Commit graph

68 commits

Author SHA1 Message Date
Kp 6ee28c3fe0 Move Triggers to d_level_unique_trigger_state 2018-12-30 00:43:58 +00:00
Kp 4b125af449 Move ActiveDoors to d_level_unique_active_door_state 2018-12-30 00:43:58 +00:00
Kp 865bad8607 Move CloakingWalls to d_level_unique_cloaking_wall_state 2018-12-30 00:43:58 +00:00
Kp 9be3c8e2e8 Move Walls into d_level_unique_wall_state 2018-12-30 00:43:58 +00:00
Kp a9a9d1f26a Move WALL_IS_DOORWAY out of line
Writing it inline causes wall.h to depend on segment.h.
2018-12-30 00:43:57 +00:00
Kp 706a704c6d Move unique_side to unique_segment 2018-12-13 02:31:38 +00:00
Kp c56223ced4 Eliminate more uses of valptridx::operator-> 2018-09-19 02:13:29 +00:00
Kp facc1fe1f5 Fix check_header_includes=1 build 2018-08-29 01:47:42 +00:00
Kp 36ada21c0c Fold exploding walls into regular walls 2018-08-12 21:08:07 +00:00
Kp 8bbdeedeb2 Consolidate stuck object state
Move it to a structure.  Make all the modifiers methods.  Change all
callers of those methods to pass the structure.  This makes the stuck
object handling free of direct access to global game data.
2018-08-04 17:52:57 +00:00
Kp 57334255ac Simplify stuck object cleanup 2018-08-04 17:52:57 +00:00
Kp 0fd7e0e4ce Pass context arrays to WALL_IS_DOORWAY 2018-06-24 05:06:15 +00:00
Kp 0c3e99f14c Split side uses based on shared vs unique 2018-06-24 05:06:15 +00:00
Kp 88832e3679 Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
Kp 73d92bb509 Make wclip::num_frames uint16_t 2017-06-17 23:05:16 +00:00
Kp 430f7832aa Move valptridx factories into array_managed_type 2017-06-10 03:31:03 +00:00
Kp 45d7c6da65 Fix check_header_includes=1 wall.h 2017-02-19 19:33:36 +00:00
Kp fa1f8488f0 Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
Kp 1f434f98ad Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
Kp 6226e5fbbf Remove obsolete operator-(wall *, array<wall, N> &) 2016-11-26 22:51:49 +00:00
Kp cb1410dd95 Use valptridx for CloakingWalls 2016-11-19 17:24:54 +00:00
Kp 608467161b Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE 2016-04-06 03:34:13 +00:00
Kp 553b313099 Use vwallptr 2016-02-12 04:02:28 +00:00
Kp 0101f98905 Use wallnum_t in more places 2016-02-06 22:12:54 +00:00
Kp 8e86a3586d Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
Kp db9fb0ed42 Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
Kp bb41075adb Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
Kp ffd6c113ae Move fwdwall.h -> fwd-wall.h for consistency 2015-10-09 02:46:10 +00:00
Kp 15fb75c1c7 Fix check_header_includes build 2015-07-25 23:10:45 +00:00
Kp fd6ac87c25 Fix trigger_none checks 2015-04-26 20:15:50 +00:00
Kp 91d31b1952 Wrap object signature in subtype 2015-03-22 18:49:21 +00:00
Kp fd01d4c673 Reorder wall_is_doorway to favor likely results 2015-01-12 00:26:03 +00:00
Kp 44d5ae69c6 Pack wall 2015-01-12 00:26:02 +00:00
Kp 754c5342f9 Move wall declarations to fwdwall.h 2014-12-22 04:35:48 +00:00
Kp 53aa70cecb Use vsegptridx_t 2014-10-28 03:08:51 +00:00
Kp 2a63700d95 Use magic type for wall magic constants 2014-10-04 17:31:13 +00:00
Kp 53035620d5 Fix clang build of wall constants 2014-09-22 03:35:34 +00:00
Kp 9eda412dff Use symbolic constant wall_none 2014-09-21 23:05:14 +00:00
Kp 703f60ac3f Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
Kp 02e2e77ee6 Tighten processing of WALL_IS_DOORWAY flags 2014-09-06 22:26:11 +00:00
Kp 6af1b910df Short circuit ambient_mark_bfs test for child segments 2014-09-04 02:24:54 +00:00
Kp b95759aecc Propagate use of objptridx 2014-08-23 23:53:56 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp bd1c6d8c5d Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
Kp f6631ce742 Unpack various structures
Prohibit conversion to void* to avoid accidental use with memcpy
2014-06-21 23:56:27 +00:00
Kp 78143eb045 Read walls carefully 2014-06-21 23:56:27 +00:00
Kp 993f778e61 Write active_door carefully 2014-06-20 02:59:53 +00:00
Kp 5af9e8d5b2 Use array<> for ActiveDoors 2014-06-20 02:59:53 +00:00
Kp 2e95d8c0a8 Use array<> for Walls 2014-06-20 02:59:53 +00:00
Kp 176525cf71 Read cloaking_wall structures carefully 2014-06-20 02:59:53 +00:00