Kp
aa890e5d29
Pass only valptr_t to fuelcen_delete
2015-07-12 01:04:18 +00:00
Kp
1248f9a474
Pass only vobjptr_t to obj_detach_one
2015-07-12 01:04:18 +00:00
Kp
a8fadce19f
Pass only vobjptr_t to obj_unlink
2015-07-12 01:04:17 +00:00
Kp
e54b550c59
Pass only vobjptr_t to multi_reset_player_object
2015-07-12 01:04:17 +00:00
Kp
c10e580453
Optimize check_poke
...
Callers care only for zero vs. non-zero. Return (sidemask & (1 <<
side)) to skip the test and reload to constant 1.
2015-07-12 01:04:17 +00:00
Kp
8e5bf66b5f
Optimize is_door_free
...
Skip finding the connecting side if the first side is blocked.
2015-07-12 01:04:17 +00:00
Kp
f7c6462631
Pass vcobjptr_t to check_poke
2015-07-12 01:04:17 +00:00
Kp
1b6999ff4d
Switch get_seg_masks from vcsegptridx_t to vcsegptr_t
...
The index component is not needed.
2015-07-12 01:04:17 +00:00
Kp
f20892e24f
Remove write-only PlayerSegment
2015-07-10 03:22:27 +00:00
Kp
0df3209fad
Remove unused energy center capacity tracking
2015-07-10 03:22:26 +00:00
Kp
8eab601e44
Make digi_sync_sounds objp const
2015-07-10 03:22:26 +00:00
Kp
4a742e3fc4
Parenthesize static_assert expression
...
When static_assert is a macro, it must have two arguments as seen by the
preprocessor. Add an identity mapping to the native case to enforce
this, and fix up all the sites that break with the new rule.
2015-07-09 03:12:45 +00:00
Kp
82410f4a8c
Treat death by reactor as a suicide
2015-07-05 22:06:12 +00:00
Kp
3ce967ac3d
Adjust kill goal progress on suicide
...
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/94 >
2015-07-05 22:06:12 +00:00
Kp
fe360b18e3
Implement secluded spawns
2015-07-04 21:01:18 +00:00
Kp
d43bbd67b1
Simplify newmenu idle
2015-07-04 21:01:17 +00:00
Kp
8f46fb3ae6
Move net_udp_more_options into class
2015-07-04 21:01:17 +00:00
Kp
c03fe30fc2
Move similar/arch/sdl/timer.cpp -> common/arch/sdl/timer.cpp
2015-07-04 21:01:17 +00:00
Kp
06b453d617
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00
Kp
f458e5ad62
Defer rule masking into helper
2015-07-02 02:37:55 +00:00
Kp
268f9649af
Fix secondary weapon text alignment
...
Fixes: 2d70cd65ea
("Cache font space results")
Reported-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/issues/112 >
2015-06-28 21:02:46 +00:00
Kp
eeb644ad6f
Require D1 cheat-unlock code before accepting cheats
2015-06-28 20:04:25 +00:00
zico
cd27af9e41
Made MULTI_POSITION and MULTI_ROBOT_POSITION use quaternion packets to increase precision of powerup drops, robot movement and their firing; Also decreased priority of the first iteration of MULTI_POSITION from 2 to 1 as the first packet does not need to be protected but just serves as a convinient excuse to flush the multi data buffer
2015-06-28 19:20:46 +02:00
Kp
241ea1722d
Cache kconfig_read_controls FrameTime
2015-06-25 02:48:43 +00:00
Kp
83f1b1414b
Cache speed_factor*FrameTime
2015-06-25 02:48:42 +00:00
Kp
882ffdebb0
Use operator?: in kconfig
2015-06-25 02:48:42 +00:00
Kp
bc3a1402b2
Reduce wasted work in kconfig
2015-06-25 02:48:42 +00:00
Kp
0c106b67f2
Make convert_raw_joy_axis static
2015-06-23 03:04:47 +00:00
Kp
108d22fc80
Avoid remultiplying netgame info y
2015-06-21 22:30:28 +00:00
Kp
8600fb9fcb
Rework rule display
2015-06-21 22:30:28 +00:00
Kp
4bcec0c578
Factor out netgame info base y
2015-06-21 22:30:27 +00:00
Kp
29aa820dc0
Only respawn when the player presses fire
...
