zicodxx
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097dd32c5a
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New approach to handle a bunch of closing windows - removed window_do_close() again, reworked game_leave_menus by checking window_get_front() and closing this window until it's Game_wind, while event_process checking if window still exists after drawing and if not, take next window from previous which should be updated by then
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2011-02-12 23:58:41 +01:00 |
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zicodxx
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c7a65c9313
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Included new window structure flag w_closing_state and let window_close() set this flag - after drawing all windows, check them again and call window_do_close() which then actually closes the window(s) marked to. Solving all sorts of problems when windows close while being drawn (network error messageboxes, game_leave_menus(), etc.)
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2011-02-03 11:48:27 +01:00 |
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Chris Taylor
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3ef5dff1a6
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Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though)
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2010-12-05 21:51:34 +08:00 |
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kreatordxx
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046ef88c77
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Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
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2010-04-04 09:41:53 +00:00 |
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kreatordxx
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9e6815c51b
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Make fullscreen movies into windows, maintain performance of robot briefing movies with necessary move of gr_flip
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2010-03-17 09:44:19 +00:00 |
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kreatordxx
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c6cbb6b9f8
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Make pause box a window
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2010-01-09 09:19:26 +00:00 |
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kreatordxx
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8f9d869452
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Make the automap into a 'window', make kconfig.c more similar between D1X and D2X
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2009-12-02 13:49:54 +00:00 |
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kreatordxx
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a1c9e3986e
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Add new window system, not used yet
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2009-05-21 12:16:39 +00:00 |
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