Kp
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bb5d1bb7e5
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Use valptridx array type for Walls
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2016-02-06 22:12:54 +00:00 |
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Kp
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8e86a3586d
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
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Kp
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86709f547b
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Fix capitalization of PHYSFS_File
Per comment in physfs.h, the spelling PHYSFS_file is deprecated.
Replace all instances with PHYSFS_File.
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2016-01-09 16:38:14 +00:00 |
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Kp
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5a94f8bf4f
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Fix check_header_includes build
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2016-01-09 16:38:12 +00:00 |
|
Kp
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db9fb0ed42
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Move more symbols into namespace dcx/dsx
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2015-12-22 04:18:50 +00:00 |
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Kp
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dc8c0323d8
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Uninline namespace dcx
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2015-12-13 18:00:49 +00:00 |
|
Kp
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34d89d5139
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Use inline namespace dsx for segment.h
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2015-12-05 22:57:25 +00:00 |
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Kp
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1adf34403e
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Compile out unused wclip_write
Unused since 547193c591 ("Compile out unused bm_write_all") disabled caller bm_write_all.
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2015-12-04 03:36:31 +00:00 |
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Kp
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bb41075adb
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
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Kp
|
1c84b7ab9c
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Use enum class for wall_hit_process_t
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2015-10-24 03:13:11 +00:00 |
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Kp
|
ad8b4230df
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
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Kp
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2196008178
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Move fwdobject.h -> fwd-object.h for consistency
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2015-10-10 03:44:14 +00:00 |
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Kp
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ffd6c113ae
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Move fwdwall.h -> fwd-wall.h for consistency
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2015-10-09 02:46:10 +00:00 |
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