Kp
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5e21ee36fb
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Make Side_to_verts const
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2013-07-14 21:47:36 +00:00 |
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Kp
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3c317cf3e1
|
Restructure struct segment to align better
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2013-03-16 02:54:33 +00:00 |
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Kp
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644f7ce9c2
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Move segment2 back to segment
The structure already exceeds 512 bytes, so combine the two to make the
code look more like D1X.
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2013-03-17 18:55:32 +00:00 |
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Kp
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7f5d61c3ed
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
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zicodxx
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8a6839e8a1
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changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly
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2011-06-30 12:23:38 +02:00 |
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zicodxx
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dd991fbf6b
|
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:55 +02:00 |
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zicodxx
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d59a0c1f1d
|
Due to increased size of MAX_SEGMENTS old savegames became incompatible. To compensate added MAX_SEGMENTS_ORIGINAL with the original segment amount and read certain savegame info with this info when dealing with standard-sized levels and use Highest_segment_index when dealing with larger levels which are incompatible with older versions of the game anyways. Makes savegame site more efficient and still maintain backwards compability
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2011-05-04 15:07:57 +02:00 |
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zicodxx
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4d2e19a96d
|
Since current approach to improve wall collisions prevented the player to enter segments which basically are too small for the player ship, added simple bumping function via object_intersects_wall(); Also when validating segments check for segment degeneration outside the editor build, too and set flag in segment structure for all different purposes but right now helps us to disable bumping when encountering degenerated segments and not break such levels
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2011-05-04 02:15:10 +02:00 |
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zicodxx
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10aca9a9fe
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Expanded possibilities for level authors: RLE- and Texture-cache accepts textures bigger than 64x64, only limit being Texture width must be equal height; Increased maximum amount of Segments from 900 to 9000 - not dynamically allocating them, yet
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2011-04-22 10:33:04 +02:00 |
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zicodxx
|
44bbb66101
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
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md2211
|
a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
|
b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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