Commit graph

102 commits

Author SHA1 Message Date
Bradley Bell 28bd4c1650 Enable D1 boss behavior in d2x build.
So we get correct boss behavior when emulating D1, and 3rd party mn2s can include D1 bosses.
2015-02-08 12:26:36 -08:00
Kp 0ea95e87e7 Pass array<> to create_bfs_list 2015-01-28 03:42:52 +00:00
Kp c8b5fe5552 Pass find_vector_intersection arg by & 2015-01-20 02:46:42 +00:00
Kp 61ba3d1ba2 Centralize buddy search 2015-01-12 00:26:04 +00:00
Kp b96b6eb4cb Make do_ai_robot_hit_attack player vobjptridx_t 2014-12-23 04:20:27 +00:00
Kp f206b3b127 Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
Kp 317fffe5da Move #endif to cover functions that need trigger 2014-11-17 04:02:26 +00:00
Kp 57ed5c24fd Add developer option to test header completeness 2014-11-17 04:02:25 +00:00
Kp d5d958af96 Add make_random_vector that returns result 2014-11-04 01:33:45 +00:00
Kp 53aa70cecb Use vsegptridx_t 2014-10-28 03:08:51 +00:00
Kp d14c0ba71c Pass do_snipe_frame vector by & 2014-10-28 01:45:53 +00:00
Kp 012435f5c4 Pass collide_*_and_* arg by &
Use const& where possible.  Some are non-const due to the recent FVI
hack that resets the collision point late.
2014-10-26 21:36:40 +00:00
Kp 9dea4b4d88 Pass sound vms_vector arg by & 2014-10-26 21:33:50 +00:00
Kp 93113bc400 Pass player_is_visible_from_object arg by & 2014-10-02 03:02:38 +00:00
Kp 3d6d2d3f14 Pass make_random_vector arg by & 2014-10-02 03:02:38 +00:00
Kp 02fd23f6af Pass player_is_visible_from_object arg by const & 2014-10-02 03:02:37 +00:00
Kp 5b97433ce5 Make various ai functions take const vms_vector& 2014-10-02 03:02:36 +00:00
Kp 16b87b350f Pass const vms_vector* to ai_follow_path 2014-10-02 03:02:36 +00:00
Kp 703f60ac3f Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
Kp b95759aecc Propagate use of objptridx 2014-08-23 23:53:56 +00:00
Kp 66cb80c343 Propagate use of objptridx 2014-08-17 20:31:18 +00:00
Kp d6b81d2fe3 Deduce create_bfs_list max_segs 2014-08-13 03:19:13 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp 362f0a5d23 Use array<> for Point_segs 2014-06-22 20:56:47 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp a2427f58b5 Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
Kp 2effc847aa Pass objptridx_t to create_path_points 2014-01-11 22:55:21 +00:00
Kp 21c9aa6c16 Remove unused ESCORT_GOAL_EXIT2 2014-01-11 22:20:48 +00:00
Kp 09767b933f Pass objptridx_t to player_is_visible_from_object 2014-01-11 21:54:44 +00:00
Kp 813bbb079f Pass objptridx_t to do_ai_frame 2014-01-11 17:14:20 +00:00
Kp 9a5d0f6f09 Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
Kp 094dfbf3d4 Reduce header inclusions 2013-12-31 03:22:03 +00:00
Kp cf5343db18 Move ai_local into ai_static
Eliminates a global and some pointer math.
2013-12-29 03:59:21 +00:00
Kp 38b2dbe639 Move object* -> objnum conversion into init_ai_object 2013-12-28 22:10:24 +00:00
Kp 038bbad26a Rearrange headers to build under all test modes 2013-12-22 20:56:35 +00:00
Kp 44f1814b45 Store boss gate/teleport segments in countarray objects 2013-12-22 20:02:42 +00:00
Kp 4fb6990b6c Make Stolen_items[] a C++ array 2013-12-22 01:53:26 +00:00
Kp 21de8bc8f6 Use buddy_message_str instead of buddy_message where possible 2013-12-17 04:03:34 +00:00
Kp 9de54cfa74 Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
	if line == cxxguard:
		guard = 1
		continue
	if guard:
		if line == 'extern "C" {\n':
			guard = 2
			continue
		if line == '}\n':
			guard = 0
			continue
		if guard == 2:
			assert(line == '#endif\n')
			guard = 0
			print cxxguard,
			continue
	print line,
2013-12-06 03:35:32 +00:00
Kp 6be79cadce Unify ai_follow_path 2013-11-23 22:41:01 +00:00
Kp 7a9db6716a Make ready_to_fire static 2013-11-18 04:51:33 +00:00
Kp dc72fb5932 Use player_awareness_type_t for create_awareness_event 2013-11-18 04:51:33 +00:00
Kp 1312369c94 Restructure ai.c for merging 2013-11-16 23:20:30 +00:00
Kp 68e936b809 Disable Parallax AI path debug printing 2013-10-29 03:24:41 +00:00
Kp e5ee9b72f1 Move similar/main/aipath.c -> similar/main/aipath.cpp 2013-10-05 21:35:58 +00:00
Kp b4107e6526 Remove duplicate declarations 2013-10-03 03:11:52 +00:00
Kp c58c4e4d06 Move declarations to headers 2013-10-03 03:11:52 +00:00
Kp ff90315978 Use SConscript configure support to probe for format(printf) attribute 2013-07-27 22:17:13 +00:00
Kp 4187648621 Remove redundant/obsolete declarations 2013-07-21 21:55:00 +00:00
Kp 4577dd3977 Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
Kp a1ba420031 Mark various parameters and variables as const 2013-07-20 23:12:24 +00:00
Kp 72eacd118b Move */main/ai.h -> common/main/ai.h 2013-03-03 01:03:33 +00:00
Renamed from d2x-rebirth/main/ai.h (Browse further)