Kp
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bd1c6d8c5d
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Reduce header includes of physfsx.h
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2014-07-22 23:48:23 +00:00 |
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Kp
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44d1924e96
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
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Matt Vandermeulen
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28f307eb85
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Fixes #5 - Byteswap header renamed to byteutil, plus sed magic
[Kp: switch to #pragma for byteutil.h]
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2014-07-03 02:03:08 +00:00 |
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zico
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ad7cb106bc
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
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Kp
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3bf16e57dc
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Remove PHYSFSX_gets, PHYSFSX_readString
They do not check for a buffer overflow.
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2013-12-20 03:16:46 +00:00 |
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Kp
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86a88bedbd
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Use enum for CockpitMode
This makes the debugger output nicer.
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2013-12-20 03:14:16 +00:00 |
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zico
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2e407fa5a8
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Removed short packets and added segment number to quaternion structure
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2013-12-09 14:00:23 +01:00 |
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Kp
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322c61ef01
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Remove use of heap-based splitword
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2013-12-08 21:43:53 +00:00 |
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Kp
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0c712921b7
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Simplify string search in playsave.cpp
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2013-12-08 21:43:52 +00:00 |
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Kp
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b7fe431979
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Use RAII for playsave strings
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2013-12-08 21:02:10 +00:00 |
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Kp
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a2cec5d71f
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Switch PHYSFSX_fgets to auto-sized variant where possible
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2013-12-07 18:39:19 +00:00 |
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Kp
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2665abfb4b
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Only write player file if new highest level is higher than old
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2013-11-24 23:50:43 +00:00 |
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Kp
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c84ef6ac84
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Add whitespace to fix rainbow parentheses
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2013-11-24 23:50:43 +00:00 |
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Kp
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23681b5143
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Move similar/main/playsave.c -> similar/main/playsave.cpp
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2012-11-11 22:12:51 +00:00 |
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