Kp
5d951e4453
Move ogl_sync fence into local scope for before_swap
2017-04-08 16:48:19 +00:00
Kp
f70107fb57
Set size of bm_mode to uint8_t
2017-04-08 16:48:17 +00:00
Kp
8184a4609b
Simplify gr_rle_decode
2017-04-08 16:48:17 +00:00
Kp
2e1e1b1185
Fix pointer/array::iterator mismatch in scalec.cpp
2017-04-08 16:48:17 +00:00
Kp
e7c2bf1957
Fix pointer/array::iterator mismatch in rle.h
2017-04-08 16:48:17 +00:00
Kp
b358946924
Show host address/port in timeout message
2017-03-25 19:34:02 +00:00
Kp
d5ed019014
Add experimental MP-aware mouselook
2017-03-25 19:34:02 +00:00
Kp
2170c10eed
Move MAX_CONTROLCEN_LINKS into control_center_triggers
2017-03-18 18:07:37 +00:00
Kp
dd4bdcb770
Inline OGL_TEXTURE_LIST_SIZE
2017-03-18 18:07:37 +00:00
Kp
056115642b
Move console.cpp specific constants out of header
2017-03-18 18:07:36 +00:00
Kp
0f57787601
Use enum for console priorities
2017-03-18 18:07:36 +00:00
Kp
297746024b
Use enum for GR blending mode
2017-03-18 18:07:36 +00:00
Kp
8d6594effe
Inline the sole use of MAX_FLICKERING_LIGHTS
2017-03-18 18:07:36 +00:00
Kp
829e95b6f8
Separate hoard/proximity tracking
2017-03-18 18:07:36 +00:00
Kp
104169dada
Move multi_maybe_disable_friendly_fire to dcx
2017-03-18 18:07:36 +00:00
Kp
9878ba2311
Move intro_played to dsx
2017-03-18 18:07:35 +00:00
Kp
85eddb8d02
Pass canvas to render_endlevel_frame
2017-03-11 19:56:28 +00:00
Kp
970ce18410
Pass canvas to render_object
2017-03-11 19:56:27 +00:00
Kp
25c36d4b0e
Pass canvas to draw_morph_object
2017-03-11 19:56:27 +00:00
Kp
262d6c6c27
Pass canvas to g3_draw_morphing_model
2017-03-11 19:56:27 +00:00
Kp
e1d0d0603f
Pass canvas to draw_hostage
2017-03-11 19:56:26 +00:00
Kp
f0707cb9bd
Pass canvas to draw_powerup
2017-03-11 19:56:26 +00:00
Kp
a55de34884
Pass canvas to Laser_render
2017-03-11 19:56:26 +00:00
Kp
753cbafe61
Pass canvas to render_terrain
2017-03-11 19:56:26 +00:00
Kp
113aa50a2a
Pass canvas to draw_fireball
2017-03-11 19:56:25 +00:00
Kp
48d9f2cd19
Pass vclip to draw_vclip_object
2017-03-11 19:56:25 +00:00
Kp
450b3ec4f5
Pass canvas to draw_weapon_vclip
2017-03-11 19:56:25 +00:00
Kp
48a6adbe87
Pass canvas to draw_vclip_object
2017-03-11 19:56:25 +00:00
Kp
bc11b3bf85
Pass const object to draw_object_tmap_rod
2017-03-11 19:56:25 +00:00
Kp
03043f944e
Guard Headlights by if(D2)
...
Descent 1 has no headlight powerup. Code to read headlights was
incorrectly added in 357e1b0144
, but no code was added to write
headlights, so the Descent 1 lighting code checked for headlights that
never existed. Guard the headlight global variables and the associated
logic with if(D2).
Fixes: 357e1b0144
("Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment)")
2017-03-11 19:56:25 +00:00
Kp
a6c8087815
Remove unused compute_object_light parameter rotated_pnt
2017-03-11 19:56:24 +00:00
Kp
dfbcc02346
Pass const object to compute_object_light
2017-03-11 19:56:24 +00:00
Kp
84faf8aa73
Pass canvas to draw_object_blob
2017-03-11 19:56:24 +00:00
Kp
4e1156a996
Use canvas in OGL g3_draw_sphere
2017-03-11 19:56:24 +00:00
Kp
9ccddf5366
Pass canvas to draw_exit_model
2017-03-11 19:56:23 +00:00
Kp
719de35484
Pass grs_bitmap to gr_pixel
2017-03-11 19:56:23 +00:00
Kp
9dbec8433d
Pass grs_bitmap to gr_upixel
2017-03-11 19:56:23 +00:00
Kp
9311548eba
Pass grs_bitmap to ogl_upixelc
2017-03-11 19:56:23 +00:00
Kp
c725a6cb88
Pass canvas to gr_init_font
2017-03-11 19:56:22 +00:00
Kp
afb52a5a3e
Pass canvas to draw_hud
2017-03-11 19:56:22 +00:00
Kp
a19286437a
Pass canvas to show_mousefs_indicator
2017-03-11 19:56:22 +00:00
Kp
4b6f42a962
Pass canvas to show_reticle
2017-03-11 19:56:22 +00:00
Kp
5e1b27120d
Pass canvas to HUD_render_message_frame
2017-03-11 19:56:21 +00:00
Kp
d67a27df65
Fix SDL check_header_includes=1 build
...
Type `SyncGLMethod` was defined conditional on DXX_USE_OGL, but header
`common/include/ogl_sync.h` used `SyncGLMethod` unconditionally. This
works fine in the normal build since SDL builds never include
`common/include/ogl_sync.h`, but broke the check_header_includes=1 test
since that compiles `common/include/ogl_sync.h` even for SDL builds.
Wrap type `ogl_sync` in `#if DXX_USE_OGL` to hide it from the
check_header_includes=1 test in SDL mode.
2017-03-11 19:56:21 +00:00
Kp
f5a17abbe8
Pass canvas to show_HUD_names
2017-03-10 01:22:28 +00:00
Kp
7410ad343c
Pass canvas to render_mine
2017-03-10 01:22:28 +00:00
Kp
8542940b24
Pass canvas to render_frame
2017-03-10 01:22:27 +00:00
Kp
393e96b8d8
Unify SDL/OGL save_screen_shot
...
This simplifies maintenance and reduces the potential for inconsistency.
It also cleans up one existing inconsistency.
2017-03-10 01:22:27 +00:00
Kp
c50756c958
Cache canvas in radio.cpp
2017-03-10 01:22:25 +00:00
Kp
5be6b53d16
Fold calls in ui_draw_radio
2017-03-10 01:22:25 +00:00