zicodxx
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6a00504d89
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Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros
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2009-11-29 16:46:13 +00:00 |
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zicodxx
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dbf4d55839
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Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
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2009-11-24 09:48:53 +00:00 |
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kreatordxx
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d7e33667bf
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Make the game screen into a \'window\', handling events through event_process
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2009-08-10 10:47:17 +00:00 |
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kreatordxx
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16f615c6ff
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
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zicodxx
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85b086c0ef
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Abstracting networking protocols - Step 3: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup - Next up: Implementing new UDP layer
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2009-04-09 07:41:30 +00:00 |
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zicodxx
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0c36fecb42
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Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup
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2009-03-20 12:10:38 +00:00 |
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zicodxx
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0fc0fff7f1
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Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
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2009-03-04 21:04:43 +00:00 |
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zicodxx
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ecbcec78d3
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Fixed connect-state mess in order of kmatrix flow
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2009-02-08 12:49:27 +00:00 |
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zicodxx
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39ce196542
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Removed MULIT_POS_* hanldings as these signals are not created anymore
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2009-02-02 10:56:12 +00:00 |
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kiplingw
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70fd9452f1
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Added: Better support for non-free compiler... (patch from Damjan Cvetko <zobo@lana.krneki.org>)
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2009-01-14 19:54:45 +00:00 |
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zicodxx
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73dd8e0962
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Added /KillReactor command to blow up the reactor in Multiplayer games
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2008-12-12 15:57:00 +00:00 |
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zicodxx
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39b54f1686
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Added /KillReactor command to blow up the reactor in Multiplayer games
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2008-12-12 15:53:13 +00:00 |
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zicodxx
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076e466009
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Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize
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2008-11-17 23:38:43 +00:00 |
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zicodxx
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ab0524f95b
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Always use printable UNICODE characters for the key_handler and included routine to assign key symbols to UNICODE so we get an equivalent of a Key-Released state which we need for the Keyboard buffer; Removed the shifted_ascii_value field from key_props and stored all usable characters in seperate rows; Improves Text input and makes keyboard mapping independent from keyboard layout without breaking any compability
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2008-10-31 16:57:36 +00:00 |
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zicodxx
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a7cc0c79ec
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Fixed handling for multi_quit_game; Always keep setting -1 for ping table entry of current player so just not to use any previous entry
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2008-10-23 09:17:54 +00:00 |
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zicodxx
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63d2c4a2cf
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Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
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2008-09-30 00:07:07 +00:00 |
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zicodxx
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a36ee745bd
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Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
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2008-06-11 21:18:50 +00:00 |
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kreatordxx
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dfdea820dc
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fix remaining endian bugs in network code, now it works on the Mac
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2008-05-16 11:20:33 +00:00 |
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zicodxx
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a356b4351d
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Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:11:30 +00:00 |
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zicodxx
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91e2934ca1
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Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:02:01 +00:00 |
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zicodxx
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24d1cf52f6
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
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zicodxx
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a172315d4a
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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zicodxx
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8eb5c965d2
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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zicodxx
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091526789e
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Added BigEndian-related multiplayer/network code (unfinished); Re-Added IPX Socket option to Host menu for IPX games; Removed ForceVersionCheck global - conditions with driver->type; Merged netmisc.* and netpkt.*; Handling host disconnect for UDP games in network.c
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2008-01-08 16:33:19 +00:00 |
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kreatordxx
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588d1b000a
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rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
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2008-01-02 03:37:13 +00:00 |
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zicodxx
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285da809a8
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
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zicodxx
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4f399bbfea
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Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
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2007-10-31 00:49:24 +00:00 |
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zicodxx
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487c6fa0e2
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Implemented -use_players_dir
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2007-09-28 15:14:09 +00:00 |
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zicodxx
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636b244f53
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Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions
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2007-09-26 18:30:48 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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dc1e0d5e65
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Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen
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2007-09-13 10:08:47 +00:00 |
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zicodxx
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5f78602f1b
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Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
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2007-09-08 11:11:41 +00:00 |
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zicodxx
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bbf30c223c
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Removed handicapping remnants, Removed -msgcolorlevel, color names in Multi-messages to Player- or Team-color
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2007-09-05 17:31:05 +00:00 |
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zicodxx
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74a03f70ff
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Fixed embedded color strings
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2007-09-03 11:21:00 +00:00 |
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zicodxx
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b7c2e1cfa4
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Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
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2007-08-25 23:35:19 +00:00 |
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zicodxx
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21eee38432
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actually submitting memleak fix which should have gone in last revision
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2007-08-09 14:43:56 +00:00 |
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zicodxx
|
38b9f13bef
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Some debugging-related cleanups, Fixed memleak
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2007-08-09 14:29:53 +00:00 |
|
zicodxx
|
e8771e7d0e
|
FindArg cleanup; Removed remnants of Observer-mode
|
2007-07-18 21:36:53 +00:00 |
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zicodxx
|
38cde9ec87
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
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zicodxx
|
86c18a63c3
|
fixed a bunch of compiler warnings
|
2007-06-11 09:06:14 +00:00 |
|
zicodxx
|
0200658155
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forbid % to read into multi messages to not mess up the string
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2007-04-15 16:33:04 +00:00 |
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zicodxx
|
6b84e27046
|
removed d_delay, now using timer_delay as wrapper for SDL_Delay
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2007-03-25 21:00:14 +00:00 |
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zicodxx
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cf7b2348f7
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cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot/-demo argument
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2006-10-18 12:52:56 +00:00 |
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zicodxx
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d64c3d1023
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
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zicodxx
|
cde0244a09
|
initial import
|
2006-03-20 16:43:15 +00:00 |
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