Kp
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7cda97cc74
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Move d2x-rebirth source into subdirectory d2x-rebirth
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2013-02-19 00:34:46 +00:00 |
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zicodxx
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6d3782996c
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Fixed some non-critical compiler warnings; Now compiling with -std=c99 -pedantic and fixed warnings (except for editor build) caused by this
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2012-05-14 12:20:30 +02:00 |
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zicodxx
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19d792cff2
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Addition for last change in hmp_reset(): execute midiOutShortMsg() even if midiOutPrepareHeader() fails as not related to SysEx part
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2012-04-15 15:52:14 +02:00 |
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zicodxx
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2c7a8b419b
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Removed redundant call of songs_stop_all() when starting credits; Added failsafe for loop in case MHDR_DONE flag is not properly set by MIDI device; Added more verbosity for hmp_reset()
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2012-04-12 19:45:45 +02:00 |
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zicodxx
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b83e27005f
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Bail out of hmp_reset() if midiOutOpen fails and return error with -debug set; execute hmp_reset() before first song plays; renamed digi_win32_stop_current_song() to digi_win32_stop_midi_song() to keep naming convention; Fixed some compiler warnings
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2011-07-15 10:43:03 +02:00 |
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zicodxx
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dd991fbf6b
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:55 +02:00 |
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zicodxx
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e977551a41
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Check for hmp before pausing/resuming it
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2011-04-16 01:15:59 +02:00 |
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zicodxx
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4b008cece1
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Let credits track fade out at the end of text sequence; Fixed usage for RBAPlayTracks - when playing only one track last must be equal first, not 0; In hmp_open changed data from long to int, preventing memory explosion depending on optimisation of the code
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2011-01-10 20:40:55 +01:00 |
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zicodxx
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adad856f38
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Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function
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2011-01-09 17:51:48 +01:00 |
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zicodxx
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83a955976f
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Little fixes for rev950 - changed definition from WIN32 to _WIN32, added little hack for incorrectly set HMP loop in Descent2-version of descent.hmp
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2010-11-30 12:20:09 +01:00 |
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zicodxx
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acac225493
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Large improvement for _WIN32 native MIDI code by TURRICAN0: supprt for HMP track loop, seamless song looping, GS reset, pausing/resuming midi, volume control for each MIDI channel; Set GameArg.SndDisableSdlMixer automatically if compiled without SDL_mixer support; On _WIN32 play HMP natively again
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2010-11-28 16:49:40 +01:00 |
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zicodxx
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ae22f8e037
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Instead of writing converted MIDI to file, write to buffer so it can be played directly
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2010-10-29 17:40:42 +02:00 |
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kreatordxx
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8172c34f7f
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Link to PhysicsFS static library and use header from source for Mac OS X
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2010-09-17 10:44:21 +00:00 |
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zicodxx
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406a599aeb
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Fixing bug in MIDI header - format was written in size of int instead of short
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2010-07-27 20:16:39 +00:00 |
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zicodxx
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d78a16e229
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In briefings make sure Current_color cannot exceed possible array bounds
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2010-07-19 17:30:25 +00:00 |
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zicodxx
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58affab121
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Did not close hmp after MIDI conversion which caused some unfree memory - fixed
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2010-07-19 17:05:41 +00:00 |
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zicodxx
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27c1d4733a
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Merged all HMP-related code into hmp.c/h; Also introduced new HMP to MIDI conversion functions based on JJFFE which use former Win32-related HMP-code - fixes some bugs in MIDI conversion and cleaner
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2010-07-18 20:28:15 +00:00 |
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