zicodxx
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4b62b03c6a
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Implemented PHYSFSX_checkSupportedArchiveTypes to check if essential archive types are supported. Print warnings if not and stop program if necessary. Also added PHYSFSX_listSearchPAthContent to print out search path contents (figures) each time the function is called. Doing this before main HOG inits as well after sucessfully adding archives. Made PHYSFSX_addArchiveContent a bit more verbose as well.
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2010-11-26 12:50:18 +01:00 |
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zicodxx
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3042de6649
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When adding data from net_udp_send_mdata_direct to noloss queue, use data_len as length of data stream - not len which is longer and would then cause storing garbage
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2010-11-25 14:17:28 +01:00 |
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zicodxx
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47e07da70a
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When verifying objects, do not necessarily check for controlcen as it's not necessarily there in some anarchy missions
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2010-11-23 16:16:36 +01:00 |
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zicodxx
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182107ebce
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changing max UDP size again - increasing to 576 - should still be safe
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2010-11-23 16:12:09 +01:00 |
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zicodxx
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7c3cf3be4c
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reducing max buffer size of an UDP packet from 1024 to 512 bytes - should prevent possible turncating, especially when sending obejcts where max size is actually used
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2010-11-23 01:26:57 +01:00 |
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zicodxx
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c1f7442f23
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Took over variable VerifyPlayerJoined for UDP protocol usage as well to get object and extra packet sending in order as well as regulary resending UPID_SYNC for latecoming players. Should resolve problems when joining already running UDP games
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2010-11-22 22:44:03 +01:00 |
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Chris Taylor
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6b8f64cca2
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If it can't find descent2.hog/d2demo.hog, still print some useful info
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2010-11-22 21:19:37 +08:00 |
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Chris Taylor
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33377d0d2e
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If it can't find descent2.hog/d2demo.hog, still print some useful info
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2010-11-22 21:11:24 +08:00 |
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Chris Taylor
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dc85211d37
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Make sure read_m3u won't read past the end of the buffer, causing a crash
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2010-11-22 20:49:44 +08:00 |
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zicodxx
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b860b2826f
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When checking for redundant messages in HUD display, compare new message to most recent one for locking and check whole list only for messages marked with HM_REDUNDANT. This will show all messages in correct order while keeping redundancy-prone messages from looping infinitely
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2010-11-21 21:20:00 +01:00 |
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zicodxx
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e93c32963b
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For fresh configuration set Redbook music as default for Mac, Builtin music for all others
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2010-11-21 13:02:58 +01:00 |
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zicodxx
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1482048152
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Created function PHYSFSX_isNewPath to check wether given path has already been added to Searchpath or not; Used PHYSFSX_isNewPath for menu browsing code instead it's own implementation; Using PHYSFSX_isNewPath for Jukebox directory, too to make sure Jukebox will not accidentially remove Game content depending on user selection; Also only keep Jukebox directory added until files are stored to prevent any other file present in this path can override or add anything to the game
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2010-11-21 12:55:35 +01:00 |
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Chris Taylor
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53eef82836
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Make sure read_m3u won't read past the end of the buffer, causing a crash
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2010-11-13 13:11:25 +08:00 |
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zicodxx
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cea9239f88
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When running out of memory slots, do not try to print detailed info as it will only call a negative array index
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2010-11-09 17:45:25 +01:00 |
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zicodxx
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11b73f68a7
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In multi_consistency_error check for Game_wind before trying to set it in/visible - just for safety
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2010-11-09 11:53:19 +01:00 |
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zicodxx
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017a9cab5b
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In DropOrb PLAYER_FLAGS_FLAG-bit was not removed before calling multi_send_flags which would draw the HUD-box even if player ejected all Hoard orbs
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2010-11-09 00:28:22 +01:00 |
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zicodxx
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583d035b89
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Apply transparency to Hoard Orb if effect activated
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2010-11-08 23:39:53 +01:00 |
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zicodxx
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ca312dd5bb
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In case listbox strings are too long for screen, fit box width to screen width, shorten strings and add a scroll effect to selected item
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2010-11-01 13:42:36 +01:00 |
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zicodxx
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49de81d9e7
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Text string for level music was made smaller some time ago so BROWSE_TXT_SHRT basically became obsolete - removed it now and show BROWSE_TXT instead
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2010-10-30 01:29:58 +02:00 |
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zicodxx
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6b0e57bed9
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Make songs playing at end briefings loop, like they used to in the original game
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2010-10-30 01:09:14 +02:00 |
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zicodxx
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ae22f8e037
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Instead of writing converted MIDI to file, write to buffer so it can be played directly
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2010-10-29 17:40:42 +02:00 |
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Chris Taylor
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e57ffac570
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Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
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2010-10-16 18:57:50 +08:00 |
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zicodxx
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283172aff6
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Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
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2010-10-14 16:46:20 +02:00 |
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zicodxx
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7157fae1f4
