zicodxx
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60ba7257f9
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don't display lives and score if hud message is longer than 40 chars. preventing overlay of message and lives/score
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2007-01-25 13:49:17 +00:00 |
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zicodxx
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bb9925e09d
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fixed c-texmap transparency
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2007-01-25 13:29:17 +00:00 |
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zicodxx
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ccd94920f5
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improved resolution-check method - removed old code
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2007-01-25 13:01:39 +00:00 |
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zicodxx
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a6cd6d8d27
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fixed buffer for demo_mode
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2007-01-25 10:14:51 +00:00 |
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zicodxx
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f798c8b2fd
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correction for last commit (god I am stupid)
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2007-01-25 10:06:40 +00:00 |
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zicodxx
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363a7afd48
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added some forgotten includes to avoid warnings
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2007-01-25 10:05:14 +00:00 |
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zicodxx
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47ae8bc0de
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added some forgotten includes to avoid warnings
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2007-01-25 10:03:55 +00:00 |
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zicodxx
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db2c91597e
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read/save Hires fonts/briefings, demos, AddOn missions, screenshots from/to subdirectories
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2007-01-25 09:56:05 +00:00 |
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zicodxx
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b6a1f15666
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fixed multi summary reactor lifetime refresh
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2007-01-22 11:34:03 +00:00 |
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zicodxx
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5e8c424b5c
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fixed PRINTSCREEN key for WINDOWS
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2007-01-22 10:52:01 +00:00 |
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zicodxx
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d38f8859fc
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special WINDOWS fixes and cleanups
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2007-01-22 10:38:03 +00:00 |
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zicodxx
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210281b4f6
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re-added missing command-line switches for SUPPORTS_NET_IP
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2007-01-21 11:09:41 +00:00 |
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zicodxx
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b4ada54247
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fixed EDITOR build
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2007-01-21 11:03:36 +00:00 |
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zicodxx
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b4797fb54f
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in g3_draw_sphere align rad according to canvas so it is always in round shape
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2007-01-20 17:18:42 +00:00 |
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zicodxx
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52415a42ff
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removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only - typo corrected
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2007-01-20 16:06:03 +00:00 |
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zicodxx
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055b728847
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made short packets default on. long packets are still available but in general cause more problems than short
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2007-01-20 13:48:19 +00:00 |
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zicodxx
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485a345d60
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removed inaccurate 4D hack, use GL_ALWAYS for special segments in level 19 only
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2007-01-20 12:29:27 +00:00 |
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zicodxx
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6c874e25a1
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for OGL don't display background bitmap if screen height < 400 because it won't fit - just draw grey
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2007-01-20 12:06:01 +00:00 |
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zicodxx
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a63994e594
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gr_upixelc now able to scale pixels to current resolution
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2007-01-19 19:52:11 +00:00 |
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zicodxx
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6d8cc7ff30
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tell user where descent.hog/pig should be if it isn't there, removed broken -hudlogdir code
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2007-01-19 14:27:21 +00:00 |
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zicodxx
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0e323064ae
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patch by TheLion: cfile_get_filehandle reads case-insensitive on *NIX systems - makes use of .rdl levels easier
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2007-01-19 12:27:53 +00:00 |
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zicodxx
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cf971d1130
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only read and write lowercase pilots - prevents mistakes in -pilot option as well as multisaves
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2007-01-18 18:58:18 +00:00 |
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zicodxx
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73843e88c2
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prevent changing weapons if automap is active
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2007-01-18 15:19:45 +00:00 |
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zicodxx
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6d0ac87505
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draw spheres instead of pixels in draw_stars to show correctly in OGL
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2007-01-17 15:35:14 +00:00 |
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zicodxx
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685216ca8d
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limit homing missle turn-rate
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2007-01-13 16:22:27 +00:00 |
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zicodxx
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b6481037db
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fixed key combo to shrink/grow window (lost while porting to GP2X)
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2007-01-13 14:20:24 +00:00 |
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zicodxx
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d6592bb624
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removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes
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2007-01-13 13:18:25 +00:00 |
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zicodxx
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a524b53382
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cleanup
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2007-01-12 16:37:59 +00:00 |
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zicodxx
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a34ebd1ae8
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cleanup
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2007-01-12 16:34:30 +00:00 |
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zicodxx
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8d1410b406
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cleanup
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2007-01-12 16:31:25 +00:00 |
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zicodxx
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eb44193d3e
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joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen; plxver correction (is actually used)
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2007-01-10 00:50:07 +00:00 |
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zicodxx
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85e4151534
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allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
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2007-01-09 01:23:49 +00:00 |
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md2211
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10eedf6611
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* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
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2006-12-12 21:47:17 +00:00 |
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zicodxx
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6d50fc24cd
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fixed mem-leak in load_text()
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2006-11-28 21:56:07 +00:00 |
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zicodxx
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62094ddc55
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code optimisation and fixed mem-leaks
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2006-11-28 08:59:16 +00:00 |
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zicodxx
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f34a57f3f7
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code optimisation and fixed mem-leaks
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2006-11-28 08:56:24 +00:00 |
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zicodxx
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c5c8c6a4e7
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optimized movements for GP2X; formatted and optimized GP2X readme's
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2006-11-25 11:57:29 +00:00 |
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zicodxx
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994b27e990
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gp2x update: updated docs, prevent clocking menu using illegal values and hardlock the device
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2006-11-22 10:32:39 +00:00 |
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zicodxx
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aa58b64283
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ARM CPU support with words alignment and GP2X handheld support (part2 - added clock.c)
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2006-11-22 05:36:49 +00:00 |
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zicodxx
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3a2a5a0bd6
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
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zicodxx
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c5984ec045
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fixing small cockpit glitch in SDL mode
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2006-11-22 04:55:41 +00:00 |
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zicodxx
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2bf3a0c56b
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correct casting in mem_check_integrity
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2006-11-21 15:57:43 +00:00 |
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zicodxx
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ade9407122
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merged SDL keyboard functions from D2X
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2006-11-17 01:34:40 +00:00 |
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zicodxx
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c1859e1549
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corrected typo
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2006-11-15 03:13:03 +00:00 |
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zicodxx
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cc3bce44a3
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fixed missing automap side colors; re-added lost cheat; cleaned code to avoid warnings
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2006-11-15 02:37:45 +00:00 |
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zicodxx
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fbe7ab9366
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moving d1x-rebirth repo to trunk
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2006-11-13 20:47:18 +00:00 |
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zicodxx
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9a30b3608f
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improved joystick code for more buttons
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2006-11-02 13:35:18 +00:00 |
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zicodxx
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8a173d3454
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command-line to set glScissor off if needed
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2006-11-02 01:23:47 +00:00 |
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zicodxx
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f46246ac38
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just turn off detriangulation for OGL
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2006-11-01 02:02:20 +00:00 |
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zicodxx
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ea02b4440e
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removal of checktime - should go to d2x
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2006-10-31 21:15:18 +00:00 |
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