Kp
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7cda97cc74
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Move d2x-rebirth source into subdirectory d2x-rebirth
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2013-02-19 00:34:46 +00:00 |
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Kp
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a81afea7fe
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Rename include/error.h to include/dxxerror.h
Avoid conflict with generic system header.
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2012-07-07 18:35:06 +00:00 |
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zicodxx
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dc3ce05e1a
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Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp
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2013-01-03 16:46:36 +01:00 |
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Chris Taylor
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ef2df1225d
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:11:42 +08:00 |
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Chris Taylor
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1fd979a76b
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Avoid crashes when clicking on close box with a center, switch, object or wall editing dialog open; also when playing a level, going to the editor, going back to the game then dying
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2012-04-16 14:42:34 +08:00 |
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Chris Taylor
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4acf60c1c7
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Draw in response to EVENT_UI_DIALOG_DRAW, uncomment medlisp_update_screen call. You can now see what you're doing
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2012-03-24 17:19:30 +08:00 |
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Chris Taylor
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69c3fd694d
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Make do_wall_window into a proper callback. Only one dialog left - the main one.
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2012-03-17 21:34:45 +08:00 |
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Chris Taylor
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96e619ae29
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Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand
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2011-10-09 20:31:39 +08:00 |
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Chris Taylor
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eca34c30f5
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Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet)
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2011-01-17 22:42:18 +08:00 |
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Chris Taylor
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2fa153489c
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Move main/editor to editor and move headers to include/editor, like d1x
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2010-12-28 11:21:43 +08:00 |
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