Only respawn when the player presses a fire key/button (primary,
secondary, or flare). Only clear primary, second, flare, and bomb when
respawning. This allows dead players to use the automap or change their
camera views.
This is a necessary step to flushing only the firing inputs on respawn,
as requested by Mako88 in
<https://github.com/dxx-rebirth/dxx-rebirth/issues/104 >. Currently,
inputs are flushed again by the activation of the game window, so
respawn still flushes all inputs.
#1 0x00005555555cee19 in game_flush_inputs () at similar/main/game.cpp:374
#2 game_handler (event=...) at similar/main/game.cpp:1114
#3 0x0000555555576113 in window_send_event (wind=..., event=...) at common/arch/sdl/window.cpp:208
#4 0x000055555557627b in WINDOW_SEND_EVENT (file=0x5555556dc126 "common/arch/sdl/window.cpp", e=0x5555556dc141 "EVENT_WINDOW_ACTIVATED", line=179, event=..., w=...) at common/include/window.h:111
#5 window_set_visible (w=..., visible=visible@entry=1) at common/arch/sdl/window.cpp:179
#6 0x00005555555e90f5 in window_set_visible (visible=1, wind=<optimized out>) at common/include/window.h:90
#7 DoPlayerDead () at similar/main/gameseq.cpp:1479
#8 0x000055555563ed65 in dead_player_frame () at similar/main/object.cpp:1486
#9 0x00005555555cf4df in GameProcessFrame () at similar/main/game.cpp:1329
#10 game_handler (event=...) at similar/main/game.cpp:1157
2015-06-20 16:16:43 +00:00
Kp
968cdbecf4
Add non-aborting UserError for user-caused fatal errors
2015-06-16 03:15:40 +00:00
Kp
2a62fa7d78
Make Spawn invulnerability a slider in 0s-4s
2015-06-13 22:42:22 +00:00
Kp
a64a08fd6c
Raise kill goal limit to 100
2015-06-13 22:42:22 +00:00
Kp
e3308be8b9
Cache font LINE_SPACING
2015-06-13 22:42:22 +00:00
Kp
fc730cb6b0
Cache multi_do_light side array
2015-06-13 22:42:22 +00:00
Kp
c72a3a9b11
Make Stuck_objects static
2015-06-13 22:42:21 +00:00
Kp
3905f1a668
Enable -Wcast-qual
2015-06-13 22:42:21 +00:00
Kp
c8ce2c32de
Simplify extract_shortpos_little
2015-06-13 22:42:21 +00:00
Kp
1dc0e24f30
Propagate swap_bytes argument for create_shortpos
...
In every case but one, create_shortpos was called with a constant flag
equal to words_bigendian. The demo system called it with a constant 0.
Split create_shortpos into create_shortpos_little and
create_shortpos_native. Use create_shortpos_native for the demo system,
and create_shortpos_little everywhere else.
2015-06-13 22:42:21 +00:00
Kp
ce72014e2e
Always parse WORDS_BIGENDIAN and !WORDS_BIGENDIAN
2015-06-13 22:42:21 +00:00
Kp
215e2dca81
Remove unused libpng support
...
HAVE_LIBPNG has not been set since 2004 when
3325c0b52b
("remove old OSX bundle stuff")
commented out the autoconf check to set it.
2015-06-13 22:42:21 +00:00
Kp
2d70cd65ea
Cache font space results
2015-06-13 22:42:20 +00:00
Kp
78f6dc29a6
Cache font scale Y float
2015-06-13 22:42:20 +00:00
Kp
5573ed6bea
Cache font scale X float
2015-06-13 22:42:20 +00:00
Kp
404e7e1d63
Shorten kmatrix_redraw
2015-06-13 22:42:20 +00:00
Kp
f788de2e9f
Avoid repeated strlen while truncating gauge name
2015-06-13 22:42:20 +00:00
Kp
869d0ffdc5
Optimize gr_get_string_size
...
Cache cv_font.
Defer updating longest_width.
Compute line height once at the end.
