kreatordxx
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588d1b000a
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rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
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2008-01-02 03:37:13 +00:00 |
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zicodxx
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285da809a8
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
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zicodxx
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aa93a2ca45
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Fixed compiler error because of removed header file; Removed struct network_d1xplayer_info - obsolete; Allocated memory for all sequence_packet's; Moved piggy_close() and sdl_close() to end of main() - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU; Fixed -playermessages
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2007-12-23 00:51:27 +00:00 |
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zicodxx
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d6c708c111
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Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
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2007-12-17 22:45:45 +00:00 |
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zicodxx
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bb9d98a0b8
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Fixed new redundancy HUD messages check - made it more strictly
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2007-11-23 23:04:08 +00:00 |
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zicodxx
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c298eb4351
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Fixed some memory problems; Adjusted timer_delay2 for robot briefings
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2007-11-23 21:14:57 +00:00 |
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zicodxx
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17c16bfc5b
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Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
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2007-11-21 12:46:09 +00:00 |
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zicodxx
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827f0d5fd1
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Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space
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2007-11-06 20:33:22 +00:00 |
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zicodxx
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8387358ec8
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Data types correction
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2007-11-01 18:49:28 +00:00 |
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zicodxx
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e60fadff94
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Implemented Hack for broken descent.sng produced by patching descent.hog v1.0 to v1.5
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2007-10-31 19:10:19 +00:00 |
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zicodxx
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4f399bbfea
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Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code; Removed mekh stuff and wide cleanings in whole multi code; Incremented MULTI_PROTO_D1X_VER (for version checks in the future if needed); Renamed 'D1X-only game' to 'Version Check'
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2007-10-31 00:49:24 +00:00 |
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zicodxx
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e673043edc
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Memory stuff
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2007-10-29 21:40:49 +00:00 |
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zicodxx
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4f2d23bb95
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For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
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2007-10-28 21:37:08 +00:00 |
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zicodxx
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6e3a0310d7
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For HUD messages redundancy check, compare all messages and check if message already printed and is a typical 'ALREADY HAVE' message - waste them if so
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2007-10-28 21:34:20 +00:00 |
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zicodxx
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9d1a374447
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
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zicodxx
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60e30cb40a
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Small fixes; Code cleanup; Implemented PR-Screenshot feature
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2007-10-18 14:44:02 +00:00 |
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zicodxx
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51a1c79a73
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Reworked Pause-screen
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2007-10-14 16:25:55 +00:00 |
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zicodxx
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bf2e42d2b0
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Set SOUND_BUFFER_SIZE for SDL_mixer to 1024 to minimize delay; Removed MIDI-existance check and store all music to Music/ subdirectory of writedir - keeps clean if user has tons of levels; Added SDL_mixer command-line help output; Implemented new way to read command-line args; Stored MAXIMUM_FPS in game.h - where it belongs to
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2007-10-13 23:49:07 +00:00 |
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zicodxx
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1cb335432c
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Fixed some command-line options
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2007-10-12 14:21:21 +00:00 |
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zicodxx
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f1f435d041
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Fixed port deformation while sending handshake
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2007-10-12 14:02:34 +00:00 |
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zicodxx
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8b07676a37
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Improvements for Cockpit mode save; Fixed -pilot switch
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2007-10-08 10:40:21 +00:00 |
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zicodxx
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eba88d78b8
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Reset Rear_view at beginning and end of demo playback
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2007-10-07 14:46:52 +00:00 |
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zicodxx
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167e042d60
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Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector
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2007-10-07 13:42:21 +00:00 |
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zicodxx
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103f8e3737
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Readded -notitles switch; Removed use of tempfile for PLX writing
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2007-10-06 14:50:19 +00:00 |
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zicodxx
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debc7d71b5
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Not rendering additional transparency cockpit display anymore to ensure compability with custom cockpits; Improved overlay functions for cockpit elements
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2007-10-05 23:47:16 +00:00 |
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zicodxx
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822f23c576
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Added line_scpacing in netgame info screen for every not-connected player to keep strings below player table in fixed position; Fixed memleak in kconfig code; Fixed show_title_screen function to cycle correctly 3 seconds or until broken by keypress
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2007-10-01 10:05:02 +00:00 |
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zicodxx
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18d7e3fb69
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Updated docs; Removed GP2X support since I won't support this device anymore
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2007-09-28 22:44:04 +00:00 |
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zicodxx
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487c6fa0e2
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Implemented -use_players_dir
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2007-09-28 15:14:09 +00:00 |
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zicodxx
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e6d4ab025e
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Removed line_spacing for not connected players in Netgame info screen
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2007-09-26 21:57:03 +00:00 |
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zicodxx
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636b244f53
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Small fixes for new netgame info screen; Doing PING routines D2X-way while trying to keep compability to other D1X versions
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2007-09-26 18:30:48 +00:00 |
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zicodxx
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278779936b
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Removed key shortcuts for menus
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2007-09-24 07:56:26 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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b00c32ef64
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Removed briefing text shadows code
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2007-09-20 14:39:23 +00:00 |
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zicodxx
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f17be32e17
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Code-cleanup; Implemented new multi profile feature
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2007-09-20 14:22:57 +00:00 |
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md2211
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cd6e155579
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* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
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2007-09-18 13:37:39 +00:00 |
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zicodxx
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dc1e0d5e65
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Code Re-formatting; Preventing Redundancy in Restricted-game joining and leaving players (packet redundancy); Removed Network master menu (and mlticntl code) due to compatibility to older games; Using D2X code for restricted games; Expanded Game-help screen
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2007-09-13 10:08:47 +00:00 |
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zicodxx
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5f78602f1b
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Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
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2007-09-08 11:11:41 +00:00 |
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zicodxx
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bbf30c223c
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Removed handicapping remnants, Removed -msgcolorlevel, color names in Multi-messages to Player- or Team-color
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2007-09-05 17:31:05 +00:00 |
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zicodxx
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74a03f70ff
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Fixed embedded color strings
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2007-09-03 11:21:00 +00:00 |
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zicodxx
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44551b2a60
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HUD alignment improvements
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2007-08-31 00:10:43 +00:00 |
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zicodxx
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1e74aac248
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Added command-line option to disable reticle
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2007-08-29 23:21:13 +00:00 |
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zicodxx
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4902db8884
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Apply BUMP_HACK on walls only
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2007-08-28 22:53:37 +00:00 |
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zicodxx
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b458821bba
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Use right palette after briefings end to make sure nothing gets messed up
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2007-08-28 21:24:18 +00:00 |
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zicodxx
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46c785f3fc
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Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup
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2007-08-27 23:01:34 +00:00 |
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zicodxx
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a65105241b
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Preventing redundancy of doubled messages correctly
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2007-08-26 11:46:10 +00:00 |
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zicodxx
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b7c2e1cfa4
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Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
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2007-08-25 23:35:19 +00:00 |
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zicodxx
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2f5e31bfb3
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Fixed some compiler warnings
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2007-08-20 21:48:55 +00:00 |
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zicodxx
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21eee38432
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actually submitting memleak fix which should have gone in last revision
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2007-08-09 14:43:56 +00:00 |
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zicodxx
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38b9f13bef
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Some debugging-related cleanups, Fixed memleak
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2007-08-09 14:29:53 +00:00 |
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zicodxx
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4d02c92db5
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Fixes and improvements on -ip_hostaddr; Fixed paltte bug in SDL build
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2007-08-09 12:28:17 +00:00 |
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