Kp
|
9de54cfa74
|
Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
if line == cxxguard:
guard = 1
continue
if guard:
if line == 'extern "C" {\n':
guard = 2
continue
if line == '}\n':
guard = 0
continue
if guard == 2:
assert(line == '#endif\n')
guard = 0
print cxxguard,
continue
print line,
|
2013-12-06 03:35:32 +00:00 |
|
Kp
|
18aea17f9e
|
Move */main/fireball.c -> similar/main/fireball.c
|
2013-12-02 00:21:31 +00:00 |
|
Kp
|
6e6b480082
|
Use enum for weapon types
|
2013-11-02 04:26:51 +00:00 |
|
Kp
|
6fc8d110f3
|
Only give secondaries that exist
|
2013-11-02 04:25:33 +00:00 |
|
Kp
|
58958e091b
|
Only give primaries that exist
|
2013-11-02 04:24:14 +00:00 |
|
Kp
|
d656bd4115
|
Move similar/main/game.c -> similar/main/game.cpp
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
b4107e6526
|
Remove duplicate declarations
|
2013-10-03 03:11:52 +00:00 |
|
Kp
|
c58c4e4d06
|
Move declarations to headers
|
2013-10-03 03:11:52 +00:00 |
|
Kp
|
1b4169b0d0
|
Move */main/powerup.c -> similar/main/powerup.c
|
2013-10-02 02:51:25 +00:00 |
|
Kp
|
9e3fb796e1
|
Use helper for comparing to proximity bomb index
|
2013-09-21 23:19:38 +00:00 |
|
Kp
|
6e1d9f1f0c
|
Add helper to test for weapons that use vulcan ammo
|
2013-09-20 23:12:51 +00:00 |
|
zico
|
a527348681
|
Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
|
2013-08-09 17:21:03 +02:00 |
|
Kp
|
4187648621
|
Remove redundant/obsolete declarations
|
2013-07-21 21:55:00 +00:00 |
|
Kp
|
e41fa25905
|
Make weapon.h usable in common source files
|
2013-07-21 18:15:20 +00:00 |
|
Kp
|
6c9c87e27c
|
Move */main/weapon.h -> common/main/weapon.h
|
2013-07-20 16:40:08 +00:00 |
|