2015-06-13 22:42:20 +00:00
Kp
b2887abd51
Cache globals in hud_show_cloak_invuln
2015-06-13 22:42:20 +00:00
Kp
379a2a32b7
Use operator?: for similar gr_printf in gauges
2015-06-13 22:42:19 +00:00
Kp
caf40e279e
Enable tail-call from close_wall_window
2015-06-13 22:42:19 +00:00
Kp
7b7bfe14a5
Enable tail-call to redraw_current_object
2015-06-13 22:42:19 +00:00
Kp
c1455cfea9
Use template for object page functions
2015-06-13 22:42:19 +00:00
Kp
7b1e774cb8
Hack around buggy clang constant warning
...
clang whines that static_assert(A && B) uses && with a constant operand,
but this is necessary and correct, because static_assert only takes
compile-time constant expressions. However, !!A && !!B does not warn.
Switch to !!A && !!B to silence the clang whining.
similar/main/collide.cpp:2566:63: warning: use of logical '&&' with constant operand [-Wconstant-logical-operand]
static_assert(collision_result_t<OBJ_WALL, OBJ_ROBOT>::value && collision_result_t<OBJ_ROBOT, OBJ_WALL>::value, "OBJ_WALL" " " "OBJ_ROBOT");
2015-06-13 22:42:19 +00:00
Kp
420c2adee1
Simplify editor lighting
2015-06-13 22:42:19 +00:00
Kp
fe3dae1508
Use valptr for texpage highest_valid
2015-06-13 22:42:19 +00:00
Kp
994350f752
Use valptr for state highest_valid
2015-06-13 22:42:19 +00:00
Kp
b07704ef45
Use valptr for seguvs highest_valid
2015-06-13 22:42:19 +00:00
Kp
2154f8e442
Use valptr for segment highest_valid
2015-06-13 22:42:19 +00:00
Kp
f98e884fdf
Use valptr for paging highest_valid
2015-06-13 22:42:18 +00:00
Kp
94a86326b5
Use valptr for ogl highest_valid
2015-06-13 22:42:18 +00:00
Kp
a4d3c55fe4
Use valptr for object highest_valid
2015-06-13 22:42:18 +00:00
Kp
ac5d5b879a
Use valptr for newdemo highest_valid
2015-06-13 22:42:18 +00:00
Kp
4a8f836a3d
Use valptr for net_udp highest_valid
2015-06-13 22:42:18 +00:00
Kp
71e7432290
Use valptr for multibot highest_valid
2015-06-13 22:42:18 +00:00
Kp
546f361c5f
Use valptr for multi highest_valid
2015-06-13 22:42:18 +00:00
Kp
438a1a4bee
Use valptr for medwall highest_valid
2015-06-13 22:42:18 +00:00
Kp
c3ba75cd22
Use valptr for meddraw highest_valid
2015-06-13 22:42:18 +00:00
Kp
3d323dd194
Use valptr for lighting highest_valid
2015-06-13 22:42:17 +00:00
Kp
adcd8d7fa7
Use valptr for ksegsize highest_valid
2015-06-13 22:42:17 +00:00
Kp
fc46612114
Use valptr for kbuild highest_valid
2015-06-13 22:42:17 +00:00
Kp
41b71fd214
Use valptr for group highest_valid
2015-06-13 22:42:17 +00:00
Kp
bbb0b225b4
Use valptr for gameseq highest_valid
2015-06-13 22:42:17 +00:00
Kp
a8e1e504ef
Use valptr for gameseg highest_valid
2015-06-13 22:42:17 +00:00
Kp
3c748c2418
Use valptr for gamesave highest_valid
2015-06-13 22:42:17 +00:00
Kp
be34e5a959
Use valptr for gamemine highest_valid
2015-06-13 22:42:17 +00:00
Kp
1bbfe3e830
Use valptr for gamecntl highest_valid
2015-06-13 22:42:17 +00:00
Kp
8042d6c120
Use valptr for game highest_valid
2015-06-13 22:42:17 +00:00
Kp
9d5bc102ab
Use valptr for fuelcen highest_valid
2015-06-13 22:42:17 +00:00
Kp
32f256311d
Use valptr for eobject highest_valid
2015-06-13 22:42:16 +00:00
Kp
b9d6c577be
Use valptr for endlevel highest_valid
2015-06-13 22:42:16 +00:00
Kp
742971711f
Use valptr for elight highest_valid
2015-06-13 22:42:16 +00:00
Kp
c5bd78f4bc
Use valptr for dumpmine highest_valid
2015-06-13 22:42:16 +00:00
Kp
a53a348f09
Use valptr for cntrlcen highest_valid
2015-06-13 22:42:16 +00:00
Kp
4c5ce566ef
Use valptr for automap highest_valid
2015-06-13 22:42:16 +00:00
Kp
cda5cb160c
Use valptr for aipath highest_valid
2015-06-13 22:42:16 +00:00
Kp
1f9650d402
Use valptr for ai highest_valid
2015-06-13 22:42:16 +00:00
Kp
9125ae32cd
Make objnum unsigned
2015-06-13 22:42:15 +00:00
Kp
00c1429ebf
Use enum for Escort_special_goal
2015-06-13 22:42:15 +00:00
Kp
148c0f44c8
Convert segnum_t to uint16_t
2015-06-13 22:42:15 +00:00
Kp
8358dfcd0b
Support biased pointers to help memory debuggers
2015-06-13 22:42:15 +00:00
Kp
513e7c05e9
Remove force-free of "leaked" memory in mem_display_blocks
...
