zicodxx
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6d0ac87505
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draw spheres instead of pixels in draw_stars to show correctly in OGL
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2007-01-17 15:35:14 +00:00 |
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zicodxx
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685216ca8d
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limit homing missle turn-rate
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2007-01-13 16:22:27 +00:00 |
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zicodxx
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b6481037db
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fixed key combo to shrink/grow window (lost while porting to GP2X)
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2007-01-13 14:20:24 +00:00 |
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zicodxx
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d6592bb624
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removing the dead statement (leftover from WraithX Deathcam) from object_move_one() so the function will return correctly if player dies instead running further and creating invalid code and crashes
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2007-01-13 13:18:25 +00:00 |
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zicodxx
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8d1410b406
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cleanup
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2007-01-12 16:31:25 +00:00 |
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zicodxx
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eb44193d3e
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joystick axes can be reassigned; higher offset for axes moving detection; correction for menus that are bigger than screen; plxver correction (is actually used)
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2007-01-10 00:50:07 +00:00 |
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zicodxx
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85e4151534
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allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug #2575) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
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2007-01-09 01:23:49 +00:00 |
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zicodxx
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131660a20d
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added dimensions to draw_model_picture to save CPU usage
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2006-04-18 17:51:06 +00:00 |
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zicodxx
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b5adaa9169
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changes in readmes, configs, etc and version number changes for 'ZAPHOD' release
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2006-04-16 04:53:58 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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