kreatordxx
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e3ee0c2c19
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Make network endian code more consistent between DXX's, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro
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2008-07-26 06:14:31 +00:00 |
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zicodxx
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3dd8b60118
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Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
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2008-06-11 21:18:50 +00:00 |
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zicodxx
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e6ec09869e
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Some code improvements and small fixes
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2008-05-08 18:29:52 +00:00 |
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zicodxx
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9709081498
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Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:11:30 +00:00 |
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zicodxx
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b772706508
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Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
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2008-05-07 14:02:01 +00:00 |
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zicodxx
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3a52d03d21
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Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
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2008-04-13 00:28:36 +00:00 |
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zicodxx
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44bbb66101
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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kreatordxx
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932607cab4
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allow hoard.ham to go in 'Data' subdirectory
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2008-03-22 06:23:19 +00:00 |
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zicodxx
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f3d8d50a94
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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zicodxx
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62f6f40ab3
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
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zicodxx
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24e25d966b
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Fixed compiler error because of removed header file; Removed connect state restore in multi_endlevel_score to make sure always state 7 is sent to other players while connect state is obviously restored later; Allocated memory for all sequence_packet's; Moved piggy_close() to main - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU
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2007-12-23 00:51:59 +00:00 |
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zicodxx
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2d32bb7b3e
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Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code
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2007-10-31 00:49:45 +00:00 |
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zicodxx
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f8d02edc55
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Small fixes for new netgame info screen; Fixed PING routines; Once again fixed some newmenu mouse actions
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2007-09-26 18:32:00 +00:00 |
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md2211
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a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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9eb7dfc112
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Code-cleanup; Implemented new multi profile feature
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2007-09-20 14:22:57 +00:00 |
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zicodxx
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7ab0e53e2d
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Code Re-formatting; Preventing Redundancy in Restricted-game joining; Dumping refused player back to Join-menu; Expanded Game-help screen
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2007-09-13 10:05:36 +00:00 |
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zicodxx
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eb2c82b887
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Added complex netgame information screen (key PAUSE), Removed ping commands because ping handled in new screen
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2007-09-08 11:11:41 +00:00 |
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zicodxx
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cc61379226
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Color names in Multi-messages to Player- or Team-color
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2007-09-05 17:31:22 +00:00 |
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zicodxx
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b35d8bc170
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Improved CPU cycles sleeping for -nicefps - moved out of main frame calc loop and taking care of 10ms timer inaccuracy
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2007-08-25 23:35:19 +00:00 |
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zicodxx
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0b52731342
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changing free to d_free
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2007-08-09 14:54:07 +00:00 |
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zicodxx
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7703e2b167
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actually submitting memleak fix which should have gone in last revision
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2007-08-09 14:43:56 +00:00 |
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zicodxx
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cb654b41bf
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Some debugging-related cleanups, Fixed memleak
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2007-08-09 14:29:53 +00:00 |
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zicodxx
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7d23cb6772
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Cleaned up more FindArg's - Networking Options; Some fixes
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2007-07-16 02:34:51 +00:00 |
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zicodxx
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8217e50e0c
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Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
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zicodxx
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8efe1ea653
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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0aa3fc1acf
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adjusted size of Inputbox; code cleanup for saving/restoring state; also display savegame thumbnail when saving game
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2007-06-16 08:14:00 +00:00 |
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kreatordxx
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fd8471138f
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add use_players_dir argument, which puts player files and saved games in Players subdirectory, like original Mac D2 folder layout
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2007-05-21 11:24:27 +00:00 |
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zicodxx
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9a7a7932ef
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forbid % to read into multi messages to not mess up the string
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2007-04-15 16:33:04 +00:00 |
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zicodxx
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53f6775376
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move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
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2006-10-02 13:29:04 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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