mem_display_blocks runs before global destructors, so it reports as
leaked any memory which is managed by a global scope object with a
destructor. If mem_display_blocks calls mem_free, and the destructor
later calls mem_free, a double-free results, and usually leads to a
crash. Even if the memory were actually leaked, freeing it does not
help because the program will exit soon anyway.
Reported-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/issues/85 >
2015-06-12 02:54:53 +00:00
Kp
5124c510f8
Fix serial endian_access -fno-inline build
2015-06-11 03:06:58 +00:00
Kp
75b72dc8e9
Fix hoard_resources_type -fno-inline build
...
Fixes: e116e894b0
("Fix invalid free when hoard data is missing")
2015-06-11 03:06:58 +00:00
Kp
906f93ddf1
Fix has_weapon_result -fno-inline build
...
Fixes: 9d213b5282
("Wrap player_has_weapon return type")
2015-06-11 03:06:58 +00:00
John Ackerman
fe71a94d53
Implement Nonlinear Joystick Settings
...
[Kp: fix whitespace; squash fixes into main]
Requested-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/pull/84 >
2015-06-11 01:41:26 +00:00
Kp
f6d6f221ad
Fix array underread for D1 bosses in D2
2015-06-07 16:21:37 +00:00
Kp
7e263323bc
Simplify boss invulnerability lookup
2015-06-07 16:21:37 +00:00
Kp
7c436f1fbb
Merge pull #39 into unification/master
...
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/39 >
Acked-by: Matt1360 <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88712761 >
Acked-by: zico <https://github.com/dxx-rebirth/dxx-rebirth/pull/39#issuecomment-88907523 >
2015-06-07 16:21:37 +00:00
Kp
ff452dbded
Move CLI code to common
...
None of it depends on D1 vs D2.
2015-06-07 16:20:46 +00:00
Kp
1115114e3d
Remove unnecessary old-style const stripping cast
...
This cast was necessary only because cvar_set_cvar was not properly
const.
2015-06-07 16:20:46 +00:00
Kp
3718678576
Reduce cvar.h includes
2015-06-07 16:20:46 +00:00
Kp
e40172f21a
Use RAIIdmem for console memory
2015-06-07 16:20:46 +00:00
Kp
67b684f277
Fix surface in exit video
...
Fixes: f3aa8e501b
("Simplify extract_vector_from_segment")
2015-06-06 18:03:45 +00:00
Kp
0141e9ed78
Remove redundant fix_sincos calls
...
The result is immediately overwritten. Skip computing it.
2015-06-02 03:03:32 +00:00
Kp
53a7798d80
Simplify fix_sincos calls
2015-06-02 03:03:31 +00:00
Kp
33204bac5c
Make Break_on_object static
2015-06-02 03:03:31 +00:00
Kp
bb5fd12ffe
Pass vcobjptr to object_intersects_wall
2015-06-02 03:03:31 +00:00
Kp
87eda88319
Skip copying vertex for boss fit check
2015-06-02 03:03:31 +00:00
Kp
ed46a05296
Update control_type when ghosting reactor
2015-05-30 21:29:57 +00:00
Kp
a523171748
Shorten calc_d_homer_tick
...
