Kp
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5dcf833da6
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Remove useless NULL test on robot pointer
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2014-01-06 04:17:57 +00:00 |
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Kp
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9a5d0f6f09
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Use symbolic values for segment/object first/none
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2014-01-06 04:17:55 +00:00 |
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Kp
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67741cf603
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Remove unused multi_explode_robot_sub parameter killer
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2014-01-04 22:04:34 +00:00 |
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Kp
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d7d052857a
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Use bitmask for hitobj_list
Reduces sizeof(laser_info) from 392 to 80.
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2013-12-31 03:22:03 +00:00 |
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Kp
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cf5343db18
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Move ai_local into ai_static
Eliminates a global and some pointer math.
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2013-12-29 03:59:21 +00:00 |
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Kp
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4fb6990b6c
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Make Stolen_items[] a C++ array
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2013-12-22 01:53:26 +00:00 |
|
zico
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5f005baa3b
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Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
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2013-12-19 13:48:33 +01:00 |
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Kp
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022a5f8870
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Fix array overstep in collide_weapon_and_wall
This is the same mistake as fixed in ca4f9e8b30 , but in a different
function.
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2013-12-19 03:31:24 +00:00 |
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Kp
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c3dd634cce
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Remove unused flag OF_HARMLESS
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2013-12-07 18:41:35 +00:00 |
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Kp
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320d22aae1
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Move similar/main/collide.c -> similar/main/collide.cpp
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2013-12-06 03:27:30 +00:00 |
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