Commit graph

13 commits

Author SHA1 Message Date
Kp 7aef24071c Simplify weapon sufficiency logic 2013-09-21 23:19:38 +00:00
Kp 8df7e8c6b4 Restructure laser.c to simplify merge 2013-09-21 23:19:31 +00:00
Kp f4b21088a0 Track vulcan ammo explicitly 2013-09-20 23:12:54 +00:00
Kp 6e1d9f1f0c Add helper to test for weapons that use vulcan ammo 2013-09-20 23:12:51 +00:00
Kp c3bbc41796 Remove !defined(NETWORK) code
Rebirth has always defined NETWORK, so checking for it clutters the code.
2013-09-15 21:01:06 +00:00
zico a527348681 Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X 2013-08-09 17:21:03 +02:00
zico bbaa3c21f3 HAMERS! Wait 33ms between each turn of a homing missile projectile, only scale turns if FPS are below 30 2013-08-08 00:29:56 +02:00
zico 2b632008b2 Cleaned code for homing projectiles a bit and reverted to state of Descent 1 source release; Added ticks to rule target aquisition and adjusted turn rate scaling accordingly 2013-08-06 21:04:44 +02:00
Kp 4577dd3977 Merge branch 'd2x-rebirth/master' into unification/master 2013-07-21 21:34:46 +00:00
Kp 5648874a37 Merge branch d2x-rebirth/master into unification/master 2013-06-14 03:31:59 +00:00
Kp a4277df58f Merge branch 'unify-d2x-rebirth' into unify
Conflicts:
	SConstruct
	common/include/editor/editor.h
	d2x-rebirth/editor/ehostage.c
	d2x-rebirth/include/d_glob.h
	d2x-rebirth/include/d_io.h
	d2x-rebirth/main/desc_id.h
	d2x-rebirth/main/gamestat.h
	d2x-rebirth/main/link.bat
2013-03-31 17:24:44 +00:00
Kp 4e3f3f3103 Move prototype of which_bomb to weapon.h 2013-03-17 23:01:31 +00:00
Kp 7cda97cc74 Move d2x-rebirth source into subdirectory d2x-rebirth 2013-02-19 00:34:46 +00:00
Renamed from main/laser.c (Browse further)