Combine redundant write to d_homer_tick_step
Combine redundant write to static timer
Only test for exceeding 3*cap if timer >= 1*cap
2015-05-30 16:53:49 +00:00
zico
b09703cd3f
Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master
2015-05-30 18:29:59 +02:00
zico
b04282e791
Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
2015-05-30 18:29:41 +02:00
Kp
27b6012e20
Fix hang in statusbar mode when energy>100
...
Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/78 >
2015-05-30 16:06:05 +00:00
Kp
3f9d110502
Reverse score order
...
Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/74 >
2015-05-29 03:15:48 +00:00
Kp
3239693c26
Fix primary/secondary select mismatch
...
Fixes: d161b17191
("Factor out shareware/unusable weapon handling")
Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/72 >
2015-05-29 03:15:48 +00:00
zico
7414b8165d
Fixed little regression from previous commit: Do not increade homing tick every frame but according to turn time - duh
2015-05-28 16:07:24 +02:00
zico
7ba3d1317b
Isolated all of the homing code into time-depending condition determined by track_turn_time and added track_turn_tick to make target re-discovery dependent on the individual missile tracking instead of global d_tick_count
2015-05-28 15:22:40 +02:00
Kp
6eb724d872
Reorder flag drop
...
Suppress message if drop fails
2015-05-28 03:08:40 +00:00
Kp
1216c26704
Make exit nextcenter const
2015-05-28 03:08:40 +00:00
Kp
58c8b17619
Use helper for reading 16-bit segments
2015-05-28 03:08:40 +00:00
Kp
bb79e50656
Fix definition of newdemo_record_effect_blowup
...
Fixes: 9a32e151ff
("Pass check_effect_blowup vms_vector arg by &")
2015-05-28 03:08:40 +00:00
Kp
b6a9b2a853
Pass vsegptridx to wall_toggle
2015-05-28 03:08:40 +00:00
Kp
c0eb67a9f1
Use vsegptr in network messages
2015-05-28 03:08:39 +00:00
Kp
850853326c
Pass vsegptridx to gate_in_robot
2015-05-28 03:08:39 +00:00
Kp
1b0e3f4aa5
Pass vsegptr to multibot compute_segment_center
2015-05-28 03:08:39 +00:00
Kp
ea2c2df250
Update open-coded tests for segment_none
2015-05-28 03:08:39 +00:00
Kp
4007b297ec
Pass vcsegptr to aipath compute_segment_center
2015-05-28 03:08:39 +00:00
Kp
5cc38ea06c
Pass vcsegptridx to digi_link_sound_to_pos
2015-05-28 03:08:39 +00:00
Kp
136e6acda9
Pass vcobjptr to object_types
2015-05-28 03:08:39 +00:00
Kp
d586385bd1
Pass vcobjptr to object_ids
2015-05-28 03:08:39 +00:00
Kp
babfa9d8e7
Construct d_event_mousebutton
2015-05-28 03:08:39 +00:00
Kp
692038f284
Cache modifier keys
2015-05-28 03:08:38 +00:00
Kp
e98c679f06
Simplify key_flush
2015-05-28 03:08:38 +00:00
Kp
a991ff0d82
Remove write-only key_data
2015-05-28 03:08:38 +00:00
Kp
34fb7bde90
Test for !=SDL_RELEASED, not ==SDL_PRESSED
2015-05-28 03:08:38 +00:00
Kp
25186ca984
Remove write-only keyd_last_released
2015-05-28 03:08:38 +00:00
Kp
badad2ef33
Remove write-only keyd_last_pressed
2015-05-28 03:08:38 +00:00
Kp
a66da49cb6
Factor out mouse z button
2015-05-28 03:08:38 +00:00
Kp
821fefe145
Cache locals in mouse_button_handler
2015-05-28 03:08:38 +00:00
Kp
abfd8e4d83
Split mouse_toggle_cursor
2015-05-28 03:08:38 +00:00
Kp
83326e89e2
Factor out sending mouse clicks
2015-05-28 03:08:38 +00:00
zico
74b66a7f5a
Fixed regression (with kp's help) in multi_do_player_deres which made conditional check for map_objnum_local_to_remote fail for the wrong reasons
2015-05-25 11:48:05 +02:00
Kp
d29d52be7f
Restore temporary rear view
2015-05-24 17:16:38 +00:00
Kp
ec453dcb28
Merge "Clang fixes" from btb
...
clang whines about some innocuous constructs. Preprocess them out to
silence it.
