Kp
6ee28c3fe0
Move Triggers to d_level_unique_trigger_state
2018-12-30 00:43:58 +00:00
Kp
4b125af449
Move ActiveDoors to d_level_unique_active_door_state
2018-12-30 00:43:58 +00:00
Kp
865bad8607
Move CloakingWalls to d_level_unique_cloaking_wall_state
2018-12-30 00:43:58 +00:00
Kp
9be3c8e2e8
Move Walls into d_level_unique_wall_state
2018-12-30 00:43:58 +00:00
Kp
a9a9d1f26a
Move WALL_IS_DOORWAY out of line
...
Writing it inline causes wall.h to depend on segment.h.
2018-12-30 00:43:57 +00:00
Kp
706a704c6d
Move unique_side to unique_segment
2018-12-13 02:31:38 +00:00
Kp
c56223ced4
Eliminate more uses of valptridx::operator->
2018-09-19 02:13:29 +00:00
Kp
facc1fe1f5
Fix check_header_includes=1 build
2018-08-29 01:47:42 +00:00
Kp
36ada21c0c
Fold exploding walls into regular walls
2018-08-12 21:08:07 +00:00
Kp
8bbdeedeb2
Consolidate stuck object state
...
Move it to a structure. Make all the modifiers methods. Change all
callers of those methods to pass the structure. This makes the stuck
object handling free of direct access to global game data.
2018-08-04 17:52:57 +00:00
Kp
57334255ac
Simplify stuck object cleanup
2018-08-04 17:52:57 +00:00
Kp
0fd7e0e4ce
Pass context arrays to WALL_IS_DOORWAY
2018-06-24 05:06:15 +00:00
Kp
0c3e99f14c
Split side uses based on shared vs unique
2018-06-24 05:06:15 +00:00
Kp
88832e3679
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
Kp
73d92bb509
Make wclip::num_frames uint16_t
2017-06-17 23:05:16 +00:00
Kp
430f7832aa
Move valptridx factories into array_managed_type
2017-06-10 03:31:03 +00:00
Kp
45d7c6da65
Fix check_header_includes=1 wall.h
2017-02-19 19:33:36 +00:00
Kp
fa1f8488f0
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
Kp
1f434f98ad
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
Kp
6226e5fbbf
Remove obsolete operator-(wall *, array<wall, N> &)
2016-11-26 22:51:49 +00:00
Kp
cb1410dd95
Use valptridx for CloakingWalls
2016-11-19 17:24:54 +00:00
Kp
608467161b
Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
2016-04-06 03:34:13 +00:00
Kp
553b313099
Use vwallptr
2016-02-12 04:02:28 +00:00
Kp
0101f98905
Use wallnum_t in more places
2016-02-06 22:12:54 +00:00
Kp
8e86a3586d
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
Kp
db9fb0ed42
Move more symbols into namespace dcx/dsx
2015-12-22 04:18:50 +00:00
Kp
bb41075adb
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
Kp
ffd6c113ae
Move fwdwall.h -> fwd-wall.h for consistency
2015-10-09 02:46:10 +00:00
Kp
15fb75c1c7
Fix check_header_includes build
2015-07-25 23:10:45 +00:00
Kp
fd6ac87c25
Fix trigger_none checks
2015-04-26 20:15:50 +00:00
Kp
91d31b1952
Wrap object signature in subtype
2015-03-22 18:49:21 +00:00
Kp
fd01d4c673
Reorder wall_is_doorway to favor likely results
2015-01-12 00:26:03 +00:00
Kp
44d5ae69c6
Pack wall
2015-01-12 00:26:02 +00:00
Kp
754c5342f9
Move wall declarations to fwdwall.h
2014-12-22 04:35:48 +00:00
Kp
53aa70cecb
Use vsegptridx_t
2014-10-28 03:08:51 +00:00
Kp
2a63700d95
Use magic type for wall magic constants
2014-10-04 17:31:13 +00:00
Kp
53035620d5
Fix clang build of wall constants
2014-09-22 03:35:34 +00:00
Kp
9eda412dff
Use symbolic constant wall_none
2014-09-21 23:05:14 +00:00
Kp
703f60ac3f
Fix -Wtype-limits warnings
2014-09-21 21:41:55 +00:00
Kp
02e2e77ee6
Tighten processing of WALL_IS_DOORWAY flags
2014-09-06 22:26:11 +00:00
Kp
6af1b910df
Short circuit ambient_mark_bfs test for child segments
2014-09-04 02:24:54 +00:00
Kp
b95759aecc
Propagate use of objptridx
2014-08-23 23:53:56 +00:00
Kp
125d9257be
Use special type names for segment/object numbers
2014-08-13 02:57:12 +00:00
Kp
bd1c6d8c5d
Reduce header includes of physfsx.h
2014-07-22 23:48:23 +00:00
Kp
f6631ce742
Unpack various structures
...
Prohibit conversion to void* to avoid accidental use with memcpy
2014-06-21 23:56:27 +00:00
Kp
78143eb045
Read walls carefully
2014-06-21 23:56:27 +00:00
Kp
993f778e61
Write active_door carefully
2014-06-20 02:59:53 +00:00
Kp
5af9e8d5b2
Use array<> for ActiveDoors
2014-06-20 02:59:53 +00:00
Kp
2e95d8c0a8
Use array<> for Walls
2014-06-20 02:59:53 +00:00
Kp
176525cf71
Read cloaking_wall structures carefully
2014-06-20 02:59:53 +00:00