Kp
|
7cda97cc74
|
Move d2x-rebirth source into subdirectory d2x-rebirth
|
2013-02-19 00:34:46 +00:00 |
|
Kp
|
7f5d61c3ed
|
Remove RCS comment to synchronize code with D1X
|
2013-02-22 04:32:14 +00:00 |
|
zicodxx
|
c4307f392a
|
Use enum for object types, powerup types, weapon types
|
2012-09-02 00:24:42 +02:00 |
|
zicodxx
|
dd991fbf6b
|
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
|
2011-06-01 09:59:55 +02:00 |
|
zicodxx
|
3a52d03d21
|
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
|
2008-04-13 00:28:36 +00:00 |
|
zicodxx
|
44bbb66101
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
md2211
|
a0b4cac982
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
b94413b91b
|
initial import
|
2006-03-20 17:12:09 +00:00 |
|