Commit graph

19 commits

Author SHA1 Message Date
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp 094dfbf3d4 Reduce header inclusions 2013-12-31 03:22:03 +00:00
Kp 073f00974a Eliminate uses of the typedef struct X { ... } X; pattern
C++ does not require this pattern.

import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
	m = to.match(line)
	if m:
		osn = m.group(1)
		print 'struct %s\n{' % osn
		continue
	if osn:
		m = tc.match(line)
		if m:
			csn = m.group(2)
			if osn == csn:
				print '}%s;' % m.group(1)
				osn = None
				continue
			else:
				osn = None
	print line,
2013-12-28 22:48:07 +00:00
Kp 9de54cfa74 Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
	if line == cxxguard:
		guard = 1
		continue
	if guard:
		if line == 'extern "C" {\n':
			guard = 2
			continue
		if line == '}\n':
			guard = 0
			continue
		if guard == 2:
			assert(line == '#endif\n')
			guard = 0
			print cxxguard,
			continue
	print line,
2013-12-06 03:35:32 +00:00
Kp 18aea17f9e Move */main/fireball.c -> similar/main/fireball.c 2013-12-02 00:21:31 +00:00
Kp 6e6b480082 Use enum for weapon types 2013-11-02 04:26:51 +00:00
Kp 6fc8d110f3 Only give secondaries that exist 2013-11-02 04:25:33 +00:00
Kp 58958e091b Only give primaries that exist 2013-11-02 04:24:14 +00:00
Kp d656bd4115 Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
Kp b4107e6526 Remove duplicate declarations 2013-10-03 03:11:52 +00:00
Kp c58c4e4d06 Move declarations to headers 2013-10-03 03:11:52 +00:00
Kp 1b4169b0d0 Move */main/powerup.c -> similar/main/powerup.c 2013-10-02 02:51:25 +00:00
Kp 9e3fb796e1 Use helper for comparing to proximity bomb index 2013-09-21 23:19:38 +00:00
Kp 6e1d9f1f0c Add helper to test for weapons that use vulcan ammo 2013-09-20 23:12:51 +00:00
zico a527348681 Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X 2013-08-09 17:21:03 +02:00
Kp 4187648621 Remove redundant/obsolete declarations 2013-07-21 21:55:00 +00:00
Kp e41fa25905 Make weapon.h usable in common source files 2013-07-21 18:15:20 +00:00
Kp 6c9c87e27c Move */main/weapon.h -> common/main/weapon.h 2013-07-20 16:40:08 +00:00
Renamed from d2x-rebirth/main/weapon.h (Browse further)