zicodxx
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6e0ea332de
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Removed D1X implementation of multiplayer powerup capping and added D2X code to replace this (UDP-only); Added a bunch of D2X code for general and multiplayer powerup dropping to make codes more consistent to each other; Removed MULTI_PROTO_D1X_VER and MULTI_PROTO_D1X_MINOR defines since they are not needed anymore
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2011-01-14 14:29:36 +01:00 |
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Chris Taylor
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80597ad64f
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Fix compile errors introduced when merging
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2011-01-14 17:49:33 +08:00 |
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Chris Taylor
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2bd3385abd
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For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
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2011-01-13 12:36:19 +08:00 |
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zicodxx
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010f7fb6d6
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Fixed Menu setting for AllowedItems which was broken due to changed return value of newmenu_do1
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2011-01-11 01:25:47 +01:00 |
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zicodxx
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340aa84298
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Reverted most of the last commit - didn't work well when timer was updated too frequently
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2011-01-11 00:37:38 +01:00 |
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zicodxx
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b76daeb8a8
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In timer_update() use i2f and fixdiv for SDL_GetTicks() to get more accurate values to F64_RunTime; Added rollover check for SDL_GetTicks() to timer_delay2()
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2011-01-10 22:59:00 +01:00 |
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zicodxx
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35570bb2d5
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Let credits track fade out at the end of text sequence; Fixed usage for RBAPlayTracks - when playing only one track last must be equal first, not 0; In hmp_open changed data from long to int, preventing memory explosion depending on optimisation of the code
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2011-01-10 20:40:53 +01:00 |
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zicodxx
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31d17380ec
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Added different reticle types with RGBA and size settings; Apply RGBA and size to FlightSim Indicator; Added Brightness Slider to Graphics options menu; Added OpenGL usage for gr_disk
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2011-01-10 16:12:00 +01:00 |
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zicodxx
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7305f3d51e
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Mousebutton assigned to CYCLE SECONADARY was actually calling CYCLE PRIMARY
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2011-01-09 19:45:09 +01:00 |
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zicodxx
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8bda08ed7f
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Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function
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2011-01-09 17:51:45 +01:00 |
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zicodxx
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10e4fc3274
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Fix for rev959: my_pnum must be defined static
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2011-01-09 17:09:26 +01:00 |
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zicodxx
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38df3322e3
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Set max UDP packet size to 1024 again (seems some configuration DO have problems with larger packets after all)
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2011-01-09 14:19:00 +01:00 |
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zicodxx
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f0d75e5689
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Draw FlightSim Reticle on Automap display, too
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2011-01-06 14:56:12 +01:00 |
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zicodxx
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28bf026158
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Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag
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2011-01-06 12:43:55 +01:00 |
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zicodxx
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6d665fbb10
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Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature
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2011-01-04 11:43:30 +01:00 |
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zicodxx
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182fa63ea8
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More consistency in SConstruct command-line variables; Added automatic Endianess-checker; Set target to 'd1x-rebirth' no matter if OpenGL or not
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2011-01-03 11:42:50 +01:00 |
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zicodxx
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8c75bd0957
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Added feature to disable D2-style Prox. Bomb Gauge; Moved NoRedundancy and MultiMessages toggles from GameArg to PlayerCfg to be set via Misc Options
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2011-01-03 02:01:09 +01:00 |
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zicodxx
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919470db2f
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Added Cycle Primary/Secondary to the config panels for keyboard and joystick like in D2X-Rebirth and store them in the designated key/button arrays; Added Cycle Primary/Secondary for Mouse which makes wheel axis cycling unnecessary and also let Weapon Keys be assigned to a Mouse button; If GameArg.NoStickyKeys do flush these keys so they can be used as normal game keys - otherwise ban them; Fixed crash when reassigning mouse button greater than 3; Joystick/Mouse function taking button as argument now check for sanity of this value so they can safely be used in kconfig code and deal with unassigned key values
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2011-01-03 01:08:52 +01:00 |
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zicodxx
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80cf3fd308
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Introduced function key_ismodlck to get the status of modifier keys or sticky keys; Let sticky keys survive flush so we can accurately use their real states; Added key repeating via SDL; Depending on status of KEY_NUMLOCK keypad will either be used as numerical or arrow input in menus
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2011-01-02 18:07:37 +01:00 |
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zicodxx
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70bf7e8694
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Mouse wheel now can scroll through menu/listbox items; Right mouse button closes a menu (without the need of these ugly close boxes); Also added mouse-closing capabilities to credits, scores and kconfig menus; While being in UDP Netgames list, override keycode at PAGEUP/DOWN keypress to only flip pages without modifying citem also added messagebox showing TXT_INVALID_CHOICE when invalid netgame was chosen
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2011-01-02 12:25:43 +01:00 |
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zicodxx
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21adec7f5c
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Fixed glitch in scroll arrow position; Added newmenu_scroll which can scroll through all kind is menu structures including automatically handling NM_TYPE_TEXT items as well as automatically updating scroll_offset; PageUp/Down now scrolls by 10 items, Home/end will select first/last/items of menu creating consistency to listbox behaviour; Fit text for GrabInput to be more understandable
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2010-12-30 23:36:35 +01:00 |
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zicodxx
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05236e9c45
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Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
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2010-12-28 19:11:06 +01:00 |
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Chris Taylor
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54fea43e07
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Make the keypad info display into a window
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2010-12-28 12:27:34 +08:00 |
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zicodxx
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6ccbb83a88
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Disabling IPv6 support for OS X since in Snow Leopard it's buggy, making all Multiplayer pretty much impossible - re-activating soon as proper patches from Apple are in sight