Requested-by: btb <https://github.com/dxx-rebirth/dxx-rebirth/pull/63 >
2015-05-24 17:13:13 +00:00
Kp
7e3bec43a0
Allow object_none as killer in multi_compute_kill
2015-05-23 22:38:15 +00:00
Kp
d2724ea90f
Remove bogus backspace Int3
...
There is no reason to trap to debugger when backspace is pressed on a
window that ignores it. Remove the bogus trap.
Reported-by: A Future Pilot <http://www.dxx-rebirth.com/frm/index.php/topic,2024.msg21713/topicseen.html#msg21713 >
2015-05-23 17:25:56 +00:00
zico
1f6ae58f52
Added HANDS_OFF_PERIOD define for multibot to make sure code will not break if MAX_ROBOTS_CONTROLLED changes
2015-05-23 18:18:20 +02:00
Kp
d5cf0fcd6f
Store hoard goal_eclip locally
2015-05-23 04:13:29 +00:00
Kp
e116e894b0
Fix invalid free when hoard data is missing
...
If hoard data is not initialized, hoard_resources_type::reset frees
GameBitmaps[0].data, which is bogus_data instead of nullptr or a valid
pointer.
Fixes: d422e8656a
("Simplify HoardEquipped")
2015-05-23 04:13:29 +00:00
Kp
02c6f2a9f3
Fix gcc-4.6 render range error
...
gcc-4.6 fails to synthesize a move constructor to initialize
reversed_render_range; later gcc accept this.
Switch to capturing the value by const auto &&, which works in both old
and new gcc.
2015-05-22 03:33:21 +00:00
Kp
6615aff8a4
Fix gcc-4.6 piggy build
...
gcc-4.6 warns about the transition to new for scope rules; later gcc
does not warn.
Replace the loops with range-based for.
2015-05-22 03:33:20 +00:00
Kp
3298802b3d
Fix gcc-4.6 object build
...
gcc-4.6 chokes on implicitly converting vobjptridx_t to int/uint16_t;
later gcc accepts this. Cast the vobjptridx_t directly to short to
force gcc-4.6 to find the correct conversion operator.
2015-05-22 03:33:20 +00:00
Kp
665a0de228
Fix gcc-4.6 multi build
...
gcc-4.6 chokes on implicitly converting objptridx_t to short; later gcc
accepts this. Cast the objptridx_t directly to short to force gcc-4.6
to find the correct conversion operator.
2015-05-22 03:33:20 +00:00
Kp
76540314c1
Fix gcc-4.6 gamerend build
...
gcc-4.6 chokes on casting vobjptridx_t to long; later gcc accepts this.
Change the format string to short, then switch the conversion to
objnum_t, which has an exact match for the converting operator.
2015-05-22 03:33:20 +00:00
Kp
4cd329d2b4
Fix gcc-4.6 gamecntl build
...
gcc-4.6 chokes on constexpr operator int(); later gcc accepts this.
menu_fix_wrapper is never converted in constexpr context, so remove the
constexpr specifier.
Fixes: 12ad357b8d
("Move Wimp Menu to macro")
2015-05-22 03:33:20 +00:00
Kp
ae604225c8
Fix gcc-4.6 interpreter build
...
gcc-4.6 chokes on `static constexpr type value{};`, but accepts
`static constexpr auto value = type{};`
Fixes: 77ec36b9c3
("Convert g3_draw_morphing_model to class")
2015-05-22 03:33:19 +00:00
Kp
d422e8656a
Simplify HoardEquipped
2015-05-22 03:33:19 +00:00
Kp
dc4a344ec8
Use destructor for hoard resources
2015-05-22 03:33:19 +00:00
Kp
cc2a5e9790
Use gr_free_bitmap_data for Orb_icons
2015-05-22 03:33:19 +00:00
Kp
bc886e5ade
Skip sliding invisible textures
2015-05-17 20:37:59 +00:00
Kp
c53b734abb
Compute slide segments early
...
Store slide flag in segment to save one byte per segment.
2015-05-17 20:37:59 +00:00
Kp
a7f9b34aff
Refactor slide_textures
2015-05-17 20:37:59 +00:00
Kp
8e49c191ce
Remove unused copy_side_except_vertex_ids
2015-05-17 20:37:59 +00:00
Kp
44625e2617
Remove unnecessary Mouse::button_state
2015-05-14 02:23:13 +00:00
Kp
265ad59e9c
Remove set_default_handler
...
standard_handler is the only handler. Use it directly.
