Kp
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a4068234b4
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
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Kp
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3edbfa2c90
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Normalize comments and whitespace to match D2X
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2013-02-25 02:00:02 +00:00 |
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zicodxx
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0df40b1e77
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Use enum for object types, powerup types, weapon types
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2012-09-02 00:23:38 +02:00 |
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zicodxx
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6fdf44035e
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Added new priority level for MDATA packets to also send them ASAP without the need for an ACK; Streamlined sending multibot and fire packets and on the way artificially and automatically scaling fire rates, energy/ammo usage and damage of weapons in Multiplayer to decrease traffic easy way without changing the Gameplay
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2011-09-15 10:45:45 +02:00 |
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zicodxx
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ffc73ed4f2
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Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
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2010-12-11 00:18:03 +01:00 |
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kreatordxx
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322db66f11
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Make gamecntl.c more similar between D1X and D2X
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2010-03-31 06:19:37 +00:00 |
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zicodxx
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bf23430dd7
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If Shareware content is used, fallback to original Smart behaviour since Shareware content has no own definition for Bot-related Smarts
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2010-03-04 22:43:37 +00:00 |
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kreatordxx
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d5cf0dd85b
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Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build
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2010-02-07 07:28:49 +00:00 |
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zicodxx
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285da809a8
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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