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Fixed compilation of menu.c when USE_SDLMIXER is not defined
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2010-10-14 11:50:11 +02:00 |
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zicodxx
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8d5bb09e09
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Use dynamic PhysicsFS library again to fix linking errors
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2010-10-14 00:05:49 +02:00 |
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Chris Taylor
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846699a2e6
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Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
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2010-10-10 18:48:24 +08:00 |
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Chris Taylor
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9a38349caa
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Use dynamic PhysicsFS library again to fix linking errors
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2010-10-10 18:08:42 +08:00 |
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kreatordxx
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e2efd34d30
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Enable exit sequence song for D2X (not available via Redbook)
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2010-09-26 14:22:55 +00:00 |
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kreatordxx
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ba7d0513c3
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Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
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2010-09-26 13:15:20 +00:00 |
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zicodxx
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4a573f0a1d
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fullpath variable was missing for _WIN32
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2010-09-25 13:55:22 +00:00 |
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kreatordxx
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e6169f17f9
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Add 'Data' subdir as a searchpath, so D2X will find descent.pig and to simplify a lot of file opening/checking/closing code
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2010-09-25 03:35:23 +00:00 |
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kreatordxx
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eaa9d5f3c1
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To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad)
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2010-09-19 13:33:22 +00:00 |
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kreatordxx
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bf11555143
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Pass -1 instead of 255 as the colour to ogl_ubitmapm_cs when drawing savegame previews, to make sure a black rectangle isn't drawn instead
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2010-09-19 11:53:39 +00:00 |
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kreatordxx
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cdf8d247cd
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Increment version to 0.56.0 for Mac OS X, marking release point
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2010-09-17 11:36:46 +00:00 |
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kreatordxx
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347a76bd44
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Don't let the teleport sound get cut out by Game_wind being hidden when going to a secret level
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2010-09-17 11:09:57 +00:00 |
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kreatordxx
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b0444fb77a
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Put in a note that a restart is required when changing the texture filter level (remove later when it isn't)
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2010-09-17 11:06:48 +00:00 |
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kreatordxx
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8172c34f7f
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Link to PhysicsFS static library and use header from source for Mac OS X
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2010-09-17 10:44:21 +00:00 |
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kreatordxx
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25a5afd49e
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Set default Jukebox music paths to original Redbook music in iTunes for Mac OS X
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2010-09-17 10:14:37 +00:00 |
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kreatordxx
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9b47f46e5c
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Enable IPv6 for Mac OS X
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2010-09-17 09:44:45 +00:00 |
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zicodxx
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7e6ab4745a
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DXX-Rebirth release v0.56
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2010-09-04 13:06:50 +00:00 |
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zicodxx
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155c378c80
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Removed Fusion_last_sound_time and made Fusion_next_sound_time static inside FireLaser() with it's own fallback function for bogus timer values - should make this code insusceptible against errors - last but not least: minus two globals
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2010-09-04 09:22:07 +00:00 |
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zicodxx
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4f5aa4ea1b
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In briefing_init() init robot angles properly because in show_spinning_robot_frame() robot_angles.h is incremented only but not initialized
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2010-09-04 08:17:54 +00:00 |
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zicodxx
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e73dfb1266
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Reset Fusion_next_sound_time in init_player_stats_level() to hopefully fix Fusion not doing damage or playing sounds
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2010-09-03 21:49:39 +00:00 |
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zicodxx
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5923bce64d
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When opening music file via filehandle, made sure buffer is freed after playing to prevent major memory leakage
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2010-09-02 14:00:26 +00:00 |
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zicodxx
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6e39b9f25b
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Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension
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2010-09-02 13:58:06 +00:00 |
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zicodxx
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099c8cf86f
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Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
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2010-09-02 13:55:28 +00:00 |
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kreatordxx
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466f51e8f5
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On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t
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2010-09-02 00:07:37 +00:00 |
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zicodxx
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e34035ec05
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in pdata communication swap_bytes was set for create_shortpos causing problems on PPC architecture; in multiplayer host menu set citem to START GAME by default
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2010-09-01 17:01:51 +00:00 |
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zicodxx
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7e51471eb2
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Added feature to let select_file_reursive() change drive on _WIN32 via CTRL-D; Removed second definition of MEM_K accidentially happened due to bad communication
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2010-08-31 13:25:45 +00:00 |
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kreatordxx
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66d16a928b
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In select_file_recursive handle paths relative to the current write directory correctly
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2010-08-28 02:46:54 +00:00 |
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