Commit graph

10 commits

Author SHA1 Message Date
Chris Taylor ad5549793f Make movement in the editor's game screen use the player controls, make that movement more like the automap and resolve some likely conflicting key commands 2012-04-16 13:26:14 +08:00
Chris Taylor b80b863f49 Fix bugs switching between game and editor and back: make sure ModeFlag is set to 0 before it has any chance to show an alert message, fixing a crash; allow OBJ_NONE in Assert; make Game_wind invisible when loading editor in case we show an alert; call mouse_flush() in ui_init() to fix mouse issues 2012-04-14 17:41:50 +08:00
Chris Taylor b94d8f127e Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based. 2012-03-18 18:04:16 +08:00
Chris Taylor 6068bf961d All gadgets now send events 2012-03-03 20:12:25 +08:00
Chris Taylor e05a2d3483 Actually add editor data files and make sure DXX can find them 2012-03-03 16:02:16 +08:00
Chris Taylor 0557c8bb43 Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X 2010-12-24 12:26:24 +08:00
zicodxx a172315d4a Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
kreatordxx 588d1b000a rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00