zicodxx
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c1e4e9c3d7
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Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu
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2011-02-14 22:27:02 +01:00 |
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zicodxx
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69e3954d20
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In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
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2010-03-25 23:37:19 +00:00 |
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kreatordxx
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8106bcc492
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Put parameters in functions from do_briefing_screens to show_briefing in 'briefing' struct, to make briefing a window in future
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2010-03-09 04:59:14 +00:00 |
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kreatordxx
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d7048c7664
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Make titles.c more similar between D1X and D2X
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2010-03-01 07:27:51 +00:00 |
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kreatordxx
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0866c3c66c
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Add BALDGUY cheat for Mac data (see if anyone finds it ;-) )
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2008-07-15 12:50:27 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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2860b159e9
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Set default value for Game_screen_mode which is necessary if there's no config file yet; Made resolution switching more failsafe by not allowing resolutions below 320x200; Cleaned up briefings code (I hope so)
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2007-08-08 12:38:13 +00:00 |
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zicodxx
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aa82be1f22
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move order form showing to titles.c (d2x-cvs takeover)
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2006-10-02 13:50:22 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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