zicodxx
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6391e10c83
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If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
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2007-08-28 00:01:25 +00:00 |
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zicodxx
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2434d100a8
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FindArg cleanup - GL-Debug and SDL arguments
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2007-07-23 18:13:49 +00:00 |
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zicodxx
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8e2aa8ea2a
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
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29ef28bef3
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Cleaned up more FindArg's - (most important) OpenGL Options
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2007-07-15 21:22:07 +00:00 |
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zicodxx
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a2a6959d39
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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zicodxx
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b7f02568c0
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fixed more compiler warnings
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2007-06-11 15:54:09 +00:00 |
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zicodxx
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5bcb0e1ed5
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introduced new bitmap flag to draw cockpit bitmap with transparency; draw transparent cockpit bitmap over gauges to make it more pixel-correct; code cleanups
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2007-06-10 16:21:53 +00:00 |
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kreatordxx
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0de587cadf
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make sure gl functions are not called before OpenGL is initialised, when fullscreen switching
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2007-05-23 11:34:53 +00:00 |
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zicodxx
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d758d1bda6
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update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback
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2007-05-09 09:44:45 +00:00 |
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kreatordxx
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55bd12c349
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remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
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zicodxx
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b41a8a437a
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Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
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2007-03-22 11:32:22 +00:00 |
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kreatordxx
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21c844b377
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remove final remnants of VR_current_page and VRF_USE_PAGING, also allowing -nodoublebuffer switch for all platforms. Fix single buffering for d2xgl
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2007-03-21 12:35:35 +00:00 |
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kreatordxx
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751cbe1a91
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add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
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2007-03-21 11:32:33 +00:00 |
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zicodxx
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7c9f8bf7fe
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set MENU_SCREEN_MODE at init to set movie according to -menu parameter and also prevent unnecessary screen changes
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2007-02-09 12:38:21 +00:00 |
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zicodxx
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f9788e5b5f
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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d4de0c28d3
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write screenshots to subdirectory
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2007-01-25 10:30:33 +00:00 |
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zicodxx
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a58dc03bab
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special WINDOWS fixes and cleanups, corrected automated UDP broadcast
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2007-01-22 10:40:14 +00:00 |
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zicodxx
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8382861962
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gr_upixelc now able to scale pixels to current resolution
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2007-01-19 19:52:11 +00:00 |
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kreatordxx
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72a4f98889
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allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory
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2006-12-29 09:50:21 +00:00 |
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kreatordxx
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ae2621d33b
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use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS)
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2006-12-24 01:49:43 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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zicodxx
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8cc35e82c7
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command-line to set glScissor off if needed
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2006-11-02 01:24:10 +00:00 |
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zicodxx
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d350a6b244
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make write_bmp use PhysFS
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2006-10-19 09:38:07 +00:00 |
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zicodxx
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fd2090c761
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fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
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2006-10-15 12:26:13 +00:00 |
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zicodxx
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a38b0674b4
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once again better restricion for glClear while screen change
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2006-10-13 09:58:31 +00:00 |
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zicodxx
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5510ef2d44
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switching SDL gammaramp off by default because uses too much CPU
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2006-10-12 09:55:32 +00:00 |
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zicodxx
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18974b921a
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re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
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2006-10-10 23:42:33 +00:00 |
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zicodxx
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9967ade7fb
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windows-related ogl code cleanups
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2006-10-10 14:57:10 +00:00 |
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zicodxx
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a1dcf39e3b
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if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
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2006-10-10 09:53:58 +00:00 |
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zicodxx
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fd609ae169
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introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
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2006-10-09 21:44:24 +00:00 |
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zicodxx
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fb5445e09a
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print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
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2006-10-08 23:19:46 +00:00 |
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zicodxx
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f841d7a5a3
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compiler related changes (thanks to Chris Taylor)
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2006-10-02 14:36:19 +00:00 |
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zicodxx
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a86ae94762
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scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again
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2006-09-29 00:57:57 +00:00 |
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zicodxx
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6bec053b4b
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
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zicodxx
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1081f38953
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added variable aspect function, changed cmd-help, changed ini file
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2006-05-06 09:44:44 +00:00 |
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zicodxx
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7a26d08501
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removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build
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2006-04-14 20:28:44 +00:00 |
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zicodxx
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4664ea8bea
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added 16to10 support
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2006-04-08 18:54:35 +00:00 |
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zicodxx
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2d1c7c02d7
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added widescreen aspect with command-line option for SDL and OGL build
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2006-04-03 21:16:40 +00:00 |
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zicodxx
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767ad29e19
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set ogl_setgammaramp_ok to 0. no use of SDL_SetGammaRamp anymore, that would flash the whole screen
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2006-03-28 12:04:16 +00:00 |
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zicodxx
|
b94413b91b
|
initial import
|
2006-03-20 17:12:09 +00:00 |
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