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2010-12-24 10:06:03 +01:00 |
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Chris Taylor
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0557c8bb43
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Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X
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2010-12-24 12:26:24 +08:00 |
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zicodxx
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e15bd60656
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Align timer_delay for credits so the song (midi or redbook) should at least be heard once
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2010-12-23 23:38:27 +01:00 |
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zicodxx
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9f138fbf2a
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Reworked object sending/receiving to work without unnecessary type casting and a bit less error prone; Also increased UDP max packet size to 2048 so we can send 7 objects per frame
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2010-12-23 22:42:06 +01:00 |
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Chris Taylor
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da06d9889e
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Put event_process() in ui_mega_process(), hopefully getting editor to (mostly) work (not on Mac yet)
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2010-12-22 22:13:33 +08:00 |
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Chris Taylor
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2effee8a4f
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Fix warning for deliberate GameTime64 wrap; uncomment multi_object_to_object_rw and multi_object_rw_to_object prototypes
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2010-12-22 21:58:34 +08:00 |
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zicodxx
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401a546bb2
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in IPv6 builds also send regular broadcast packets to get games found via LAN between IPv4 clients/systems and IPv6 clients/systems; rather than identifying (lite_info) games via IP use randomly generated GameID and game name to prevent duplicated coming from IPv6 builds
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2010-12-22 14:53:23 +01:00 |
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zicodxx
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858aa603e6
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added hitobj_list to struct laser_info to get a bit cleaner code
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2010-12-22 10:41:15 +01:00 |
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Chris Taylor
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e9fba443ef
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Fix warning for deliberate GameTime64 wrap; uncomment multi_object_to_object_rw and multi_object_rw_to_object prototypes
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2010-12-22 17:38:52 +08:00 |
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Chris Taylor
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4f6199f40a
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Use game_init_render_buffers for editor (for now), fixing crash
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2010-12-22 17:21:32 +08:00 |
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zicodxx
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4b265301a0
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Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
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2010-12-22 01:17:49 +01:00 |
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zicodxx
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c75cd30d84
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In window_close() prev window did not get EVENT_WINDOW_ACTIVATED but the recent closed window got it causing previous window not being activated anymore and a bunch of memory errors
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2010-12-22 01:11:11 +01:00 |
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zicodxx
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ffc73ed4f2
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Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
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2010-12-11 00:18:03 +01:00 |
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Chris Taylor
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84bf981a06
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Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though)
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2010-12-05 20:33:25 +08:00 |
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zicodxx
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82053d1bd8
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Changed another WIN32 to _WIN32 to avoid accidentially compiling with WORDS_BIGENDIAN when using VisualC
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2010-12-04 21:58:59 +01:00 |
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zicodxx
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970fd72eae
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When calling do_game_pause do not allocate msg in Game mod GM_MULTI as it's not used nor freed
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2010-12-04 16:51:40 +01:00 |
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Chris Taylor
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f4ec76d74d
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When setting a bogus sound in gamedata_read_tbl, don't let piggy_close free it. Fixes freeing of non-malloc'd pointer for PC shareware data
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2010-12-04 13:44:09 +08:00 |
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zicodxx
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f0c4d80f48
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Made resent_delay for net_udp_noloss_process_queue() a bit longer depending on the player's ping
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2010-12-03 01:09:22 +01:00 |
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zicodxx
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822ffc543f
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When Quitting is called in standard_handler disable Autodemo if active
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2010-11-30 23:44:47 +01:00 |
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Chris Taylor
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287172c3f2
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Change Mac OS X 'Development' SDK to the built-in one to get rid of depreciated 'ShowCursor' warning
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2010-12-01 00:06:30 +08:00 |
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Chris Taylor
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c34763b070
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Turn fullscreen off when showing a messagebox for Mac; move songs_play_song(SONG_TITLE) from inferno.c to titles.c
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2010-11-30 23:40:27 +08:00 |
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zicodxx
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427fb6d6b5
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Add support for Windows native error/warning boxes; Only print to stdout on Linux/other *nix; Fixed redundant printing of Error and Warning via stdout
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2010-11-30 13:46:10 +01:00 |
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zicodxx
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bb0391467e
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Little fixes for rev939 - changed definition from WIN32 to _WIN32, added little hack for incorrectly set HMP loop in Descent2-version of descent.hmp
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2010-11-30 12:19:41 +01:00 |
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zicodxx
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ce2fb8db90
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Large improvement for _WIN32 native MIDI code by TURRICAN0: supprt for HMP track loop, seamless song looping, GS reset, pausing/resuming midi, volume control for each MIDI channel; Set GameArg.SndDisableSdlMixer automatically if compiled without SDL_mixer support; On _WIN32 play HMP natively again
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2010-11-28 16:49:32 +01:00 |
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zicodxx
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0c9a9f4d62
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Added missing brackets gone missing in r936
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2010-11-28 16:07:39 +01:00 |
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zicodxx
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0c10299a5f
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Fix for r936 - re-added playing titles song when titles are about to show
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2010-11-28 15:50:50 +01:00 |
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Chris Taylor
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be82a68e77
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Add support for OS native error/warning boxes, only implemented for Mac for now
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2010-11-28 20:02:38 +08:00 |
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