zicodxx
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8eb5c965d2
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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kreatordxx
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588d1b000a
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rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
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2008-01-02 03:37:13 +00:00 |
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zicodxx
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aa93a2ca45
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Fixed compiler error because of removed header file; Removed struct network_d1xplayer_info - obsolete; Allocated memory for all sequence_packet's; Moved piggy_close() and sdl_close() to end of main() - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU; Fixed -playermessages
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2007-12-23 00:51:27 +00:00 |
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zicodxx
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e673043edc
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Memory stuff
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2007-10-29 21:40:49 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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46c785f3fc
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Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
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2007-08-27 23:01:34 +00:00 |
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zicodxx
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9e1281d81e
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add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms
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2007-03-22 14:15:46 +00:00 |
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zicodxx
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d33ccb0f01
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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zicodxx
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9e995fdafc
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force show_fullscreen to software drawing if image is bigger than screen, showing Automap background in low resolutions via software, removed obsolete robot briefing fix in OGL, code cleanup
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2007-02-06 19:23:33 +00:00 |
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zicodxx
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b3720dfcdb
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use ogl_ubitmapm_cs instead of show_fullscr in OGL to render faster
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2007-01-27 02:48:36 +00:00 |
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zicodxx
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d9124c0d33
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improved credits scrolling - not that smooth anymore, but less CPU intense
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2007-01-25 23:58:28 +00:00 |
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zicodxx
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c8590bc308
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make scrolling smoother by changing time_delay
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2006-10-12 22:48:19 +00:00 |
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zicodxx
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2dd1153e28
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better handling for hires briefings; fixing some memleaks; code cleanup
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2006-10-07 21:43:55 +00:00 |
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zicodxx
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d64c3d1023
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
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zicodxx
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fb98bda91b
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compiler related changes (thanks to Chris Taylor) -part2: correction for scale_line
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2006-10-02 14:44:11 +00:00 |
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zicodxx
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7d1c6107a5
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compiler related changes (thanks to Chris Taylor)
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2006-10-02 14:36:10 +00:00 |
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zicodxx
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3d3aed73d0
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new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
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2006-08-21 23:59:24 +00:00 |
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zicodxx
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d1b641f895
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more adjustments; NUM_LINES and first_line_offset
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2006-04-14 19:04:50 +00:00 |
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zicodxx
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f401d3cf43
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increased first_line_offset to keep lines in canvas at very high resolutions
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2006-04-14 18:09:33 +00:00 |
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zicodxx
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9b7b536187
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for OGL build, keep the lines in canvas; created borders and new fadings to hide font appearence and disappearence
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2006-04-14 10:25:47 +00:00 |
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zicodxx
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79b00c7f99
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rewritten credits scroll function; code formatting
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2006-03-26 13:49:32 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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