zicodxx
6c16c6174e
Write gamelog.txt buffered so it will not stress the medium it's saved on
2010-02-08 14:28:12 +00:00
kreatordxx
db27b1723d
Remove redundant conf.h directives
2009-04-30 13:01:31 +00:00
zicodxx
53a15a829a
When printing Gamelog, make sure canvas is NULL
2008-11-17 23:28:59 +00:00
zicodxx
be02298290
Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered
2008-11-15 20:49:54 +00:00
zicodxx
63d2c4a2cf
Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
2008-09-30 00:07:07 +00:00
kiplingw
4328ddcb05
Added: Mostly stubbed out test code for game tracker server stuff...
...
Fixed: Cleaned up some GUI macro code in menu.c...
Updated: CHANGELOG.txt for end user level changes...
SConstruct: Cleaned up build system a bit with prettier build messages, added a feature or two, and included tracker source
Fixed: Fixed harmless warnings on no new line at end of some source files...
2008-07-26 17:57:13 +00:00
kreatordxx
1d28080640
make sure it doesn't try to write to gamelog.txt after it's closed
2008-04-27 05:06:30 +00:00
zicodxx
949e22e0af
Hack to force DOS-style newlines for _WIN32 in gamelog.txt
2008-04-21 23:03:18 +00:00
zicodxx
96ed7fa827
Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
2008-04-21 18:39:49 +00:00
zicodxx
a172315d4a
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
kreatordxx
588d1b000a
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
2008-01-02 03:37:13 +00:00
md2211
d393f32eed
* Removed executable flag on most files
...
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx
cde0244a09
initial import
2006-03-20 16:43:15 +00:00