zicodxx
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8fe5b5e171
|
moved some FindArgs to main() so they are not called in the game; added printf for DEBUG to track FindArgs
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2006-10-31 15:45:48 +00:00 |
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zicodxx
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f9e9339a47
|
make sliding use sensitivity
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2006-10-31 15:07:25 +00:00 |
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zicodxx
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111d17d981
|
turning detriangulation off by default; not really needed anymore and makes rendering nicer
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2006-10-29 01:01:09 +00:00 |
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md2211
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f147939913
|
Another fix for crash on -nosound
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2006-10-27 17:53:22 +00:00 |
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md2211
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a65fd40487
|
Fix for crash with -nosound and looped sound volume adjustment
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2006-10-24 16:18:50 +00:00 |
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zicodxx
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e4b7678261
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using global variable for sp-mouselook to save CPU usage
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2006-10-21 09:23:39 +00:00 |
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zicodxx
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dcd1b3d683
|
new handling for keys after player is exploded
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2006-10-20 23:52:57 +00:00 |
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zicodxx
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a97cd507e1
|
made lines width scale to resolution; fixed compiler warnings
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2006-10-20 23:17:48 +00:00 |
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zicodxx
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267890f9e3
|
removed calibrate joystick line from help menu
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2006-10-20 22:41:36 +00:00 |
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zicodxx
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5548fc7fc4
|
introducing draw_wbu_border to draw rounded weapon boxes with glScissor
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2006-10-20 16:37:47 +00:00 |
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zicodxx
|
9842dfe1b6
|
removed fullscreen menu toggle - does not work on any arch and hasn't since we have toggle in resolution menu
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2006-10-20 14:53:41 +00:00 |
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md2211
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f1706cf2ec
|
* Addition of forgotten HMP-MIDI conversion
* SConstruct fix: unnecessary dependency on said conversion code
* Music playback from internal Descent files
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2006-10-18 17:08:59 +00:00 |
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zicodxx
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5d09ba6a23
|
removed old eclipse files
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2006-10-18 14:53:47 +00:00 |
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zicodxx
|
cf7b2348f7
|
cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot/-demo argument
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2006-10-18 12:52:56 +00:00 |
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md2211
|
74f4d94349
|
* SConstruct enhancements
* Work in progress: SDL_mixer backend for sound
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2006-10-17 20:52:09 +00:00 |
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md2211
|
c5d137adac
|
Fix for inherent limitation in pow2ize() and wrong description thereof
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2006-10-17 18:14:56 +00:00 |
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zicodxx
|
16dbe4f797
|
improved SDL Joystick axes recognition; fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL; fixing printf format in gr.c
|
2006-10-16 23:21:53 +00:00 |
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zicodxx
|
4f153cf8b1
|
re-activated Weapon Keys menu - aka D1X keys
|
2006-10-15 23:42:14 +00:00 |
|
zicodxx
|
c5c925e0c1
|
corrected radar y position
|
2006-10-15 23:36:08 +00:00 |
|
zicodxx
|
89e5ebd27a
|
using ReadConfigFile earlier to make it possible to read D1X.INI from home directory
|
2006-10-15 23:35:30 +00:00 |
|
zicodxx
|
481937f3f0
|
print warning if resolution is set too high and don't change after all
|
2006-10-14 14:28:36 +00:00 |
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zicodxx
|
194640c3c7
|
last small hack for 4D effects... still does not work correctly and never will
|
2006-10-14 12:43:50 +00:00 |
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zicodxx
|
92cc2a38a8
|
once again better restricion for glClear while screen change
|
2006-10-13 09:58:18 +00:00 |
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zicodxx
|
c3a9351d1d
|
corrected position of FPS counter
|
2006-10-12 23:07:44 +00:00 |
|
zicodxx
|
c59f9d711c
|
involve hli entry to determinate player_file_size correctly
|
2006-10-12 22:50:26 +00:00 |
|
zicodxx
|
c8590bc308
|
make scrolling smoother by changing time_delay
|
2006-10-12 22:48:19 +00:00 |
|
zicodxx
|
edd9783f94
|
added forgotten {} to count citem correctly and select last player again
|
2006-10-12 22:46:26 +00:00 |
|
zicodxx
|
a6b9572851
|
aligned 'press any key...' message on hud
|
2006-10-12 10:07:05 +00:00 |
|
zicodxx
|
3273f13a94
|
switching SDL gammaramp off by default because uses too much CPU
|
2006-10-12 09:55:18 +00:00 |
|
zicodxx
|
d2f9d89703
|
updates in dxx-readme.txt and dxx-compile.txt
|
2006-10-11 22:26:42 +00:00 |
|
zicodxx
|
fe89de087f
|
don't run joydefs_calibrate if joystick is not selected as input device
|
2006-10-11 21:48:40 +00:00 |
|
zicodxx
|
e04d257063
|
restore palette in menus for SDL_SetGammaRamp
|
2006-10-11 21:47:55 +00:00 |
|
zicodxx
|
0c938ece10
|
improved 4D room detection
|
2006-10-11 19:09:43 +00:00 |
|
zicodxx
|
1364ea9f89
|
menu-related fixes
|
2006-10-11 19:08:15 +00:00 |
|
zicodxx
|
7c76b5f57e
|
added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
|
2006-10-10 23:41:12 +00:00 |
|
zicodxx
|
e264b4029c
|
corrected position of shield/energy numbers if 200
|
2006-10-10 23:34:38 +00:00 |
|
zicodxx
|
f5a06791f3
|
added digiobj.c which was missing - should already be in rev 165
|
2006-10-10 17:13:52 +00:00 |
|
zicodxx
|
b101ce41c7
|
windows-related ogl code cleanups
|
2006-10-10 14:56:40 +00:00 |
|
zicodxx
|
e9f9183757
|
added install routine; preparations for v0.50 release
|
2006-10-10 10:41:49 +00:00 |
|
zicodxx
|
0b2b1dd4dc
|
if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
|
2006-10-10 09:53:25 +00:00 |
|
zicodxx
|
21486244ee
|
introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops)
|
2006-10-09 21:44:02 +00:00 |
|
zicodxx
|
ca9d4217ed
|
don't give GL extensions on release build, code cleanup
|
2006-10-08 23:18:07 +00:00 |
|
zicodxx
|
f9801f9b0d
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:53:50 +00:00 |
|
zicodxx
|
ef95ad95b0
|
corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:56:03 +00:00 |
|
zicodxx
|
2dd1153e28
|
better handling for hires briefings; fixing some memleaks; code cleanup
|
2006-10-07 21:43:55 +00:00 |
|
zicodxx
|
d8750fb831
|
windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
|
2006-10-07 11:56:30 +00:00 |
|
zicodxx
|
2591bc436b
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:09:41 +00:00 |
|
zicodxx
|
5922475e89
|
implemented sound code of d2x
|
2006-10-06 16:34:53 +00:00 |
|
zicodxx
|
8837456a2f
|
fixing crash when playing sounds in lowmem
|
2006-10-06 14:56:25 +00:00 |
|
zicodxx
|
d64c3d1023
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
|