Commit graph

10 commits

Author SHA1 Message Date
Kp 7f5d61c3ed Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
Chris Taylor 372d0f2733 Set Gamesave_current_version to correct version when making a new mine, move create_new_mine to gamesave.c 2012-04-14 13:46:20 +08:00
Chris Taylor 8a250ad48a Make all drawing in the editor single buffered, since the whole screen is double buffered. Fixes crash - but only shows a black screen and the menu for ogl 2012-03-31 12:28:01 +08:00
Chris Taylor e28ba63503 The editor now falls back to the main event loop in inferno.c, File->Exit now works as intended and get closer to making the editor and game work together 2012-03-19 13:49:19 +08:00
Chris Taylor 8d784e848b Make editor_handler into a proper callback, iron some problems out. Seems to draw a different bunch of stuff now (still erroneous) 2012-03-18 16:02:32 +08:00
Chris Taylor cb0f7a4b04 Do a bit of a tidy up for the editor, dump code from editor() within the loop into new editor_handler() 2012-03-18 12:13:12 +08:00
zicodxx 8a6839e8a1 changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
Chris Taylor eca34c30f5 Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
Chris Taylor f755a5e030 Make the keypad info display into a window 2010-12-28 12:29:42 +08:00
Chris Taylor 2fa153489c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00