kreatordxx
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53fc092ebf
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Actually play endgame music when game is finished, play briefing music instead of hum if appropriate
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2010-04-05 11:54:23 +00:00 |
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zicodxx
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8ca0637f99
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Adding a Failsafe to Songs-reading so it will not accidentially read over current Array-boundaries
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2010-02-23 16:05:11 +00:00 |
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zicodxx
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4733361212
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Making reading of descent.sng a bit more flexible; Not dynamically allocated, yet, since missions are not as well
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2010-02-19 15:30:57 +00:00 |
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kreatordxx
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16f615c6ff
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
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kreatordxx
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d7d319624b
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Add option to force either Redbook or Jukebox to use the playing order for the game CD
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2009-05-06 12:19:28 +00:00 |
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kreatordxx
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f149ace782
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Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
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2009-03-03 12:55:27 +00:00 |
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kreatordxx
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cb9afb9bdf
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Last track is endgame track for any audio CD, endgame track not played when a level is started, jukebox/redbook works in game even if no MIDI songs
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2009-01-31 06:37:43 +00:00 |
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zicodxx
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335543283e
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Do a songs_init() each time a song is played and try to read a new descent.sng - supporting descent.sng files in hog archives
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2008-11-19 15:52:07 +00:00 |
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zicodxx
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aee0198f2e
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
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kreatordxx
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e539cdc14b
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Make sure the right audio CD track is played when starting a level
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2008-07-01 11:18:37 +00:00 |
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kreatordxx
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566efbd634
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make sure it knows whether an audio CD just inserted is the official one
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2008-06-17 13:41:29 +00:00 |
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kreatordxx
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16cfedcccd
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tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
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2008-06-15 08:50:05 +00:00 |
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kreatordxx
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decaf3cc6d
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allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted
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2008-05-28 10:38:30 +00:00 |
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kreatordxx
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565ea29e05
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Add audio CD support to D1X, fix associated bugs
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2008-05-24 08:59:35 +00:00 |
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zicodxx
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183eab2914
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Reworked keys for song changing a bit; Added Song control keys to help menu
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2008-05-18 13:20:06 +00:00 |
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zicodxx
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039b8b551e
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Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
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2008-05-01 21:40:34 +00:00 |
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zicodxx
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a172315d4a
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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kreatordxx
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ea5e30823c
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fix divide by 0 bug when there is no music available
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2008-03-31 09:19:08 +00:00 |
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kreatordxx
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6aa3819282
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detect the number of songs actually available if no descent.sng file (max 22)
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2008-03-23 08:42:24 +00:00 |
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kreatordxx
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3a188fa14d
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support PC shareware files in full version build, make game data loading code easier to follow
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2008-02-11 12:12:57 +00:00 |
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kreatordxx
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588d1b000a
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rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
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2008-01-02 03:37:13 +00:00 |
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zicodxx
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e60fadff94
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Implemented Hack for broken descent.sng produced by patching descent.hog v1.0 to v1.5
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2007-10-31 19:10:19 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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6a9c15ac25
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code cleanups
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2006-05-05 14:14:55 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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