zicodxx
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4ebc007757
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Introduced hitobj_list for persistent weapon objects to keep track of multiple objects the weapon is in contect with to prevent it from doing FPS-based damage; Made persistent weapon objects not die on debris but just decrease their shields like when an ordinary player/robot is hit - makes more sense
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2010-02-08 13:24:42 +00:00 |
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zicodxx
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d17841fbc4
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Improved Object signature assignment and made sure there will be no duplicates; Also used short-ranged values only so Demo system won't screw up
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2010-01-28 15:26:27 +00:00 |
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kreatordxx
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70bbac21b7
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
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zicodxx
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d7a8f5ad84
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Made Max_used_objects an absolute defined value; Made num_objects globally available; Restricted Weapon drops to MAX_USED_OBJECTS; When dropping Secondary weapon, drop 4-pack if possible
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2009-02-17 11:34:16 +00:00 |
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zicodxx
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091526789e
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Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
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2008-01-08 16:33:19 +00:00 |
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kreatordxx
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588d1b000a
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rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
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2008-01-02 03:37:13 +00:00 |
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zicodxx
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285da809a8
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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3a2a5a0bd6
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ARM CPU support with words alignment and GP2X handheld support
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2006-11-22 05:35:10 +00:00 |
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zicodxx
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d64c3d1023
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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