Commit graph

1931 commits

Author SHA1 Message Date
Kp 7da64d3782 Add new autoselect-while-firing mode: "when firing stops"
Mako88 reports that some users want not to autoselect while firing, but
do not notice when a new weapon is added to the HUD, and end up never
activating a preferred weapon.  Add a new autoselect mode that remembers
what would be selected and switches to it once the player ceases firing.

Changes since Mako88's proposed version:
- Use `enum class` for autoselection mode and a radio button to
  represent the decision of Immediate/Never/Delayed.
- Handle delayed autoselect for vulcan ammo.
- Set Delayed_primary == Primary_weapon to indicate no change is needed,
  rather than Delayed_primary==-1.  This lets some paths use
  Delayed_primary without checking for a magic value.
- Likewise Delayed_secondary / Secondary_weapon.
- Update Delayed_primary/Delayed_secondary when changing active
  primary/secondary weapon, so that a player who changes weapons while
  firing will automatically clear any deferred change.

Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/97>
Based-on-patch-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/147>
2015-10-18 18:11:57 +00:00
Kp 5f29170702 Move valptridx error reporting out of main header 2015-10-13 02:43:25 +00:00
Kp b4556d13fa Move UDP_netgame_info_lite into D1||D2
UDP_netgame_info_lite has a member that is only defined if D1||D2.
Guard the whole structure since it cannot be used in common code.
2015-10-13 02:43:24 +00:00
Kp 9bd5c492aa Move valptridx size call out of line 2015-10-13 02:43:24 +00:00
Kp a0919bf345 Add support for -add-missions-dir 2015-10-11 22:21:00 +00:00
Kp a37bae4b4f Track output size for PHYSFSX_getRealPath 2015-10-11 22:21:00 +00:00
Kp 3ceefb4189 Pass filename to Error 2015-10-11 22:21:00 +00:00
Kp ad8b4230df Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
Kp 2196008178 Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
Kp 36c52f7437 Reduce pointer->int->pointer conversions for thief 2015-10-10 03:44:14 +00:00
Kp a47c6e599d Shrink menu_bit_wrapper_t when B is empty 2015-10-09 02:46:11 +00:00
Kp 1d99084026 Use UserError when main hog is missing
Error traps to the debugger and then aborts, which is not appropriate
for a user setup error.
2015-10-09 02:46:11 +00:00
Kp dd0f5cb83f Move fwdvalptridx.h -> fwd-valptridx.h for consistency 2015-10-09 02:46:11 +00:00
Kp ffd6c113ae Move fwdwall.h -> fwd-wall.h for consistency 2015-10-09 02:46:10 +00:00
Kp 743f2df80f Add fwd-window.h with forward declarations of window.h 2015-10-09 02:46:10 +00:00
Kp 78de0ac119 Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
Kp e8a4a25639 Use template alias for window_subfunction_t 2015-10-09 02:46:10 +00:00
Kp cb5c0186b3 Remove obsolete PHYSFSX_check_read/PHYSFSX_check_write overloads 2015-10-09 02:46:10 +00:00
Kp bca143d87d Only include ogl_init.h in OpenGL builds 2015-10-09 02:46:10 +00:00
Kp 29f79f0a6b Enable -notitles for Descent 2 2015-10-09 02:46:09 +00:00
Kp 7034b68357 Manage world time automatically where possible
For all cases where world time nests, use automatic management.  Some
sites disable time in one function and enable it elsewhere.  These are
untouched.
2015-10-09 02:46:09 +00:00
Kp 820abdad41 Fix SDL build break in clipper.h 2015-10-09 02:46:09 +00:00
Kp 8dd1f7c2cf Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
Kp 9da2a938d8 Make team_kills signed
Suicides can make kill counts negative.
2015-10-03 22:15:17 +00:00
Kp 9df40a86cb Use uint8 for secondary ammo counts
Maximum non-cheating is 40 missiles, which fits in a signed 8 bit value.
Maximum cheating is 200 missiles, which fits in an unsigned 8 bit value.
2015-10-03 17:17:49 +00:00
Kp e2c6e8449f Factor out cloak/invul timer display 2015-10-03 17:17:49 +00:00
zico 708372a148 Included compiler-range_for.h into joy.cpp to fix compiler error of undefined range_for 2015-09-29 12:02:49 +02:00
Kp 9642a4c31d Close SDL joystick handles at shutdown 2015-09-29 02:41:22 +00:00
Kp e5dff6d63f Use array<> for d_physical_joystick hat_map, button_map 2015-09-29 02:41:22 +00:00
Kp 46bbdd43af Move Joystick.n_axes, Joystick.n_buttons into local scope 2015-09-29 02:41:22 +00:00
Kp edccaa91f6 Check return of pick_connected_segment before use 2015-09-29 02:41:22 +00:00
Kp 50f672ba34 Reuse computed string length 2015-09-29 02:41:22 +00:00
Kp d9cef82f81 Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
Kp 71ffbdf719 Replace fill(0) with ={} 2015-09-29 02:41:22 +00:00
zico 9292431396 Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master 2015-09-27 10:52:04 +02:00
zico cbe0b4ec69 Added Cloak and Invulnerability Timers to Cockpit and Statusbar and made this feature optional (defaults to off) 2015-09-27 10:51:37 +02:00
Kp 230bc630ed Store FriendMissileView inside MissileViewEnabled
This allows it to persist silently when configuration files are read and
rewritten by versions of Rebirth which do not understand
FriendMissileView.
2015-09-26 21:17:14 +00:00
Kp d971cf7702 Wrap game-specific types in game-specific preprocessor guards
These types are not used in common code, and in some cases would provoke
a -Wodr warning if they were used.
2015-09-26 21:17:12 +00:00
Kp 76b94de1de Add commented out hook for warning on valptridx exceptions 2015-09-26 21:17:12 +00:00
zico 69353631f0 Made missile views from friendly players optional (off by default) 2015-09-26 20:28:49 +02:00
zico d3660207d2 Added Mouse Overrun Buffer option as proposed by kp 2015-09-24 16:31:10 +02:00
Kp b48efd0c56 Initialize the largest subobjects in object unions 2015-09-22 02:28:38 +00:00
Kp da4d1e0670 Remove bool SysNoHogDir on non-unix 2015-09-22 02:28:38 +00:00
Kp 37aac31d0c Switch i2f/f2i to inline functions 2015-09-19 23:04:36 +00:00
Kp fcab519693 Remove extern for vms_vector_swap
It is only used in the interpreter.
2015-09-19 23:04:36 +00:00
Kp b626ca67e7 Combine game-specific preprocessor blocks
Change:

	#ifdef D1
	x;
	#endif

	...

	#ifdef D1
	y;
	#endif

to:

	#ifdef D1
	x;
	y;
	#endif
	...
2015-09-19 23:04:35 +00:00
Kp 7821af1303 Move axis values into individual joysticks
SDL2 allows joysticks to come and go.  This conflicts with the unified
virtual joystick.
2015-09-19 23:04:35 +00:00
Kp 21be29e0d4 Optimize out button_last_state
This shrinks struct Joystick and makes joy_hat_handler much shorter.
2015-09-19 23:04:34 +00:00
Kp 69e3762933 Return joystick axis values by reference 2015-09-19 23:04:34 +00:00
Kp 38dc303bf8 Simplify joy_flush 2015-09-19 23:04:34 +00:00