Kp
|
b683b4cc68
|
Scope weapon type
|
2015-12-03 03:26:49 +00:00 |
|
Kp
|
bb41075adb
|
Add preprocessor guards around types that vary by game
|
2015-11-26 02:56:55 +00:00 |
|
Kp
|
533f1cb3bb
|
Qualify references to primary weapons
|
2015-10-18 21:01:18 +00:00 |
|
Kp
|
2196008178
|
Move fwdobject.h -> fwd-object.h for consistency
|
2015-10-10 03:44:14 +00:00 |
|
Kp
|
36c52f7437
|
Reduce pointer->int->pointer conversions for thief
|
2015-10-10 03:44:14 +00:00 |
|
Kp
|
9df40a86cb
|
Use uint8 for secondary ammo counts
Maximum non-cheating is 40 missiles, which fits in a signed 8 bit value.
Maximum cheating is 200 missiles, which fits in an unsigned 8 bit value.
|
2015-10-03 17:17:49 +00:00 |
|
Kp
|
b626ca67e7
|
Combine game-specific preprocessor blocks
Change:
#ifdef D1
x;
#endif
...
#ifdef D1
y;
#endif
to:
#ifdef D1
x;
y;
#endif
...
|
2015-09-19 23:04:35 +00:00 |
|
Kp
|
946048c54b
|
Move valptridx subtypes to individual fwd headers
|
2015-08-22 20:43:04 +00:00 |
|
Kp
|
70c4cc87ab
|
Use forward-declaration header for weapon.h
|
2015-07-25 23:10:45 +00:00 |
|