')
guard = 0
print cxxguard,
continue
print line,
2013-12-06 03:35:32 +00:00
Kp
e5ee9b72f1
Move similar/main/aipath.c -> similar/main/aipath.cpp
2013-10-05 21:35:58 +00:00
Kp
c58c4e4d06
Move declarations to headers
2013-10-03 03:11:52 +00:00
Kp
a881ee455e
Remove fix.h
2013-08-08 03:01:48 +00:00
Kp
a1ba420031
Mark various parameters and variables as const
2013-07-20 23:12:24 +00:00
Kp
04a6716b90
Move */main/gameseg.h -> common/main/gameseg.h
2013-03-03 01:03:33 +00:00