Kp
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7cda97cc74
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Move d2x-rebirth source into subdirectory d2x-rebirth
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2013-02-19 00:34:46 +00:00 |
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Kp
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a81afea7fe
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Rename include/error.h to include/dxxerror.h
Avoid conflict with generic system header.
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2012-07-07 18:35:06 +00:00 |
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zicodxx
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dc3ce05e1a
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Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp
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2013-01-03 16:46:36 +01:00 |
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Chris Taylor
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372d0f2733
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Set Gamesave_current_version to correct version when making a new mine, move create_new_mine to gamesave.c
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2012-04-14 13:46:20 +08:00 |
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zicodxx
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aa8286c1d6
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Fixed set but unused variables
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2011-09-27 01:31:19 +02:00 |
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zicodxx
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8a6839e8a1
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changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly
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2011-06-30 12:23:38 +02:00 |
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zicodxx
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4d2e19a96d
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Since current approach to improve wall collisions prevented the player to enter segments which basically are too small for the player ship, added simple bumping function via object_intersects_wall(); Also when validating segments check for segment degeneration outside the editor build, too and set flag in segment structure for all different purposes but right now helps us to disable bumping when encountering degenerated segments and not break such levels
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2011-05-04 02:15:10 +02:00 |
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Chris Taylor
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2fa153489c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
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