2015-05-14 02:23:13 +00:00
Kp
7f403bc1af
Optimize clearing player animation angles
2015-05-14 02:23:13 +00:00
Kp
577321d74b
Remove obsolete con_close
2015-05-14 02:23:13 +00:00
Kp
5ffbb6dd05
Enable tail call in con_add_buffer_line
2015-05-14 02:23:13 +00:00
Kp
e4d7d20bd2
Factor out console color lookup
2015-05-14 02:23:13 +00:00
Kp
8ddcf7b323
Simplify console open check
2015-05-14 02:23:13 +00:00
Kp
fa591d585a
Shorten event_toggle_focus
2015-05-14 02:23:13 +00:00
Kp
68d35d8e05
Move negation of mouse_toggle_cursor argument into callee
2015-05-14 02:23:13 +00:00
Kp
e50b0d479e
Inline event_mouse_get_delta
2015-05-14 02:23:13 +00:00
Kp
2a8b79f868
Inline event_mouse_get_button
2015-05-14 02:23:13 +00:00
Kp
0ece005dfa
Use screen_mode for screen resolution
2015-05-14 02:23:13 +00:00
Kp
e592f3a0bb
Inline call to gr_set_mode(0)
2015-05-14 02:23:13 +00:00
Kp
2d9af1e348
Propagate gr_init argument
2015-05-14 02:23:13 +00:00
Kp
739879d701
Move input config menu to macro
2015-05-14 02:23:13 +00:00
Kp
cb873563c8
Move reticle menu to macro
2015-05-14 02:23:13 +00:00
Kp
e64e54f521
Move input sensitivity menu to macro
2015-05-14 02:23:13 +00:00
Kp
ac3b1d6aa3
Switch do_cockpit_window_view to vobjptr_t
...
Only the wake_up_rendered_objects hack needed a vobjptridx_t. Switch to
vobjptr_t.
2015-05-13 03:20:28 +00:00
Kp
5810faf33d
Make Ai_last_missile_camera object*
2015-05-13 03:20:28 +00:00
Bradley Bell
a0fda81452
Merge branch 'unification/master' into clang-fixes
2015-05-09 15:34:30 -07:00
Kp
bfeddc3501
Test for exploding wall damaging control center
...
apply_damage_to_controlcen requires a valid `who`, but exploding walls
have none.
Fixes: 3eb8f4813e
("Pass vcobjptr_t to apply_damage_to_controlcen")
2015-05-09 19:55:58 +00:00
Kp
38e8967fba
Split event_toggle_focus
2015-05-09 17:39:03 +00:00
Kp
67240cea48
Shorten mouse_get_delta
2015-05-09 17:39:03 +00:00
Kp
9151b7f300
Remove write-only old_delta_x, old_delta_y
2015-05-09 17:39:03 +00:00
Kp
fd51d9dcd5
Shorten kc_change_mouseaxis
2015-05-09 17:39:03 +00:00
Kp
7f00061f6f
Shorten mouse_flush
2015-05-09 17:39:03 +00:00
Kp
e111d6ec22
Shorten mouse_cursor_autohide
2015-05-09 17:39:03 +00:00
Kp
f248006df5
Remove unused mouse_get_btns
2015-05-09 17:39:03 +00:00
Kp
53036c593e
Use unsigned comparison in mouse_in_window
2015-05-09 17:39:03 +00:00
Kp
4ca7924907
Pass graphics_config_menuset items by userdata
2015-05-09 17:39:02 +00:00
Kp
29f239d6b1
Raise PHYSFSX_exists bool check to caller
...
All callers use a constant value, so raise the check into the caller to
let the optimizer delete the unnecessary branch.
2015-05-09 17:39:02 +00:00
Kp
a4ba74f94a
Expand void ternary operator into if/else
2015-05-09 17:39:02 +00:00
Kp
e57afde68b
Hoist store in gr_internal_string0_template
2015-05-09 17:39:02 +00:00
Kp
8ac92b098f
Cache variables in gr_internal_string0_template
2015-05-09 17:39:02 +00:00
Kp
bd5573356d
Reduce gr_internal_string0_template variable scope
2015-05-09 17:39:02 +00:00