zicodxx
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1efc38b725
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not apply weapon box fadings if Gauge_hud_mode; no call for hud_show_weapons_mode1 and hud_show_weapons_mode2 in secondardy if Missile_view
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2006-03-27 18:49:09 +00:00 |
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zicodxx
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7e7995b8c7
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new interpolate function for demos; changed call for d_delay to nice demo playback; code cleanup and reformatting
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2006-03-27 17:38:11 +00:00 |
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zicodxx
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8468c7eeef
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fix to show white instead of black background for semi-transparent briefing bitmaps; code cleanup and reformatting
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2006-03-27 15:23:53 +00:00 |
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zicodxx
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98cf9981ed
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adjusted ROW_SPACING and NUM_LINES; code cleanup and formatting
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2006-03-26 13:50:17 +00:00 |
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zicodxx
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79b00c7f99
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rewritten credits scroll function; code formatting
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2006-03-26 13:49:32 +00:00 |
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zicodxx
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e8ff0a2dd5
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:01:57 +00:00 |
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zicodxx
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dc63a0f373
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:00:25 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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