Commit graph

10 commits

Author SHA1 Message Date
Kp 5dcf833da6 Remove useless NULL test on robot pointer 2014-01-06 04:17:57 +00:00
Kp 9a5d0f6f09 Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
Kp 67741cf603 Remove unused multi_explode_robot_sub parameter killer 2014-01-04 22:04:34 +00:00
Kp d7d052857a Use bitmask for hitobj_list
Reduces sizeof(laser_info) from 392 to 80.
2013-12-31 03:22:03 +00:00
Kp cf5343db18 Move ai_local into ai_static
Eliminates a global and some pointer math.
2013-12-29 03:59:21 +00:00
Kp 4fb6990b6c Make Stolen_items[] a C++ array 2013-12-22 01:53:26 +00:00
zico 5f005baa3b Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
Kp 022a5f8870 Fix array overstep in collide_weapon_and_wall
This is the same mistake as fixed in ca4f9e8b30, but in a different
function.
2013-12-19 03:31:24 +00:00
Kp c3dd634cce Remove unused flag OF_HARMLESS 2013-12-07 18:41:35 +00:00
Kp 320d22aae1 Move similar/main/collide.c -> similar/main/collide.cpp 2013-12-06 03:27:30 +00:00
Renamed from similar/main/collide.c (Browse further)